/* SPDX-License-Identifier: GPL-2.0 WITH Linux-syscall-note */ /* * * (C) COPYRIGHT 2013-2021 ARM Limited. All rights reserved. * * This program is free software and is provided to you under the terms of the * GNU General Public License version 2 as published by the Free Software * Foundation, and any use by you of this program is subject to the terms * of such GNU license. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you can access it online at * http://www.gnu.org/licenses/gpl-2.0.html. * */ /** * DOC: Default values for configuration settings * */ #ifndef _KBASE_CONFIG_DEFAULTS_H_ #define _KBASE_CONFIG_DEFAULTS_H_ /* Include mandatory definitions per platform */ #include enum { /** * Use unrestricted Address ID width on the AXI bus. */ KBASE_AID_32 = 0x0, /** * Restrict GPU to a half of maximum Address ID count. * This will reduce performance, but reduce bus load due to GPU. */ KBASE_AID_16 = 0x3, /** * Restrict GPU to a quarter of maximum Address ID count. * This will reduce performance, but reduce bus load due to GPU. */ KBASE_AID_8 = 0x2, /** * Restrict GPU to an eighth of maximum Address ID count. * This will reduce performance, but reduce bus load due to GPU. */ KBASE_AID_4 = 0x1 }; enum { /** * Use unrestricted Address ID width on the AXI bus. * Restricting ID width will reduce performance & bus load due to GPU. */ KBASE_3BIT_AID_32 = 0x0, /* Restrict GPU to 7/8 of maximum Address ID count. */ KBASE_3BIT_AID_28 = 0x1, /* Restrict GPU to 3/4 of maximum Address ID count. */ KBASE_3BIT_AID_24 = 0x2, /* Restrict GPU to 5/8 of maximum Address ID count. */ KBASE_3BIT_AID_20 = 0x3, /* Restrict GPU to 1/2 of maximum Address ID count. */ KBASE_3BIT_AID_16 = 0x4, /* Restrict GPU to 3/8 of maximum Address ID count. */ KBASE_3BIT_AID_12 = 0x5, /* Restrict GPU to 1/4 of maximum Address ID count. */ KBASE_3BIT_AID_8 = 0x6, /* Restrict GPU to 1/8 of maximum Address ID count. */ KBASE_3BIT_AID_4 = 0x7 }; /** * Default period for DVFS sampling (can be overridden by platform header) */ #ifndef DEFAULT_PM_DVFS_PERIOD #define DEFAULT_PM_DVFS_PERIOD 100 /* 100ms */ #endif /** * Power Management poweroff tick granuality. This is in nanoseconds to * allow HR timer support (can be overridden by platform header). * * On each scheduling tick, the power manager core may decide to: * -# Power off one or more shader cores * -# Power off the entire GPU */ #ifndef DEFAULT_PM_GPU_POWEROFF_TICK_NS #define DEFAULT_PM_GPU_POWEROFF_TICK_NS (400000) /* 400us */ #endif /** * Power Manager number of ticks before shader cores are powered off * (can be overridden by platform header). */ #ifndef DEFAULT_PM_POWEROFF_TICK_SHADER #define DEFAULT_PM_POWEROFF_TICK_SHADER (2) /* 400-800us */ #endif /** * Default scheduling tick granuality (can be overridden by platform header) */ #ifndef DEFAULT_JS_SCHEDULING_PERIOD_NS #define DEFAULT_JS_SCHEDULING_PERIOD_NS (100000000u) /* 100ms */ #endif /** * Default minimum number of scheduling ticks before jobs are soft-stopped. * * This defines the time-slice for a job (which may be different from that of a * context) */ #define DEFAULT_JS_SOFT_STOP_TICKS (1) /* 100ms-200ms */ /** * Default minimum number of scheduling ticks before CL jobs are soft-stopped. */ #define DEFAULT_JS_SOFT_STOP_TICKS_CL (1) /* 100ms-200ms */ /** * Default minimum number of scheduling ticks before jobs are hard-stopped */ #define DEFAULT_JS_HARD_STOP_TICKS_SS (50) /* 5s */ /** * Default minimum number of scheduling ticks before CL jobs are hard-stopped. */ #define DEFAULT_JS_HARD_STOP_TICKS_CL (50) /* 5s */ /** * Default minimum number of scheduling ticks before jobs are hard-stopped * during dumping */ #define DEFAULT_JS_HARD_STOP_TICKS_DUMPING (15000) /* 1500s */ /** * Default timeout for some software jobs, after which the software event wait * jobs will be cancelled. */ #define DEFAULT_JS_SOFT_JOB_TIMEOUT (3000) /* 3s */ /** * Default minimum number of scheduling ticks before the GPU is reset to clear a * "stuck" job */ #define DEFAULT_JS_RESET_TICKS_SS (55) /* 5.5s */ /** * Default minimum number of scheduling ticks before the GPU is reset to clear a * "stuck" CL job. */ #define DEFAULT_JS_RESET_TICKS_CL (55) /* 5.5s */ /** * Default minimum number of scheduling ticks before the GPU is reset to clear a * "stuck" job during dumping. */ #define DEFAULT_JS_RESET_TICKS_DUMPING (15020) /* 1502s */ /** * Default number of milliseconds given for other jobs on the GPU to be * soft-stopped when the GPU needs to be reset. */ #define DEFAULT_RESET_TIMEOUT_MS (3000) /* 3s */ /** * Default timeslice that a context is scheduled in for, in nanoseconds. * * When a context has used up this amount of time across its jobs, it is * scheduled out to let another run. * * @note the resolution is nanoseconds (ns) here, because that's the format * often used by the OS. */ #define DEFAULT_JS_CTX_TIMESLICE_NS (50000000) /* 50ms */ /** * Maximum frequency (in kHz) that the GPU can be clocked. For some platforms * this isn't available, so we simply define a dummy value here. If devfreq * is enabled the value will be read from there, otherwise this should be * overridden by defining GPU_FREQ_KHZ_MAX in the platform file. */ #define DEFAULT_GPU_FREQ_KHZ_MAX (5000) /** * Default timeout for task execution on an endpoint * * Number of GPU clock cycles before the driver terminates a task that is * making no forward progress on an endpoint (e.g. shader core). * Value chosen is equivalent to the time after which a job is hard stopped * which is 5 seconds (assuming the GPU is usually clocked at ~500 MHZ). */ #define DEFAULT_PROGRESS_TIMEOUT ((u64)5 * 500 * 1024 * 1024) /** * Default threshold at which to switch to incremental rendering * * Fraction of the maximum size of an allocation that grows on GPU page fault * that can be used up before the driver switches to incremental rendering, * in 256ths. 0 means disable incremental rendering. */ #define DEFAULT_IR_THRESHOLD (192) #endif /* _KBASE_CONFIG_DEFAULTS_H_ */