// Copyright 2017 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef V8_OBJECTS_NAME_INL_H_
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#define V8_OBJECTS_NAME_INL_H_
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#include "src/objects/name.h"
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#include "src/heap/heap-inl.h"
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// Has to be the last include (doesn't have include guards):
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#include "src/objects/object-macros.h"
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namespace v8 {
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namespace internal {
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CAST_ACCESSOR(Name)
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CAST_ACCESSOR(Symbol)
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ACCESSORS(Symbol, name, Object, kNameOffset)
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SMI_ACCESSORS(Symbol, flags, kFlagsOffset)
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BOOL_ACCESSORS(Symbol, flags, is_private, kPrivateBit)
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BOOL_ACCESSORS(Symbol, flags, is_well_known_symbol, kWellKnownSymbolBit)
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BOOL_ACCESSORS(Symbol, flags, is_public, kPublicBit)
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BOOL_ACCESSORS(Symbol, flags, is_interesting_symbol, kInterestingSymbolBit)
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bool Symbol::is_private_field() const {
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bool value = BooleanBit::get(flags(), kPrivateFieldBit);
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DCHECK_IMPLIES(value, is_private());
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return value;
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}
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void Symbol::set_is_private_field() {
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int old_value = flags();
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// TODO(gsathya): Re-order the bits to have these next to each other
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// and just do the bit shifts once.
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set_flags(BooleanBit::set(old_value, kPrivateBit, true) |
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BooleanBit::set(old_value, kPrivateFieldBit, true));
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}
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bool Name::IsUniqueName() const {
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uint32_t type = map()->instance_type();
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return (type & (kIsNotStringMask | kIsNotInternalizedMask)) !=
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(kStringTag | kNotInternalizedTag);
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}
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uint32_t Name::hash_field() {
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return READ_UINT32_FIELD(this, kHashFieldOffset);
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}
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void Name::set_hash_field(uint32_t value) {
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WRITE_UINT32_FIELD(this, kHashFieldOffset, value);
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#if V8_HOST_ARCH_64_BIT
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#if V8_TARGET_LITTLE_ENDIAN
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WRITE_UINT32_FIELD(this, kHashFieldSlot + kInt32Size, 0);
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#else
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WRITE_UINT32_FIELD(this, kHashFieldSlot, 0);
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#endif
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#endif
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}
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bool Name::Equals(Name* other) {
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if (other == this) return true;
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if ((this->IsInternalizedString() && other->IsInternalizedString()) ||
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this->IsSymbol() || other->IsSymbol()) {
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return false;
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}
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return String::cast(this)->SlowEquals(String::cast(other));
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}
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bool Name::Equals(Isolate* isolate, Handle<Name> one, Handle<Name> two) {
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if (one.is_identical_to(two)) return true;
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if ((one->IsInternalizedString() && two->IsInternalizedString()) ||
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one->IsSymbol() || two->IsSymbol()) {
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return false;
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}
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return String::SlowEquals(isolate, Handle<String>::cast(one),
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Handle<String>::cast(two));
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}
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bool Name::IsHashFieldComputed(uint32_t field) {
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return (field & kHashNotComputedMask) == 0;
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}
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bool Name::HasHashCode() { return IsHashFieldComputed(hash_field()); }
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uint32_t Name::Hash() {
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// Fast case: has hash code already been computed?
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uint32_t field = hash_field();
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if (IsHashFieldComputed(field)) return field >> kHashShift;
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// Slow case: compute hash code and set it. Has to be a string.
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// Also the string must be writable, because read-only strings will have their
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// hash values precomputed.
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return String::cast(this)->ComputeAndSetHash(
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Heap::FromWritableHeapObject(this)->isolate());
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}
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bool Name::IsInterestingSymbol() const {
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return IsSymbol() && Symbol::cast(this)->is_interesting_symbol();
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}
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bool Name::IsPrivate() {
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return this->IsSymbol() && Symbol::cast(this)->is_private();
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}
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bool Name::IsPrivateField() {
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bool is_private_field =
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this->IsSymbol() && Symbol::cast(this)->is_private_field();
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DCHECK_IMPLIES(is_private_field, IsPrivate());
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return is_private_field;
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}
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bool Name::AsArrayIndex(uint32_t* index) {
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return IsString() && String::cast(this)->AsArrayIndex(index);
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}
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// static
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bool Name::ContainsCachedArrayIndex(uint32_t hash) {
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return (hash & Name::kDoesNotContainCachedArrayIndexMask) == 0;
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}
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} // namespace internal
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} // namespace v8
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#include "src/objects/object-macros-undef.h"
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#endif // V8_OBJECTS_NAME_INL_H_
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