| .. | .. |
|---|
| 14 | 14 | The "ascii-art picture" below (in comments, first row |
|---|
| 15 | 15 | is the keycode in hex, and subsequent row(s) shows |
|---|
| 16 | 16 | the button labels (several variants when appropriate) |
|---|
| 17 | | - helps to descide which keycodes to assign to the buttons. |
|---|
| 17 | + helps to decide which keycodes to assign to the buttons. |
|---|
| 18 | 18 | */ |
|---|
| 19 | 19 | |
|---|
| 20 | 20 | static struct rc_map_table manli[] = { |
|---|
| .. | .. |
|---|
| 35 | 35 | * 0x07 0x08 0x09 * |
|---|
| 36 | 36 | * 7 8 9 * |
|---|
| 37 | 37 | * */ |
|---|
| 38 | | - { 0x01, KEY_1 }, |
|---|
| 39 | | - { 0x02, KEY_2 }, |
|---|
| 40 | | - { 0x03, KEY_3 }, |
|---|
| 41 | | - { 0x04, KEY_4 }, |
|---|
| 42 | | - { 0x05, KEY_5 }, |
|---|
| 43 | | - { 0x06, KEY_6 }, |
|---|
| 44 | | - { 0x07, KEY_7 }, |
|---|
| 45 | | - { 0x08, KEY_8 }, |
|---|
| 46 | | - { 0x09, KEY_9 }, |
|---|
| 38 | + { 0x01, KEY_NUMERIC_1 }, |
|---|
| 39 | + { 0x02, KEY_NUMERIC_2 }, |
|---|
| 40 | + { 0x03, KEY_NUMERIC_3 }, |
|---|
| 41 | + { 0x04, KEY_NUMERIC_4 }, |
|---|
| 42 | + { 0x05, KEY_NUMERIC_5 }, |
|---|
| 43 | + { 0x06, KEY_NUMERIC_6 }, |
|---|
| 44 | + { 0x07, KEY_NUMERIC_7 }, |
|---|
| 45 | + { 0x08, KEY_NUMERIC_8 }, |
|---|
| 46 | + { 0x09, KEY_NUMERIC_9 }, |
|---|
| 47 | 47 | |
|---|
| 48 | 48 | /* 0x0a 0x00 0x17 * |
|---|
| 49 | 49 | * RECALL 0 +100 * |
|---|
| 50 | 50 | * PLUS * |
|---|
| 51 | 51 | * */ |
|---|
| 52 | 52 | { 0x0a, KEY_AGAIN }, /*XXX KEY_REWIND? */ |
|---|
| 53 | | - { 0x00, KEY_0 }, |
|---|
| 53 | + { 0x00, KEY_NUMERIC_0 }, |
|---|
| 54 | 54 | { 0x17, KEY_DIGITS }, /*XXX*/ |
|---|
| 55 | 55 | |
|---|
| 56 | 56 | /* 0x14 0x10 * |
|---|