// Copyright 2018 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef V8_OBJECTS_JS_PROMISE_H_
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#define V8_OBJECTS_JS_PROMISE_H_
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#include "src/objects.h"
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#include "src/objects/promise.h"
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// Has to be the last include (doesn't have include guards):
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#include "src/objects/object-macros.h"
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namespace v8 {
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namespace internal {
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// Representation of promise objects in the specification. Our layout of
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// JSPromise differs a bit from the layout in the specification, for example
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// there's only a single list of PromiseReaction objects, instead of separate
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// lists for fulfill and reject reactions. The PromiseReaction carries both
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// callbacks from the start, and is eventually morphed into the proper kind of
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// PromiseReactionJobTask when the JSPromise is settled.
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//
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// We also overlay the result and reactions fields on the JSPromise, since
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// the reactions are only necessary for pending promises, whereas the result
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// is only meaningful for settled promises.
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class JSPromise : public JSObject {
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public:
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// [reactions_or_result]: Smi 0 terminated list of PromiseReaction objects
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// in case the JSPromise was not settled yet, otherwise the result.
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DECL_ACCESSORS(reactions_or_result, Object)
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// [result]: Checks that the promise is settled and returns the result.
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inline Object* result() const;
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// [reactions]: Checks that the promise is pending and returns the reactions.
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inline Object* reactions() const;
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DECL_INT_ACCESSORS(flags)
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// [has_handler]: Whether this promise has a reject handler or not.
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DECL_BOOLEAN_ACCESSORS(has_handler)
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// [handled_hint]: Whether this promise will be handled by a catch
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// block in an async function.
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DECL_BOOLEAN_ACCESSORS(handled_hint)
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int async_task_id() const;
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void set_async_task_id(int id);
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static const char* Status(Promise::PromiseState status);
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Promise::PromiseState status() const;
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void set_status(Promise::PromiseState status);
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// ES section #sec-fulfillpromise
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static Handle<Object> Fulfill(Handle<JSPromise> promise,
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Handle<Object> value);
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// ES section #sec-rejectpromise
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static Handle<Object> Reject(Handle<JSPromise> promise, Handle<Object> reason,
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bool debug_event = true);
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// ES section #sec-promise-resolve-functions
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V8_WARN_UNUSED_RESULT static MaybeHandle<Object> Resolve(
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Handle<JSPromise> promise, Handle<Object> resolution);
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DECL_CAST(JSPromise)
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// Dispatched behavior.
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DECL_PRINTER(JSPromise)
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DECL_VERIFIER(JSPromise)
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// Layout description.
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static const int kReactionsOrResultOffset = JSObject::kHeaderSize;
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static const int kFlagsOffset = kReactionsOrResultOffset + kPointerSize;
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static const int kSize = kFlagsOffset + kPointerSize;
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static const int kSizeWithEmbedderFields =
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kSize + v8::Promise::kEmbedderFieldCount * kPointerSize;
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// Flags layout.
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// The first two bits store the v8::Promise::PromiseState.
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static const int kStatusBits = 2;
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static const int kHasHandlerBit = 2;
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static const int kHandledHintBit = 3;
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class AsyncTaskIdField : public BitField<int, kHandledHintBit + 1, 22> {};
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static const int kStatusShift = 0;
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static const int kStatusMask = 0x3;
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STATIC_ASSERT(v8::Promise::kPending == 0);
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STATIC_ASSERT(v8::Promise::kFulfilled == 1);
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STATIC_ASSERT(v8::Promise::kRejected == 2);
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private:
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// ES section #sec-triggerpromisereactions
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static Handle<Object> TriggerPromiseReactions(Isolate* isolate,
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Handle<Object> reactions,
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Handle<Object> argument,
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PromiseReaction::Type type);
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};
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} // namespace internal
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} // namespace v8
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#include "src/objects/object-macros-undef.h"
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#endif // V8_OBJECTS_JS_PROMISE_H_
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