From 1543e317f1da31b75942316931e8f491a8920811 Mon Sep 17 00:00:00 2001
From: hc <hc@nodka.com>
Date: Thu, 04 Jan 2024 10:08:02 +0000
Subject: [PATCH] disable FB
---
kernel/drivers/gpu/drm/v3d/v3d_mmu.c | 39 +++++++++++++++++++++------------------
1 files changed, 21 insertions(+), 18 deletions(-)
diff --git a/kernel/drivers/gpu/drm/v3d/v3d_mmu.c b/kernel/drivers/gpu/drm/v3d/v3d_mmu.c
index b00f97c..5a45353 100644
--- a/kernel/drivers/gpu/drm/v3d/v3d_mmu.c
+++ b/kernel/drivers/gpu/drm/v3d/v3d_mmu.c
@@ -40,7 +40,7 @@
ret = wait_for(!(V3D_READ(V3D_MMU_CTL) &
V3D_MMU_CTL_TLB_CLEARING), 100);
if (ret)
- dev_err(v3d->dev, "TLB clear wait idle pre-wait failed\n");
+ dev_err(v3d->drm.dev, "TLB clear wait idle pre-wait failed\n");
V3D_WRITE(V3D_MMU_CTL, V3D_READ(V3D_MMU_CTL) |
V3D_MMU_CTL_TLB_CLEAR);
@@ -52,14 +52,14 @@
ret = wait_for(!(V3D_READ(V3D_MMU_CTL) &
V3D_MMU_CTL_TLB_CLEARING), 100);
if (ret) {
- dev_err(v3d->dev, "TLB clear wait idle failed\n");
+ dev_err(v3d->drm.dev, "TLB clear wait idle failed\n");
return ret;
}
ret = wait_for(!(V3D_READ(V3D_MMUC_CONTROL) &
V3D_MMUC_CONTROL_FLUSHING), 100);
if (ret)
- dev_err(v3d->dev, "MMUC flush wait idle failed\n");
+ dev_err(v3d->drm.dev, "MMUC flush wait idle failed\n");
return ret;
}
@@ -69,10 +69,13 @@
V3D_WRITE(V3D_MMU_PT_PA_BASE, v3d->pt_paddr >> V3D_MMU_PAGE_SHIFT);
V3D_WRITE(V3D_MMU_CTL,
V3D_MMU_CTL_ENABLE |
- V3D_MMU_CTL_PT_INVALID |
+ V3D_MMU_CTL_PT_INVALID_ENABLE |
V3D_MMU_CTL_PT_INVALID_ABORT |
+ V3D_MMU_CTL_PT_INVALID_INT |
V3D_MMU_CTL_WRITE_VIOLATION_ABORT |
- V3D_MMU_CTL_CAP_EXCEEDED_ABORT);
+ V3D_MMU_CTL_WRITE_VIOLATION_INT |
+ V3D_MMU_CTL_CAP_EXCEEDED_ABORT |
+ V3D_MMU_CTL_CAP_EXCEEDED_INT);
V3D_WRITE(V3D_MMU_ILLEGAL_ADDR,
(v3d->mmu_scratch_paddr >> V3D_MMU_PAGE_SHIFT) |
V3D_MMU_ILLEGAL_ADDR_ENABLE);
@@ -83,40 +86,40 @@
void v3d_mmu_insert_ptes(struct v3d_bo *bo)
{
- struct v3d_dev *v3d = to_v3d_dev(bo->base.dev);
+ struct drm_gem_shmem_object *shmem_obj = &bo->base;
+ struct v3d_dev *v3d = to_v3d_dev(shmem_obj->base.dev);
u32 page = bo->node.start;
u32 page_prot = V3D_PTE_WRITEABLE | V3D_PTE_VALID;
- unsigned int count;
- struct scatterlist *sgl;
+ struct sg_dma_page_iter dma_iter;
- for_each_sg(bo->sgt->sgl, sgl, bo->sgt->nents, count) {
- u32 page_address = sg_dma_address(sgl) >> V3D_MMU_PAGE_SHIFT;
+ for_each_sgtable_dma_page(shmem_obj->sgt, &dma_iter, 0) {
+ dma_addr_t dma_addr = sg_page_iter_dma_address(&dma_iter);
+ u32 page_address = dma_addr >> V3D_MMU_PAGE_SHIFT;
u32 pte = page_prot | page_address;
u32 i;
- BUG_ON(page_address + (sg_dma_len(sgl) >> V3D_MMU_PAGE_SHIFT) >=
+ BUG_ON(page_address + (PAGE_SIZE >> V3D_MMU_PAGE_SHIFT) >=
BIT(24));
-
- for (i = 0; i < sg_dma_len(sgl) >> V3D_MMU_PAGE_SHIFT; i++)
+ for (i = 0; i < PAGE_SIZE >> V3D_MMU_PAGE_SHIFT; i++)
v3d->pt[page++] = pte + i;
}
WARN_ON_ONCE(page - bo->node.start !=
- bo->base.size >> V3D_MMU_PAGE_SHIFT);
+ shmem_obj->base.size >> V3D_MMU_PAGE_SHIFT);
if (v3d_mmu_flush_all(v3d))
- dev_err(v3d->dev, "MMU flush timeout\n");
+ dev_err(v3d->drm.dev, "MMU flush timeout\n");
}
void v3d_mmu_remove_ptes(struct v3d_bo *bo)
{
- struct v3d_dev *v3d = to_v3d_dev(bo->base.dev);
- u32 npages = bo->base.size >> V3D_MMU_PAGE_SHIFT;
+ struct v3d_dev *v3d = to_v3d_dev(bo->base.base.dev);
+ u32 npages = bo->base.base.size >> V3D_MMU_PAGE_SHIFT;
u32 page;
for (page = bo->node.start; page < bo->node.start + npages; page++)
v3d->pt[page] = 0;
if (v3d_mmu_flush_all(v3d))
- dev_err(v3d->dev, "MMU flush timeout\n");
+ dev_err(v3d->drm.dev, "MMU flush timeout\n");
}
--
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