// Copyright 2012 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef V8_TRANSITIONS_H_
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#define V8_TRANSITIONS_H_
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#include "src/checks.h"
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#include "src/elements-kind.h"
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#include "src/objects.h"
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#include "src/objects/descriptor-array.h"
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#include "src/objects/map.h"
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#include "src/objects/name.h"
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// Has to be the last include (doesn't have include guards):
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#include "src/objects/object-macros.h"
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namespace v8 {
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namespace internal {
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// TransitionsAccessor is a helper class to encapsulate access to the various
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// ways a Map can store transitions to other maps in its respective field at
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// Map::kTransitionsOrPrototypeInfo.
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// It caches state information internally, which becomes stale when a Map's
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// transitions storage changes or when a GC cycle clears dead transitions;
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// so while a TransitionsAccessor instance can be used for several read-only
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// operations in a row (provided no GC happens between them), it must be
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// discarded and recreated after "Insert" and "UpdateHandler" operations.
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//
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// Internal details: a Map's field either holds an in-place weak reference to a
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// transition target, or a StoreIC handler for a transitioning store (which in
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// turn points to its target map), or a TransitionArray for several target maps
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// and/or handlers as well as prototype and ElementsKind transitions. Property
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// details (and in case of inline target storage, the key) are retrieved from
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// the target map's descriptor array. Stored transitions are weak in the GC
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// sense: both single transitions stored inline and TransitionArray fields are
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// cleared when the map they refer to is not otherwise reachable.
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class TransitionsAccessor {
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public:
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TransitionsAccessor(Isolate* isolate, Map* map, DisallowHeapAllocation* no_gc)
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: isolate_(isolate), map_(map) {
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Initialize();
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USE(no_gc);
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}
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TransitionsAccessor(Isolate* isolate, Handle<Map> map)
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: isolate_(isolate), map_handle_(map), map_(*map) {
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Initialize();
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}
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// Insert a new transition into |map|'s transition array, extending it
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// as necessary.
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// Requires the constructor that takes a Handle<Map> to have been used.
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// This TransitionsAccessor instance is unusable after this operation.
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void Insert(Handle<Name> name, Handle<Map> target, SimpleTransitionFlag flag);
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Map* SearchTransition(Name* name, PropertyKind kind,
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PropertyAttributes attributes);
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Map* SearchSpecial(Symbol* name);
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// Returns true for non-property transitions like elements kind, or
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// or frozen/sealed transitions.
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static bool IsSpecialTransition(ReadOnlyRoots roots, Name* name);
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enum RequestedLocation { kAnyLocation, kFieldOnly };
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MaybeHandle<Map> FindTransitionToDataProperty(
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Handle<Name> name, RequestedLocation requested_location = kAnyLocation);
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MaybeHandle<Map> FindTransitionToField(Handle<Name> name) {
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return FindTransitionToDataProperty(name, kFieldOnly);
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}
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Handle<String> ExpectedTransitionKey();
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Handle<Map> ExpectedTransitionTarget();
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int NumberOfTransitions();
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// The size of transition arrays are limited so they do not end up in large
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// object space. Otherwise ClearNonLiveReferences would leak memory while
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// applying in-place right trimming.
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static const int kMaxNumberOfTransitions = 1024 + 512;
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bool CanHaveMoreTransitions();
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inline Name* GetKey(int transition_number);
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inline Map* GetTarget(int transition_number);
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static inline PropertyDetails GetTargetDetails(Name* name, Map* target);
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static bool IsMatchingMap(Map* target, Name* name, PropertyKind kind,
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PropertyAttributes attributes);
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// ===== ITERATION =====
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typedef void (*TraverseCallback)(Map* map, void* data);
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// Traverse the transition tree in postorder.
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void TraverseTransitionTree(TraverseCallback callback, void* data) {
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// Make sure that we do not allocate in the callback.
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DisallowHeapAllocation no_allocation;
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TraverseTransitionTreeInternal(callback, data, &no_allocation);
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}
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// ===== PROTOTYPE TRANSITIONS =====
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// When you set the prototype of an object using the __proto__ accessor you
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// need a new map for the object (the prototype is stored in the map). In
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// order not to multiply maps unnecessarily we store these as transitions in
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// the original map. That way we can transition to the same map if the same
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// prototype is set, rather than creating a new map every time. The
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// transitions are in the form of a map where the keys are prototype objects
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// and the values are the maps they transition to.
