From 1c055e55a242a33e574e48be530e06770a210dcd Mon Sep 17 00:00:00 2001
From: hc <hc@nodka.com>
Date: Mon, 19 Feb 2024 03:26:26 +0000
Subject: [PATCH] add r8169 read mac form eeprom
---
kernel/include/drm/gpu_scheduler.h | 101 +++++++++++++++++++++++++++++++++++---------------
1 files changed, 70 insertions(+), 31 deletions(-)
diff --git a/kernel/include/drm/gpu_scheduler.h b/kernel/include/drm/gpu_scheduler.h
index 21c648b..9243655 100644
--- a/kernel/include/drm/gpu_scheduler.h
+++ b/kernel/include/drm/gpu_scheduler.h
@@ -26,21 +26,23 @@
#include <drm/spsc_queue.h>
#include <linux/dma-fence.h>
+#include <linux/completion.h>
#define MAX_WAIT_SCHED_ENTITY_Q_EMPTY msecs_to_jiffies(1000)
struct drm_gpu_scheduler;
struct drm_sched_rq;
+/* These are often used as an (initial) index
+ * to an array, and as such should start at 0.
+ */
enum drm_sched_priority {
DRM_SCHED_PRIORITY_MIN,
- DRM_SCHED_PRIORITY_LOW = DRM_SCHED_PRIORITY_MIN,
DRM_SCHED_PRIORITY_NORMAL,
- DRM_SCHED_PRIORITY_HIGH_SW,
- DRM_SCHED_PRIORITY_HIGH_HW,
+ DRM_SCHED_PRIORITY_HIGH,
DRM_SCHED_PRIORITY_KERNEL,
- DRM_SCHED_PRIORITY_MAX,
- DRM_SCHED_PRIORITY_INVALID = -1,
+
+ DRM_SCHED_PRIORITY_COUNT,
DRM_SCHED_PRIORITY_UNSET = -2
};
@@ -50,7 +52,12 @@
*
* @list: used to append this struct to the list of entities in the
* runqueue.
- * @rq: runqueue to which this entity belongs.
+ * @rq: runqueue on which this entity is currently scheduled.
+ * @sched_list: A list of schedulers (drm_gpu_schedulers).
+ * Jobs from this entity can be scheduled on any scheduler
+ * on this list.
+ * @num_sched_list: number of drm_gpu_schedulers in the sched_list.
+ * @priority: priority of the entity
* @rq_lock: lock to modify the runqueue to which this entity belongs.
* @job_queue: the list of jobs of this entity.
* @fence_seq: a linearly increasing seqno incremented with each
@@ -67,6 +74,8 @@
* @fini_status: contains the exit status in case the process was signalled.
* @last_scheduled: points to the finished fence of the last scheduled job.
* @last_user: last group leader pushing a job into the entity.
+ * @stopped: Marks the enity as removed from rq and destined for termination.
+ * @entity_idle: Signals when enityt is not in use
*
* Entities will emit jobs in order to their corresponding hardware
* ring, and the scheduler will alternate between entities based on
@@ -75,6 +84,9 @@
struct drm_sched_entity {
struct list_head list;
struct drm_sched_rq *rq;
+ struct drm_gpu_scheduler **sched_list;
+ unsigned int num_sched_list;
+ enum drm_sched_priority priority;
spinlock_t rq_lock;
struct spsc_queue job_queue;
@@ -87,6 +99,8 @@
atomic_t *guilty;
struct dma_fence *last_scheduled;
struct task_struct *last_user;
+ bool stopped;
+ struct completion entity_idle;
};
/**
@@ -131,10 +145,6 @@
struct dma_fence finished;
/**
- * @cb: the callback for the parent fence below.
- */
- struct dma_fence_cb cb;
- /**
* @parent: the fence returned by &drm_sched_backend_ops.run_job
* when scheduling the job on hardware. We signal the
* &drm_sched_fence.finished fence once parent is signalled.
@@ -164,18 +174,14 @@
* @sched: the scheduler instance on which this job is scheduled.
* @s_fence: contains the fences for the scheduling of job.
* @finish_cb: the callback for the finished fence.
- * @finish_work: schedules the function @drm_sched_job_finish once the job has
- * finished to remove the job from the
- * @drm_gpu_scheduler.ring_mirror_list.
* @node: used to append this struct to the @drm_gpu_scheduler.ring_mirror_list.
- * @work_tdr: schedules a delayed call to @drm_sched_job_timedout after the timeout
- * interval is over.
* @id: a unique id assigned to each job scheduled on the scheduler.
* @karma: increment on every hang caused by this job. If this exceeds the hang
* limit of the scheduler then the job is marked guilty and will not
* be scheduled further.
* @s_priority: the priority of the job.
* @entity: the entity to which this job belongs.
+ * @cb: the callback for the parent fence in s_fence.
*
* A job is created by the driver using drm_sched_job_init(), and
* should call drm_sched_entity_push_job() once it wants the scheduler
@@ -186,13 +192,12 @@
struct drm_gpu_scheduler *sched;
struct drm_sched_fence *s_fence;
struct dma_fence_cb finish_cb;
- struct work_struct finish_work;
struct list_head node;
- struct delayed_work work_tdr;
uint64_t id;
atomic_t karma;
enum drm_sched_priority s_priority;
struct drm_sched_entity *entity;
+ struct dma_fence_cb cb;
};
static inline bool drm_sched_invalidate_job(struct drm_sched_job *s_job,
@@ -252,11 +257,16 @@
* finished.
