From 1543e317f1da31b75942316931e8f491a8920811 Mon Sep 17 00:00:00 2001
From: hc <hc@nodka.com>
Date: Thu, 04 Jan 2024 10:08:02 +0000
Subject: [PATCH] disable FB

---
 kernel/drivers/gpu/drm/v3d/v3d_drv.h |  212 +++++++++++++++++++++++++++++++++-------------------
 1 files changed, 133 insertions(+), 79 deletions(-)

diff --git a/kernel/drivers/gpu/drm/v3d/v3d_drv.h b/kernel/drivers/gpu/drm/v3d/v3d_drv.h
index 0ad73f4..8a39073 100644
--- a/kernel/drivers/gpu/drm/v3d/v3d_drv.h
+++ b/kernel/drivers/gpu/drm/v3d/v3d_drv.h
@@ -1,25 +1,34 @@
 // SPDX-License-Identifier: GPL-2.0+
 /* Copyright (C) 2015-2018 Broadcom */
 
-#include <linux/reservation.h>
-#include <linux/mm_types.h>
-#include <drm/drmP.h>
+#include <linux/delay.h>
+#include <linux/mutex.h>
+#include <linux/spinlock_types.h>
+#include <linux/workqueue.h>
+
 #include <drm/drm_encoder.h>
 #include <drm/drm_gem.h>
+#include <drm/drm_gem_shmem_helper.h>
 #include <drm/gpu_scheduler.h>
+
+#include "uapi/drm/v3d_drm.h"
+
+struct clk;
+struct platform_device;
+struct reset_control;
 
 #define GMP_GRANULARITY (128 * 1024)
 
-/* Enum for each of the V3D queues.  We maintain various queue
- * tracking as an array because at some point we'll want to support
- * the TFU (texture formatting unit) as another queue.
- */
+/* Enum for each of the V3D queues. */
 enum v3d_queue {
 	V3D_BIN,
 	V3D_RENDER,
+	V3D_TFU,
+	V3D_CSD,
+	V3D_CACHE_CLEAN,
 };
 
-#define V3D_MAX_QUEUES (V3D_RENDER + 1)
+#define V3D_MAX_QUEUES (V3D_CACHE_CLEAN + 1)
 
 struct v3d_queue_state {
 	struct drm_gpu_scheduler sched;
@@ -35,14 +44,14 @@
 	 * and revision.
 	 */
 	int ver;
+	bool single_irq_line;
 
-	struct device *dev;
-	struct platform_device *pdev;
 	void __iomem *hub_regs;
 	void __iomem *core_regs[3];
 	void __iomem *bridge_regs;
 	void __iomem *gca_regs;
 	struct clk *clk;
+	struct reset_control *reset;
 
 	/* Virtual and DMA addresses of the single shared page table. */
 	volatile u32 *pt;
@@ -54,6 +63,8 @@
 	 */
 	void *mmu_scratch;
 	dma_addr_t mmu_scratch_paddr;
+	/* virtual address bits from V3D to the MMU. */
+	int va_width;
 
 	/* Number of V3D cores. */
 	u32 cores;
@@ -66,8 +77,10 @@
 
 	struct work_struct overflow_mem_work;
 
-	struct v3d_exec_info *bin_job;
-	struct v3d_exec_info *render_job;
+	struct v3d_bin_job *bin_job;
+	struct v3d_render_job *render_job;
+	struct v3d_tfu_job *tfu_job;
+	struct v3d_csd_job *csd_job;
 
 	struct v3d_queue_state queue[V3D_MAX_QUEUES];
 
@@ -90,6 +103,12 @@
 	 */
 	struct mutex sched_lock;
 
+	/* Lock taken during a cache clean and when initiating an L2
+	 * flush, to keep L2 flushes from interfering with the
+	 * synchronous L2 cleans.
+	 */
+	struct mutex cache_clean_lock;
+
 	struct {
 		u32 num_allocated;
 		u32 pages_allocated;
@@ -99,8 +118,16 @@
 static inline struct v3d_dev *
 to_v3d_dev(struct drm_device *dev)
 {
-	return (struct v3d_dev *)dev->dev_private;
+	return container_of(dev, struct v3d_dev, drm);
 }
+
+static inline bool
+v3d_has_csd(struct v3d_dev *v3d)
+{
+	return v3d->ver >= 41;
+}
+
+#define v3d_to_pdev(v3d) to_platform_device((v3d)->drm.dev)
 