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void PutPrototypeTransition(Handle<Object> prototype, Handle<Map> target_map);
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Handle<Map> GetPrototypeTransition(Handle<Object> prototype);
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#if DEBUG || OBJECT_PRINT
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void PrintTransitions(std::ostream& os);
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static void PrintOneTransition(std::ostream& os, Name* key, Map* target);
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void PrintTransitionTree();
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void PrintTransitionTree(std::ostream& os, int level,
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DisallowHeapAllocation* no_gc);
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#endif
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#if DEBUG
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void CheckNewTransitionsAreConsistent(TransitionArray* old_transitions,
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Object* transitions);
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bool IsConsistentWithBackPointers();
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bool IsSortedNoDuplicates();
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#endif
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protected:
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// Allow tests to use inheritance to access internals.
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enum Encoding {
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kPrototypeInfo,
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kUninitialized,
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kWeakRef,
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kFullTransitionArray,
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};
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void Reload() {
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DCHECK(!map_handle_.is_null());
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map_ = *map_handle_;
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Initialize();
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}
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inline Encoding encoding() {
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DCHECK(!needs_reload_);
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return encoding_;
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}
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private:
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friend class MarkCompactCollector; // For HasSimpleTransitionTo.
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friend class TransitionArray;
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static inline PropertyDetails GetSimpleTargetDetails(Map* transition) {
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return transition->GetLastDescriptorDetails();
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}
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static inline Name* GetSimpleTransitionKey(Map* transition) {
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int descriptor = transition->LastAdded();
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return transition->instance_descriptors()->GetKey(descriptor);
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}
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static inline Map* GetTargetFromRaw(MaybeObject* raw);
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void MarkNeedsReload() {
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#if DEBUG
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needs_reload_ = true;
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#endif
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}
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void Initialize();
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inline Map* GetSimpleTransition();
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bool HasSimpleTransitionTo(Map* map);
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void ReplaceTransitions(MaybeObject* new_transitions);
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inline Map* GetTargetMapFromWeakRef();
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void EnsureHasFullTransitionArray();
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void SetPrototypeTransitions(Handle<WeakFixedArray> proto_transitions);
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WeakFixedArray* GetPrototypeTransitions();
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void TraverseTransitionTreeInternal(TraverseCallback callback, void* data,
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DisallowHeapAllocation* no_gc);
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inline TransitionArray* transitions();
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Isolate* isolate_;
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Handle<Map> map_handle_;
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Map* map_;
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MaybeObject* raw_transitions_;
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Encoding encoding_;
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#if DEBUG
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bool needs_reload_;
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#endif
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DISALLOW_IMPLICIT_CONSTRUCTORS(TransitionsAccessor);
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};
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// TransitionArrays are fixed arrays used to hold map transitions for property,
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// constant, and element changes.
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// The TransitionArray class exposes a very low-level interface. Most clients
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// should use TransitionsAccessors.
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// TransitionArrays have the following format:
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// [0] Link to next TransitionArray (for weak handling support) (strong ref)
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// [1] Smi(0) or WeakFixedArray of prototype transitions (strong ref)
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// [2] Number of transitions (can be zero after trimming)
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// [3] First transition key (strong ref)
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// [4] First transition target (weak ref)
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// ...
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// [3 + number of transitions * kTransitionSize]: start of slack
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class TransitionArray : public WeakFixedArray {
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public:
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DECL_CAST(TransitionArray)
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inline WeakFixedArray* GetPrototypeTransitions();
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inline bool HasPrototypeTransitions();
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// Accessors for fetching instance transition at transition number.
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inline void SetKey(int transition_number, Name* value);
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inline Name* GetKey(int transition_number);
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inline HeapObjectReference** GetKeySlot(int transition_number);
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inline Map* GetTarget(int transition_number);
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inline void SetRawTarget(int transition_number, MaybeObject* target);
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inline MaybeObject* GetRawTarget(int transition_number);
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inline HeapObjectReference** GetTargetSlot(int transition_number);
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inline bool GetTargetIfExists(int transition_number, Isolate* isolate,
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Map** target);
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// Required for templatized Search interface.
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static const int kNotFound = -1;
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Name* GetSortedKey(int transition_number) {
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return GetKey(transition_number);
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}
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int GetSortedKeyIndex(int transition_number) { return transition_number; }
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inline int number_of_entries() const { return number_of_transitions(); }
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#ifdef DEBUG
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bool IsSortedNoDuplicates(int valid_entries = -1);
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#endif
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void Sort();
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void PrintInternal(std::ostream& os);
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DECL_PRINTER(TransitionArray)
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DECL_VERIFIER(TransitionArray)
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// Layout for full transition arrays.
