/* * Copyright (c) 2021, Jeffy Chen * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. */ #include #include #include #include #include #include #include #include #include #include #include "drm_common.h" #include "drm_egl.h" static const GLfloat texcoords[] = { 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, }; static const char vertex_shader_source[] = "attribute vec4 position;\n" "attribute vec2 texcoord;\n" "varying vec2 v_texcoord;\n" "void main()\n" "{\n" " gl_Position = position;\n" " v_texcoord = texcoord;\n" "}\n"; static const char fragment_shader_source[] = "#extension GL_OES_EGL_image_external : require\n" "precision mediump float;\n" "varying vec2 v_texcoord;\n" "uniform samplerExternalOES tex;\n" "void main()\n" "{\n" " gl_FragColor = texture2D(tex, v_texcoord);\n" "}\n"; /* HACK: use multiple surfaces to avoid AFBC corruption */ #define MAX_NUM_SURFACES 64 typedef struct { int fd; struct gbm_device *gbm_dev; struct gbm_surface *gbm_surfaces[MAX_NUM_SURFACES]; EGLDisplay egl_display; EGLContext egl_context; EGLConfig egl_config; EGLSurface egl_surfaces[MAX_NUM_SURFACES]; GLuint vertex_shader, fragment_shader, program; int width; int height; int format; uint64_t modifier; int current_surface; int num_surfaces; } egl_ctx; drm_private void egl_free_ctx(void *data) { egl_ctx *ctx = data; int i; if (ctx->egl_display != EGL_NO_DISPLAY) { eglMakeCurrent(ctx->egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); if (ctx->program) glDeleteProgram(ctx->program); if (ctx->fragment_shader) glDeleteShader(ctx->fragment_shader); if (ctx->vertex_shader) glDeleteShader(ctx->vertex_shader); for (i = 0; i < ctx->num_surfaces; i++) { if (ctx->egl_surfaces[i] != EGL_NO_SURFACE) eglDestroySurface(ctx->egl_display, ctx->egl_surfaces[i]); } if (ctx->egl_context != EGL_NO_CONTEXT) eglDestroyContext(ctx->egl_display, ctx->egl_context); eglTerminate(ctx->egl_display); eglReleaseThread(); } for (i = 0; i < ctx->num_surfaces; i++) { if (ctx->gbm_surfaces[i]) gbm_surface_destroy(ctx->gbm_surfaces[i]); } if (ctx->gbm_dev) gbm_device_destroy(ctx->gbm_dev); if (ctx->fd >= 0) close(ctx->fd); free(ctx); } static int egl_flush_surfaces(egl_ctx *ctx) { int i; /* Re-create surfaces */ eglMakeCurrent(ctx->egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); for (i = 0; i < ctx->num_surfaces; i++) { if (ctx->egl_surfaces[i] != EGL_NO_SURFACE) { eglDestroySurface(ctx->egl_display, ctx->egl_surfaces[i]); ctx->egl_surfaces[i] = EGL_NO_SURFACE; } } for (i = 0; i < ctx->num_surfaces; i++) { if (ctx->gbm_surfaces[i]) { gbm_surface_destroy(ctx->gbm_surfaces[i]); ctx->gbm_surfaces[i] = NULL; } } for (i = 0; i < ctx->num_surfaces; i++) { if (!ctx->modifier) ctx->gbm_surfaces[i] = gbm_surface_create(ctx->gbm_dev, ctx->width, ctx->height, ctx->format, 0); else ctx->gbm_surfaces[i] = gbm_surface_create_with_modifiers(ctx->gbm_dev, ctx->width, ctx->height, ctx->format, &ctx->modifier, 1); if (!ctx->gbm_surfaces[i]) { DRM_ERROR("failed to create GBM surface\n"); return -1; } ctx->egl_surfaces[i] = eglCreateWindowSurface(ctx->egl_display, ctx->egl_config, (EGLNativeWindowType)ctx->gbm_surfaces[i], NULL); if (ctx->egl_surfaces[i] == EGL_NO_SURFACE) { DRM_ERROR("failed to create EGL surface\n"); return -1; } } ctx->current_surface = 0; return 0; } drm_private void *egl_init_ctx(int fd, int num_surfaces, int width, int height, int format, uint64_t modifier) { PFNEGLGETPLATFORMDISPLAYEXTPROC get_platform_display; #define EGL_MAX_CONFIG 64 EGLConfig configs[EGL_MAX_CONFIG]; EGLint num_configs; egl_ctx *ctx; GLint texcoord; GLint status; const char *source; char msg[512]; int i; static const EGLint context_attribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE }; static const EGLint config_attribs[] = { EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_RED_SIZE, 1, EGL_GREEN_SIZE, 1, EGL_BLUE_SIZE, 