 /* The per-fd struct, which tracks the MMU mappings. */
 struct v3d_file_priv {
@@ -109,34 +136,15 @@
 	struct drm_sched_entity sched_entity[V3D_MAX_QUEUES];
 };
 
-/* Tracks a mapping of a BO into a per-fd address space */
-struct v3d_vma {
-	struct v3d_page_table *pt;
-	struct list_head list; /* entry in v3d_bo.vmas */
-};
-
 struct v3d_bo {
-	struct drm_gem_object base;
-
-	struct mutex lock;
+	struct drm_gem_shmem_object base;
 
 	struct drm_mm_node node;
 
-	u32 pages_refcount;
-	struct page **pages;
-	struct sg_table *sgt;
-	void *vaddr;
-
-	struct list_head vmas;    /* list of v3d_vma */
-
 	/* List entry for the BO's position in
-	 * v3d_exec_info->unref_list
+	 * v3d_render_job->unref_list
 	 */
 	struct list_head unref_head;
-
-	/* normally (resv == &_resv) except for imported bo's */
-	struct reservation_object *resv;
-	struct reservation_object _resv;
 };
 
 static inline struct v3d_bo *
@@ -174,66 +182,112 @@
 struct v3d_job {
 	struct drm_sched_job base;
 
-	struct v3d_exec_info *exec;
+	struct kref refcount;
 
-	/* An optional fence userspace can pass in for the job to depend on. */
-	struct dma_fence *in_fence;
+	struct v3d_dev *v3d;
+
+	/* This is the array of BOs that were looked up at the start
+	 * of submission.
+	 */
+	struct drm_gem_object **bo;
+	u32 bo_count;
+
+	/* Array of struct dma_fence * to block on before submitting this job.
+	 */
+	struct xarray deps;
+	unsigned long last_dep;
 
 	/* v3d fence to be signaled by IRQ handler when the job is complete. */
+	struct dma_fence *irq_fence;
+
+	/* scheduler fence for when the job is considered complete and
+	 * the BO reservations can be released.
+	 */
 	struct dma_fence *done_fence;
+
+	/* Callback for the freeing of the job on refcount going to 0. */
+	void (*free)(struct kref *ref);
+};
+
+struct v3d_bin_job {
+	struct v3d_job base;
 
 	/* GPU virtual addresses of the start/end of the CL job. */
 	u32 start, end;
 
 	u32 timedout_ctca, timedout_ctra;
-};
 
-struct v3d_exec_info {
-	struct v3d_dev *v3d;
-
-	struct v3d_job bin, render;
-
-	/* Fence for when the scheduler considers the binner to be
-	 * done, for render to depend on.
-	 */
-	struct dma_fence *bin_done_fence;
-
-	struct kref refcount;
-
-	/* This is the array of BOs that were looked up at the start of exec. */
-	struct v3d_bo **bo;
-	u32 bo_count;
-
-	/* List of overflow BOs used in the job that need to be
-	 * released once the job is complete.
-	 */
-	struct list_head unref_list;
+	/* Corresponding render job, for attaching our overflow memory. */
+	struct v3d_render_job *render;
 
 	/* Submitted tile memory allocation start/size, tile state. */
 	u32 qma, qms, qts;
 };
 