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static const int kPrototypeTransitionsIndex = 0;
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static const int kTransitionLengthIndex = 1;
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static const int kFirstIndex = 2;
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// Layout of map transition entries in full transition arrays.
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static const int kEntryKeyIndex = 0;
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static const int kEntryTargetIndex = 1;
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static const int kEntrySize = 2;
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// Conversion from transition number to array indices.
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static int ToKeyIndex(int transition_number) {
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return kFirstIndex + (transition_number * kEntrySize) + kEntryKeyIndex;
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}
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static int ToTargetIndex(int transition_number) {
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return kFirstIndex + (transition_number * kEntrySize) + kEntryTargetIndex;
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}
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inline int SearchNameForTesting(Name* name,
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int* out_insertion_index = nullptr) {
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return SearchName(name, out_insertion_index);
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}
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private:
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friend class Factory;
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friend class MarkCompactCollector;
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friend class TransitionsAccessor;
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inline void SetNumberOfTransitions(int number_of_transitions);
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inline int Capacity();
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// ===== PROTOTYPE TRANSITIONS =====
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// Cache format:
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// 0: finger - index of the first free cell in the cache
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// 1 + i: target map
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static const int kProtoTransitionHeaderSize = 1;
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static const int kMaxCachedPrototypeTransitions = 256;
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inline void SetPrototypeTransitions(WeakFixedArray* prototype_transitions);
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static inline int NumberOfPrototypeTransitions(
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WeakFixedArray* proto_transitions);
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static void SetNumberOfPrototypeTransitions(WeakFixedArray* proto_transitions,
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int value);
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static const int kProtoTransitionNumberOfEntriesOffset = 0;
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STATIC_ASSERT(kProtoTransitionHeaderSize == 1);
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// Returns the fixed array length required to hold number_of_transitions
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// transitions.
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static int LengthFor(int number_of_transitions) {
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return ToKeyIndex(number_of_transitions);
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}
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// Search a transition for a given kind, property name and attributes.
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int Search(PropertyKind kind, Name* name, PropertyAttributes attributes,
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int* out_insertion_index = nullptr);
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// Search a non-property transition (like elements kind, observe or frozen
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// transitions).
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inline int SearchSpecial(Symbol* symbol, int* out_insertion_index = nullptr) {
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return SearchName(symbol, out_insertion_index);
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}
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// Search a first transition for a given property name.
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inline int SearchName(Name* name, int* out_insertion_index = nullptr);
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int SearchDetails(int transition, PropertyKind kind,
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PropertyAttributes attributes, int* out_insertion_index);
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inline int number_of_transitions() const;
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static bool CompactPrototypeTransitionArray(Isolate* isolate,
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WeakFixedArray* array);
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static Handle<WeakFixedArray> GrowPrototypeTransitionArray(
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Handle<WeakFixedArray> array, int new_capacity, Isolate* isolate);
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// Compares two tuples <key, kind, attributes>, returns -1 if
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// tuple1 is "less" than tuple2, 0 if tuple1 equal to tuple2 and 1 otherwise.
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static inline int CompareKeys(Name* key1, uint32_t hash1, PropertyKind kind1,
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PropertyAttributes attributes1, Name* key2,
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uint32_t hash2, PropertyKind kind2,
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PropertyAttributes attributes2);
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// Compares keys, returns -1 if key1 is "less" than key2,
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// 0 if key1 equal to key2 and 1 otherwise.
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static inline int CompareNames(Name* key1, uint32_t hash1, Name* key2,
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uint32_t hash2);
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// Compares two details, returns -1 if details1 is "less" than details2,
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// 0 if details1 equal to details2 and 1 otherwise.
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static inline int CompareDetails(PropertyKind kind1,
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PropertyAttributes attributes1,
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PropertyKind kind2,
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PropertyAttributes attributes2);
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inline void Set(int transition_number, Name* key, MaybeObject* target);
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void Zap(Isolate* isolate);
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DISALLOW_IMPLICIT_CONSTRUCTORS(TransitionArray);
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};
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} // namespace internal
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} // namespace v8
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#include "src/objects/object-macros-undef.h"
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#endif // V8_TRANSITIONS_H_
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