<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|x64">
      <Configuration>Debug</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|x64">
      <Configuration>Release</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <VCProjectVersion>15.0</VCProjectVersion>
    <ProjectGuid>{B4E1783F-FD72-4214-B0F7-69271BAD5DDF}</ProjectGuid>
    <Keyword>MakeFileProj</Keyword>
    <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>Makefile</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v141</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>Makefile</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <PlatformToolset>v141</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
    <ConfigurationType>Makefile</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v141</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
    <ConfigurationType>Makefile</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v141</PlatformToolset>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Label="Shared">
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <NMakeBuildCommandLine>BuildVS.bat -a IA32</NMakeBuildCommandLine>
    <NMakeReBuildCommandLine>BuildVS.bat -a IA32 all</NMakeReBuildCommandLine>
    <NMakeCleanCommandLine>BuildVS.bat -a IA32 clean</NMakeCleanCommandLine>
    <OutDir>..\..\..\Build\EmulatorIA32\DEBUG_VS2017\</OutDir>
    <IntDir>..\..\..\Build\EmulatorIA32\DEBUG_VS2017\</IntDir>
    <IncludePath>..\..\..\MdePkg\Include;..\..\..\MdePkg\Include\Ia32;..\..\..\MdeModulePkg\Include;..\..\..\EmulatorPkg\Include;$(IncludePath)</IncludePath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <NMakeBuildCommandLine>BuildVS.bat -a IA32 -b RELEASE</NMakeBuildCommandLine>
    <NMakePreprocessorDefinitions>
    </NMakePreprocessorDefinitions>
    <NMakeReBuildCommandLine>BuildVS.bat -a IA32 -b RELEASE all</NMakeReBuildCommandLine>
    <NMakeCleanCommandLine>BuildVS.bat -a IA32 -b RELEASE clean</NMakeCleanCommandLine>
    <OutDir>..\..\..\Build\EmulatorIA32\DEBUG_VS2017\</OutDir>
    <IntDir>..\..\..\Build\EmulatorIA32\DEBUG_VS2017\</IntDir>
    <IncludePath>..\..\..\MdePkg\Include;..\..\..\MdePkg\Include\Ia32;..\..\..\MdeModulePkg\Include;..\..\..\EmulatorPkg\Include;$(IncludePath)</IncludePath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <NMakeBuildCommandLine>BuildVS.bat -a X64</NMakeBuildCommandLine>
    <NMakeReBuildCommandLine>BuildVS.bat -a X64 all</NMakeReBuildCommandLine>
    <NMakeCleanCommandLine>BuildVS.bat -a X64 clean</NMakeCleanCommandLine>
    <OutDir>..\..\..\Build\EmulatorX64\DEBUG_VS2017\</OutDir>
    <IntDir>..\..\..\Build\EmulatorX64\DEBUG_VS2017\</IntDir>
    <IncludePath>..\..\..\MdePkg\Include;..\..\..\MdePkg\Include\X64;..\..\..\MdeModulePkg\Include;..\..\..\EmulatorPkg\Include;$(IncludePath)</IncludePath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <NMakeBuildCommandLine>BuildVS.bat -a X64 -b RELEASE</NMakeBuildCommandLine>
    <NMakeReBuildCommandLine>BuildVS.bat -a X64 -b RELEASE all</NMakeReBuildCommandLine>
    <NMakeCleanCommandLine>BuildVS.bat -a X64 -b RELEASE clean</NMakeCleanCommandLine>
    <OutDir>..\..\Build\EmulatorX64\DEBUG_VS2017\</OutDir>
    <IntDir>..\..\Build\EmulatorX64\DEBUG_VS2017\</IntDir>
    <IncludePath>..\..\..\MdePkg\Include;..\..\..\MdePkg\Include\X64;..\..\..\MdeModulePkg\Include;..\..\..\EmulatorPkg\Include;$(IncludePath)</IncludePath>
  </PropertyGroup>
  <ItemGroup>
    <ClCompile Include="..\Host\WinBlockIo.c" />
    <ClCompile Include="..\Host\WinFileSystem.c" />
    <ClCompile Include="..\Host\WinGopInput.c" />
    <ClCompile Include="..\Host\WinGopScreen.c" />
    <ClCompile Include="..\Host\WinHost.c" />
    <ClCompile Include="..\Host\WinMemoryAllocationLib.c" />
    <ClCompile Include="..\Host\WinThunk.c" />
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="..\Host\WinGop.h" />
    <ClInclude Include="..\Host\WinHost.h" />
    <ClInclude Include="..\Host\WinInclude.h" />
  </ItemGroup>
  <ItemGroup>
    <None Include="..\Host\WinHost.inf" />
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>
