#ifndef PLAYER_H #define PLAYER_H #ifdef __cplusplus extern "C" { #endif #include #include __attribute ((visibility("default"))) int player_init(); typedef struct player* player_handle_t; typedef enum { PLAY_INFO_SUCCESS = 0, PLAY_INFO_PREPROCESS, PLAY_INFO_DECODE, PLAY_INFO_PAUSED, PLAY_INFO_RESUMED, PLAY_INFO_IDLE, PLAY_INFO_STOP, }play_info_t; typedef void (*play_info_cb)(player_handle_t player, play_info_t info, void *userdata); typedef struct { size_t preprocess_buf_size; size_t decode_buf_size; char *name; play_info_cb cb; void *userdata; } player_cfg_t; __attribute ((visibility("default"))) player_handle_t player_create(player_cfg_t *cfg); typedef enum { //本地流 PLAY_TYPE_NATIVE = 0, //网络流 PLAY_TYPE_NETWORK, //应用流 PLAY_TYPE_APP, }play_type_t; typedef enum { PLAY_AUDIO_TYPE_PCM, PLAY_AUDIO_TYPE_WAV, PLAY_AUDIO_TYPE_MP3, PLAY_AUDIO_TYPE_FLAC, PLAY_AUDIO_TYPE_AAC, PLAY_AUDIO_TYPE_MAX }play_audio_type_t; typedef struct { play_type_t type; //当type==PLAY_TYPE_APP时需要设置audioi_type;其他情况忽略 play_audio_type_t audio_type; char *target; bool need_free; //当播放PCM数据流时需要指定下面三个参数 int samplerate; int bits; int channels; }play_cfg_t; typedef enum { //空闲状态 PLAYER_STATE_IDLE = 0, //运行状态 PLAYER_STATE_RUNNING, //暂停状态 PLAYER_STATE_PAUSED }player_state_t; __attribute ((visibility("default"))) int player_play(player_handle_t self, play_cfg_t *cfg); __attribute ((visibility("default"))) int player_app_feed(player_handle_t self, char *data, size_t data_len); __attribute ((visibility("default"))) int player_pause(player_handle_t self); __attribute ((visibility("default"))) int player_resume(player_handle_t self); __attribute ((visibility("default"))) int player_stop(player_handle_t self); __attribute ((visibility("default"))) int player_wait_idle(player_handle_t self); __attribute ((visibility("default"))) void player_destroy(player_handle_t self); __attribute ((visibility("default"))) void player_deinit(); #ifdef __cplusplus } #endif #endif