// SPDX-License-Identifier: GPL-2.0 WITH Linux-syscall-note /* * * (C) COPYRIGHT 2014-2022 ARM Limited. All rights reserved. * * This program is free software and is provided to you under the terms of the * GNU General Public License version 2 as published by the Free Software * Foundation, and any use by you of this program is subject to the terms * of such GNU license. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you can access it online at * http://www.gnu.org/licenses/gpl-2.0.html. * */ /* * Base kernel property query backend APIs */ #include #include #include #include #include int kbase_backend_gpuprops_get(struct kbase_device *kbdev, struct kbase_gpuprops_regdump *regdump) { int i; struct kbase_gpuprops_regdump registers = { 0 }; /* Fill regdump with the content of the relevant registers */ registers.gpu_id = kbase_reg_read(kbdev, GPU_CONTROL_REG(GPU_ID)); registers.l2_features = kbase_reg_read(kbdev, GPU_CONTROL_REG(L2_FEATURES)); registers.tiler_features = kbase_reg_read(kbdev, GPU_CONTROL_REG(TILER_FEATURES)); registers.mem_features = kbase_reg_read(kbdev, GPU_CONTROL_REG(MEM_FEATURES)); registers.mmu_features = kbase_reg_read(kbdev, GPU_CONTROL_REG(MMU_FEATURES)); registers.as_present = kbase_reg_read(kbdev, GPU_CONTROL_REG(AS_PRESENT)); #if !MALI_USE_CSF registers.js_present = kbase_reg_read(kbdev, GPU_CONTROL_REG(JS_PRESENT)); #else /* !MALI_USE_CSF */ registers.js_present = 0; #endif /* !MALI_USE_CSF */ for (i = 0; i < GPU_MAX_JOB_SLOTS; i++) #if !MALI_USE_CSF registers.js_features[i] = kbase_reg_read(kbdev, GPU_CONTROL_REG(JS_FEATURES_REG(i))); #else /* !MALI_USE_CSF */ registers.js_features[i] = 0; #endif /* !MALI_USE_CSF */ for (i = 0; i < BASE_GPU_NUM_TEXTURE_FEATURES_REGISTERS; i++) registers.texture_features[i] = kbase_reg_read(kbdev, GPU_CONTROL_REG(TEXTURE_FEATURES_REG(i))); registers.thread_max_threads = kbase_reg_read(kbdev, GPU_CONTROL_REG(THREAD_MAX_THREADS)); registers.thread_max_workgroup_size = kbase_reg_read(kbdev, GPU_CONTROL_REG(THREAD_MAX_WORKGROUP_SIZE)); registers.thread_max_barrier_size = kbase_reg_read(kbdev, GPU_CONTROL_REG(THREAD_MAX_BARRIER_SIZE)); registers.thread_features = kbase_reg_read(kbdev, GPU_CONTROL_REG(THREAD_FEATURES)); registers.thread_tls_alloc = kbase_reg_read(kbdev, GPU_CONTROL_REG(THREAD_TLS_ALLOC)); registers.shader_present_lo = kbase_reg_read(kbdev, GPU_CONTROL_REG(SHADER_PRESENT_LO)); registers.shader_present_hi = kbase_reg_read(kbdev, GPU_CONTROL_REG(SHADER_PRESENT_HI)); registers.tiler_present_lo = kbase_reg_read(kbdev, GPU_CONTROL_REG(TILER_PRESENT_LO)); registers.tiler_present_hi = kbase_reg_read(kbdev, GPU_CONTROL_REG(TILER_PRESENT_HI)); registers.l2_present_lo = kbase_reg_read(kbdev, GPU_CONTROL_REG(L2_PRESENT_LO)); registers.l2_present_hi = kbase_reg_read(kbdev, GPU_CONTROL_REG(L2_PRESENT_HI)); registers.stack_present_lo = kbase_reg_read(kbdev, GPU_CONTROL_REG(STACK_PRESENT_LO)); registers.stack_present_hi = kbase_reg_read(kbdev, GPU_CONTROL_REG(STACK_PRESENT_HI)); if (registers.gpu_id >= GPU_ID2_PRODUCT_MAKE(11, 8, 5, 2)) { registers.gpu_features_lo = kbase_reg_read(kbdev, GPU_CONTROL_REG(GPU_FEATURES_LO)); registers.gpu_features_hi = kbase_reg_read(kbdev, GPU_CONTROL_REG(GPU_FEATURES_HI)); } else { registers.gpu_features_lo = 0; registers.gpu_features_hi = 0; } if (!kbase_is_gpu_removed(kbdev)) { *regdump = registers; return 0; } else return -EIO; } int kbase_backend_gpuprops_get_curr_config(struct kbase_device *kbdev, struct kbase_current_config_regdump *curr_config_regdump) { if (WARN_ON(!kbdev) || WARN_ON(!curr_config_regdump)) return -EINVAL; curr_config_regdump->mem_features = kbase_reg_read(kbdev, GPU_CONTROL_REG(MEM_FEATURES)); curr_config_regdump->shader_present_lo = kbase_reg_read(kbdev, GPU_CONTROL_REG(SHADER_PRESENT_LO)); curr_config_regdump->shader_present_hi = kbase_reg_read(kbdev, GPU_CONTROL_REG(SHADER_PRESENT_HI)); curr_config_regdump->l2_present_lo = kbase_reg_read(kbdev, GPU_CONTROL_REG(L2_PRESENT_LO)); curr_config_regdump->l2_present_hi = kbase_reg_read(kbdev, GPU_CONTROL_REG(L2_PRESENT_HI)); if (kbase_is_gpu_removed(kbdev)) return -EIO; return 0; } int kbase_backend_gpuprops_get_features(struct kbase_device *kbdev, struct kbase_gpuprops_regdump *regdump) { u32 coherency_features; int error = 0; /* Ensure we can access the GPU registers */ kbase_pm_register_access_enable(kbdev); coherency_features = kbase_cache_get_coherency_features(kbdev); if (kbase_is_gpu_removed(kbdev)) error = -EIO; regdump->coherency_features = coherency_features; if (kbase_hw_has_feature(kbdev, BASE_HW_FEATURE_CORE_FEATURES)) regdump->core_features = kbase_reg_read(kbdev, GPU_CONTROL_REG(CORE_FEATURES)); else regdump->core_features = 0; kbase_pm_register_access_disable(kbdev); return error; } int kbase_backend_gpuprops_get_l2_features(struct kbase_device *kbdev, struct kbase_gpuprops_regdump *regdump) { if (kbase_hw_has_feature(kbdev, BASE_HW_FEATURE_L2_CONFIG)) { u32 l2_features = kbase_reg_read(kbdev, GPU_CONTROL_REG(L2_FEATURES)); u32 l2_config = kbase_reg_read(kbdev, GPU_CONTROL_REG(L2_CONFIG)); u32 asn_hash[ASN_HASH_COUNT] = { 0, }; int i; if (kbase_hw_has_feature(kbdev, BASE_HW_FEATURE_ASN_HASH)) { for (i = 0; i < ASN_HASH_COUNT; i++) asn_hash[i] = kbase_reg_read( kbdev, GPU_CONTROL_REG(ASN_HASH(i))); } if (kbase_is_gpu_removed(kbdev)) return -EIO; regdump->l2_features = l2_features; regdump->l2_config = l2_config; for (i = 0; i < ASN_HASH_COUNT; i++) regdump->l2_asn_hash[i] = asn_hash[i]; } return 0; }