* @hw_rq_count: the number of jobs currently in the hardware queue.
* @job_id_count: used to assign unique id to the each job.
+ * @work_tdr: schedules a delayed call to @drm_sched_job_timedout after the
+ * timeout interval is over.
* @thread: the kthread on which the scheduler which run.
* @ring_mirror_list: the list of jobs which are currently in the job queue.
* @job_list_lock: lock to protect the ring_mirror_list.
* @hang_limit: once the hangs by a job crosses this limit then it is marked
* guilty and it will be considered for scheduling further.
+ * @score: score to help loadbalancer pick a idle sched
+ * @ready: marks if the underlying HW is ready to work
+ * @free_guilty: A hit to time out handler to free the guilty job.
*
* One scheduler is implemented for each hardware ring.
*/
@@ -265,47 +275,76 @@
uint32_t hw_submission_limit;
long timeout;
const char *name;
- struct drm_sched_rq sched_rq[DRM_SCHED_PRIORITY_MAX];
+ struct drm_sched_rq sched_rq[DRM_SCHED_PRIORITY_COUNT];
wait_queue_head_t wake_up_worker;
wait_queue_head_t job_scheduled;
atomic_t hw_rq_count;
atomic64_t job_id_count;
+ struct delayed_work work_tdr;
struct task_struct *thread;
struct list_head ring_mirror_list;
spinlock_t job_list_lock;
int hang_limit;
+ atomic_t score;
+ bool ready;
+ bool free_guilty;
};
int drm_sched_init(struct drm_gpu_scheduler *sched,
const struct drm_sched_backend_ops *ops,
uint32_t hw_submission, unsigned hang_limit, long timeout,
const char *name);
+
void drm_sched_fini(struct drm_gpu_scheduler *sched);
+int drm_sched_job_init(struct drm_sched_job *job,
+ struct drm_sched_entity *entity,
+ void *owner);
+void drm_sched_entity_modify_sched(struct drm_sched_entity *entity,
+ struct drm_gpu_scheduler **sched_list,
+ unsigned int num_sched_list);
+
+void drm_sched_job_cleanup(struct drm_sched_job *job);
+void drm_sched_wakeup(struct drm_gpu_scheduler *sched);
+void drm_sched_stop(struct drm_gpu_scheduler *sched, struct drm_sched_job *bad);
+void drm_sched_start(struct drm_gpu_scheduler *sched, bool full_recovery);
+void drm_sched_resubmit_jobs(struct drm_gpu_scheduler *sched);
+void drm_sched_increase_karma(struct drm_sched_job *bad);
+bool drm_sched_dependency_optimized(struct dma_fence* fence,
+ struct drm_sched_entity *entity);
+void drm_sched_fault(struct drm_gpu_scheduler *sched);
+void drm_sched_job_kickout(struct drm_sched_job *s_job);
+
+void drm_sched_rq_add_entity(struct drm_sched_rq *rq,
+ struct drm_sched_entity *entity);
+void drm_sched_rq_remove_entity(struct drm_sched_rq *rq,
+ struct drm_sched_entity *entity);
int drm_sched_entity_init(struct drm_sched_entity *entity,
- struct drm_sched_rq **rq_list,
- unsigned int num_rq_list,
+ enum drm_sched_priority priority,
+ struct drm_gpu_scheduler **sched_list,
+ unsigned int num_sched_list,
atomic_t *guilty);
long drm_sched_entity_flush(struct drm_sched_entity *entity, long timeout);
void drm_sched_entity_fini(struct drm_sched_entity *entity);
void drm_sched_entity_destroy(struct drm_sched_entity *entity);
+void drm_sched_entity_select_rq(struct drm_sched_entity *entity);
+struct drm_sched_job *drm_sched_entity_pop_job(struct drm_sched_entity *entity);
void drm_sched_entity_push_job(struct drm_sched_job *sched_job,
struct drm_sched_entity *entity);
-void drm_sched_entity_set_rq(struct drm_sched_entity *entity,
- struct drm_sched_rq *rq);
+void drm_sched_entity_set_priority(struct drm_sched_entity *entity,
+ enum drm_sched_priority priority);
+bool drm_sched_entity_is_ready(struct drm_sched_entity *entity);
struct drm_sched_fence *drm_sched_fence_create(
struct drm_sched_entity *s_entity, void *owner);
void drm_sched_fence_scheduled(struct drm_sched_fence *fence);
void drm_sched_fence_finished(struct drm_sched_fence *fence);
-int drm_sched_job_init(struct drm_sched_job *job,
- struct drm_sched_entity *entity,
- void *owner);
-void drm_sched_hw_job_reset(struct drm_gpu_scheduler *sched,
- struct drm_sched_job *job);
-void drm_sched_job_recovery(struct drm_gpu_scheduler *sched);
-bool drm_sched_dependency_optimized(struct dma_fence* fence,
- struct drm_sched_entity *entity);
-void drm_sched_job_kickout(struct drm_sched_job *s_job);
+
+unsigned long drm_sched_suspend_timeout(struct drm_gpu_scheduler *sched);
+void drm_sched_resume_timeout(struct drm_gpu_scheduler *sched,
+ unsigned long remaining);
+struct drm_gpu_scheduler *
+drm_sched_pick_best(struct drm_gpu_scheduler **sched_list,
+ unsigned int num_sched_list);
#endif
--
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