// Copyright 2017 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include <fstream>
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#include <iostream>
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#include <string>
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#include "src/torque/global-context.h"
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#include "src/torque/scope.h"
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namespace v8 {
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namespace internal {
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namespace torque {
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Scope::Scope(ScopeChain& scope_chain)
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: scope_chain_(scope_chain),
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scope_number_(scope_chain_.GetNextScopeNumber()),
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private_label_number_(0) {}
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Scope* ScopeChain::NewScope() {
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Scope* new_scope = new Scope(*this);
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scopes_.emplace_back(std::unique_ptr<Scope>(new_scope));
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return new_scope;
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}
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void Scope::AddLiveVariables(std::set<const Variable*>& set) {
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for (auto& current : lookup_) {
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if (current.second->IsVariable()) {
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set.insert(Variable::cast(current.second));
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}
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}
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}
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void Scope::Print() {
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std::cout << "scope #" << std::to_string(scope_number_) << "\n";
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for (auto& i : lookup_) {
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std::cout << i.first << ": " << i.second << "\n";
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}
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}
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Scope::Activator::Activator(Scope* scope) : scope_(scope) {
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scope->GetScopeChain().PushScope(scope);
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}
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Scope::Activator::~Activator() { scope_->GetScopeChain().PopScope(); }
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} // namespace torque
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} // namespace internal
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} // namespace v8
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