#ifndef _RK_AIQ_UAPI_A3DLUT_INT_H_ #define _RK_AIQ_UAPI_A3DLUT_INT_H_ #include "base/xcam_common.h" #include "rk_aiq_algo_des.h" #include "a3dlut/rk_aiq_types_a3dlut_algo_int.h" // need_sync means the implementation should consider // the thread synchronization // if called by RkAiqA3dlutHandleInt, the sync has been done // in framework. And if called by user app directly, // sync should be done in inner. now we just need implement // the case of need_sync == false; need_sync is for future usage. XCamReturn rk_aiq_uapi_a3dlut_SetAttrib(RkAiqAlgoContext *ctx, rk_aiq_lut3d_attrib_t attr, bool need_sync); XCamReturn rk_aiq_uapi_a3dlut_GetAttrib(const RkAiqAlgoContext *ctx, rk_aiq_lut3d_attrib_t *attr); XCamReturn rk_aiq_uapi_a3dlut_Query3dlutInfo(const RkAiqAlgoContext *ctx, rk_aiq_lut3d_querry_info_t *lut3d_querry_info ); #endif