// Copyright 2013 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "src/libplatform/task-queue.h"
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#include "include/v8-platform.h"
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#include "src/base/logging.h"
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#include "src/base/platform/platform.h"
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#include "src/base/platform/time.h"
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namespace v8 {
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namespace platform {
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TaskQueue::TaskQueue() : process_queue_semaphore_(0), terminated_(false) {}
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TaskQueue::~TaskQueue() {
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base::LockGuard<base::Mutex> guard(&lock_);
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DCHECK(terminated_);
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DCHECK(task_queue_.empty());
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}
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void TaskQueue::Append(std::unique_ptr<Task> task) {
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base::LockGuard<base::Mutex> guard(&lock_);
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DCHECK(!terminated_);
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task_queue_.push(std::move(task));
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process_queue_semaphore_.Signal();
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}
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std::unique_ptr<Task> TaskQueue::GetNext() {
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for (;;) {
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{
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base::LockGuard<base::Mutex> guard(&lock_);
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if (!task_queue_.empty()) {
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std::unique_ptr<Task> result = std::move(task_queue_.front());
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task_queue_.pop();
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return result;
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}
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if (terminated_) {
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process_queue_semaphore_.Signal();
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return nullptr;
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}
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}
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process_queue_semaphore_.Wait();
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}
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}
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void TaskQueue::Terminate() {
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base::LockGuard<base::Mutex> guard(&lock_);
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DCHECK(!terminated_);
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terminated_ = true;
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process_queue_semaphore_.Signal();
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}
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void TaskQueue::BlockUntilQueueEmptyForTesting() {
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for (;;) {
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{
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base::LockGuard<base::Mutex> guard(&lock_);
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if (task_queue_.empty()) return;
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}
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base::OS::Sleep(base::TimeDelta::FromMilliseconds(5));
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}
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}
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} // namespace platform
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} // namespace v8
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