+struct v3d_render_job {
+	struct v3d_job base;
+
+	/* GPU virtual addresses of the start/end of the CL job. */
+	u32 start, end;
+
+	u32 timedout_ctca, timedout_ctra;
+
+	/* List of overflow BOs used in the job that need to be
+	 * released once the job is complete.
+	 */
+	struct list_head unref_list;
+};
+
+struct v3d_tfu_job {
+	struct v3d_job base;
+
+	struct drm_v3d_submit_tfu args;
+};
+
+struct v3d_csd_job {
+	struct v3d_job base;
+
+	u32 timedout_batches;
+
+	struct drm_v3d_submit_csd args;
+};
+
 /**
- * _wait_for - magic (register) wait macro
+ * __wait_for - magic wait macro
  *
- * Does the right thing for modeset paths when run under kdgb or similar atomic
- * contexts. Note that it's important that we check the condition again after
- * having timed out, since the timeout could be due to preemption or similar and
- * we've never had a chance to check the condition before the timeout.
+ * Macro to help avoid open coding check/wait/timeout patterns. Note that it's
+ * important that we check the condition again after having timed out, since the
+ * timeout could be due to preemption or similar and we've never had a chance to
+ * check the condition before the timeout.
  */
-#define wait_for(COND, MS) ({ \
-	unsigned long timeout__ = jiffies + msecs_to_jiffies(MS) + 1;	\
-	int ret__ = 0;							\
-	while (!(COND)) {						\
-		if (time_after(jiffies, timeout__)) {			\
-			if (!(COND))					\
-				ret__ = -ETIMEDOUT;			\
+#define __wait_for(OP, COND, US, Wmin, Wmax) ({ \
+	const ktime_t end__ = ktime_add_ns(ktime_get_raw(), 1000ll * (US)); \
+	long wait__ = (Wmin); /* recommended min for usleep is 10 us */	\
+	int ret__;							\
+	might_sleep();							\
+	for (;;) {							\
+		const bool expired__ = ktime_after(ktime_get_raw(), end__); \
+		OP;							\
+		/* Guarantee COND check prior to timeout */		\
+		barrier();						\
+		if (COND) {						\
+			ret__ = 0;					\
 			break;						\
 		}							\
-		msleep(1);					\
+		if (expired__) {					\
+			ret__ = -ETIMEDOUT;				\
+			break;						\
+		}							\
+		usleep_range(wait__, wait__ * 2);			\
+		if (wait__ < (Wmax))					\
+			wait__ <<= 1;					\
 	}								\
 	ret__;								\
 })
+
+#define _wait_for(COND, US, Wmin, Wmax)	__wait_for(, (COND), (US), (Wmin), \
+						   (Wmax))
+#define wait_for(COND, MS)		_wait_for((COND), (MS) * 1000, 10, 1000)
 
 static inline unsigned long nsecs_to_jiffies_timeout(const u64 n)
 {
@@ -246,6 +300,7 @@
 }
 
 /* v3d_bo.c */
+struct drm_gem_object *v3d_create_object(struct drm_device *dev, size_t size);
 void v3d_free_object(struct drm_gem_object *gem_obj);
 struct v3d_bo *v3d_bo_create(struct drm_device *dev, struct drm_file *file_priv,
 			     size_t size);
@@ -255,17 +310,12 @@
 		      struct drm_file *file_priv);
 int v3d_get_bo_offset_ioctl(struct drm_device *dev, void *data,
 			    struct drm_file *file_priv);
-vm_fault_t v3d_gem_fault(struct vm_fault *vmf);
-int v3d_mmap(struct file *filp, struct vm_area_struct *vma);
-struct reservation_object *v3d_prime_res_obj(struct drm_gem_object *obj);
-int v3d_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma);
-struct sg_table *v3d_prime_get_sg_table(struct drm_gem_object *obj);
 struct drm_gem_object *v3d_prime_import_sg_table(struct drm_device *dev,
 						 struct dma_buf_attachment *attach,
 						 struct sg_table *sgt);
 
 /* v3d_debugfs.c */
-int v3d_debugfs_init(struct drm_minor *minor);
+void v3d_debugfs_init(struct drm_minor *minor);
 
 /* v3d_fence.c */
 extern const struct dma_fence_ops v3d_fence_ops;
@@ -276,12 +326,16 @@
 void v3d_gem_destroy(struct drm_device *dev);
 int v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
 			struct drm_file *file_priv);
+int v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
+			 struct drm_file *file_priv);
+int v3d_submit_csd_ioctl(struct drm_device *dev, void *data,
+			 struct drm_file *file_priv);
 int v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
 		      struct drm_file *file_priv);
-void v3d_exec_put(struct v3d_exec_info *exec);
+void v3d_job_put(struct v3d_job *job);
 void v3d_reset(struct v3d_dev *v3d);
 void v3d_invalidate_caches(struct v3d_dev *v3d);
-void v3d_flush_caches(struct v3d_dev *v3d);
+void v3d_clean_caches(struct v3d_dev *v3d);
 
 /* v3d_irq.c */
 int v3d_irq_init(struct v3d_dev *v3d);

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