1, EGL_ALPHA_SIZE, 0, EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL_NONE }; if (num_surfaces > MAX_NUM_SURFACES) { DRM_ERROR("too much surfaces: %d > %d\n", num_surfaces, MAX_NUM_SURFACES); return NULL; } get_platform_display = (void *)eglGetProcAddress("eglGetPlatformDisplayEXT"); if (!get_platform_display) { DRM_ERROR("failed to get proc address\n"); return NULL; } ctx = calloc(1, sizeof(*ctx)); if (!ctx) { DRM_ERROR("failed to alloc ctx\n"); return NULL; } ctx->width = width; ctx->height = height; ctx->format = format; ctx->modifier = modifier; ctx->num_surfaces = num_surfaces; ctx->fd = dup(fd); if (ctx->fd < 0) { DRM_ERROR("failed to dup drm fd\n"); goto err; } ctx->gbm_dev = gbm_create_device(ctx->fd); if (!ctx->gbm_dev) { DRM_ERROR("failed to create gbm device\n"); goto err; } ctx->egl_display = get_platform_display(EGL_PLATFORM_GBM_KHR, (void*)ctx->gbm_dev, NULL); if (ctx->egl_display == EGL_NO_DISPLAY) { DRM_ERROR("failed to get platform display\n"); goto err; } if (!eglInitialize(ctx->egl_display, NULL, NULL)) { DRM_ERROR("failed to init egl\n"); goto err; } if (!eglBindAPI(EGL_OPENGL_ES_API)) { DRM_ERROR("failed to bind api\n"); goto err; } if (!eglChooseConfig(ctx->egl_display, config_attribs, configs, EGL_MAX_CONFIG, &num_configs) || num_configs < 1) { DRM_ERROR("failed to choose config\n"); goto err; } for (i = 0; i < num_configs; i++) { EGLint value; if (!eglGetConfigAttrib(ctx->egl_display, configs[i], EGL_NATIVE_VISUAL_ID, &value)) continue; if (value == format) break; } if (i == num_configs) { DRM_ERROR("failed to find EGL config for %4s, force using the first\n", (char *)&format); ctx->egl_config = configs[0]; } else { ctx->egl_config = configs[i]; } ctx->egl_context = eglCreateContext(ctx->egl_display, ctx->egl_config, EGL_NO_CONTEXT, context_attribs); if (ctx->egl_context == EGL_NO_CONTEXT) { DRM_ERROR("failed to create EGL context\n"); goto err; } if (egl_flush_surfaces(ctx) < 0) { DRM_ERROR("failed to flush surfaces\n"); goto err; } eglMakeCurrent(ctx->egl_display, ctx->egl_surfaces[ctx->current_surface], ctx->egl_surfaces[ctx->current_surface], ctx->egl_context); source = vertex_shader_source; ctx->vertex_shader = glCreateShader(GL_VERTEX_SHADER); glShaderSource(ctx->vertex_shader, 1, &source, NULL); glCompileShader(ctx->vertex_shader); glGetShaderiv(ctx->vertex_shader, GL_COMPILE_STATUS, &status); if (!status) { glGetShaderInfoLog(ctx->vertex_shader, sizeof(msg), NULL, msg); DRM_ERROR("failed to compile shader: %s\n", msg); goto err; } source = fragment_shader_source; ctx->fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); glShaderSource(ctx->fragment_shader, 1, &source, NULL); glCompileShader(ctx->fragment_shader); glGetShaderiv(ctx->fragment_shader, GL_COMPILE_STATUS, &status); if (!status) { glGetShaderInfoLog(ctx->fragment_shader, sizeof(msg), NULL, msg); DRM_ERROR("failed to compile shader: %s\n", msg); goto err; } ctx->program = glCreateProgram(); glAttachShader(ctx->program, ctx->vertex_shader); glAttachShader(ctx->program, ctx->fragment_shader); glLinkProgram(ctx->program); glGetProgramiv(ctx->program, GL_LINK_STATUS, &status); if (!status) { glGetProgramInfoLog(ctx->program, sizeof(msg), NULL, msg); DRM_ERROR("failed to link: %s\n", msg); goto err; } glUseProgram(ctx->program); texcoord = glGetAttribLocation(ctx->program, "texcoord"); glVertexAttribPointer(texcoord, 2, GL_FLOAT, GL_FALSE, 0, texcoords); glEnableVertexAttribArray(texcoord); glUniform1i(glGetUniformLocation(ctx->program, "tex"), 0); glViewport(0, 0, width, height); return ctx; err: egl_free_ctx(ctx); return NULL; } static int egl_handle_to_fd(int fd, uint32_t handle) { struct drm_prime_handle args = { .fd = -1, .handle = handle, }; int ret; ret = drmIoctl(fd, DRM_IOCTL_PRIME_HANDLE_TO_FD, &args); if (ret < 0) { DRM_ERROR("failed to get fd (%d)\n", errno); return ret; } return args.fd; } static uint32_t egl_bo_to_fb(int fd, struct gbm_bo* bo, int format, uint64_t modifier) { uint32_t width = gbm_bo_get_width(bo); uint32_t height = gbm_bo_get_height(bo); uint32_t bpp = gbm_bo_get_bpp(bo) ?: 32; uint32_t handles[4] = { 0 }; uint32_t strides[4] = { 0 }; uint32_t offsets[4] = { 0 }; uint64_t modifiers[4] = { 0 }; uint32_t fb = 0; int ret; handles[0] = gbm_bo_get_handle(bo).u32; strides[0] = gbm_bo_get_stride(bo); modifiers[0] = modifier; if (!modifier) ret = drmModeAddFB(fd, width, height, bpp, bpp, strides[0], handles[0], &fb); else ret = drmModeAddFB2WithModifiers(fd, width, height, format, handles, strides, offsets, modifiers, &fb, DRM_MODE_FB_MODIFIERS); if (ret < 0) { DRM_ERROR("failed to add fb (%d)\n", errno); return 0; } return fb; } static int egl_attach_dmabuf(egl_ctx *ctx, int dma_fd) { static PFNGLEGLIMAGETARGETTEXTURE2DOESPROC image_target_texture_2d = NULL; static PFNEGLCREATEIMAGEKHRPROC create_image = NULL; static PFNEGLDESTROYIMAGEKHRPROC destroy_image = NULL; EGLImageKHR image; int width = ctx->width; int height = ctx->height; /* Cursor format should be ARGB8888 */ const EGLint attrs[] = { EGL_WIDTH, width, EGL_HEIGHT, height, EGL_LINUX_DRM_FOURCC_EXT, DRM_FORMAT_ARGB8888, EGL_DMA_BUF_PLANE0_FD_EXT, dma_fd, EGL_DMA_BUF_PLANE0_OFFSET_EXT, 0, EGL_DMA_BUF_PLANE0_PITCH_EXT, width * 4, EGL_NONE, }; if (!create_image) create_image = (void *) eglGetProcAddress("eglCreateImageKHR"); if (!destroy_image) destroy_image = (void *) eglGetProcAddress("eglDestroyImageKHR"); if (!image_target_texture_2d) image_target_texture_2d = (void *) eglGetProcAddress("glEGLImageTargetTexture2DOES"); if (!create_image || !destroy_image || !image_target_texture_2d) { DRM_ERROR("failed to get proc address\n"); return -1; } image = create_image(ctx->egl_display, ctx->egl_context, EGL_LINUX_DMA_BUF_EXT, NULL, attrs); if (image == EGL_NO_IMAGE) { DRM_ERROR("failed to create egl image: 0x%x\n", eglGetError()); return -1; } image_target_texture_2d(GL_TEXTURE_EXTERNAL_OES, (GLeglImageOES)image); destroy_image(ctx->egl_display, image); return 0; } drm_private uint32_t egl_convert_fb(void *data, uint32_t handle, int width, int height, int x, int y) { egl_ctx *ctx = data; GLint position; GLuint texture; struct gbm_bo* bo; uint32_t fb = 0; int dma_fd; GLfloat verts[] = { -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 1.0f, }; if (width != ctx->width || height != ctx->height) { ctx->width = width; ctx->height = height; if (egl_flush_surfaces(ctx) < 0) { DRM_ERROR("failed to flush surfaces\n"); return 0; } } dma_fd = egl_handle_to_fd(ctx->fd, handle); if (dma_fd < 0) { DRM_ERROR("failed to get dma fd\n"); return 0; } ctx->current_surface = (ctx->current_surface + 1) % ctx->num_surfaces; eglMakeCurrent(ctx->egl_display, ctx->egl_surfaces[ctx->current_surface], ctx->egl_surfaces[ctx->current_surface], ctx->egl_context); /* Apply offsets */ for (int i = 0; i < 4; i++) { verts[2 * i] += x * 2.0 / ctx->width; verts[2 * i + 1] -= y * 2.0 / ctx->height; } position = glGetAttribLocation(ctx->program, "position"); glVertexAttribPointer(position, 2, GL_FLOAT, GL_FALSE, 0, verts); glEnableVertexAttribArray(position); glGenTextures(1, &texture); glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture); if (egl_attach_dmabuf(ctx, dma_fd) < 0) { DRM_ERROR("failed to attach dmabuf\n"); goto err_del_texture; } glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); eglSwapBuffers(ctx->egl_display, ctx->egl_surfaces[ctx->current_surface]); bo = gbm_surface_lock_front_buffer(ctx->gbm_surfaces[ctx->current_surface]); if (!bo) { DRM_ERROR("failed to get front bo\n"); goto err_del_texture; } fb = egl_bo_to_fb(ctx->fd, bo, ctx->format, ctx->modifier); gbm_surface_release_buffer(ctx->gbm_surfaces[ctx->current_surface], bo); err_del_texture: glDeleteTextures(1, &texture); close(dma_fd); return fb; }