// Copyright 2017 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "src/libplatform/default-worker-threads-task-runner.h"
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#include "src/base/platform/mutex.h"
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#include "src/libplatform/worker-thread.h"
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namespace v8 {
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namespace platform {
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DefaultWorkerThreadsTaskRunner::DefaultWorkerThreadsTaskRunner(
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uint32_t thread_pool_size) {
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for (uint32_t i = 0; i < thread_pool_size; ++i) {
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thread_pool_.push_back(base::make_unique<WorkerThread>(&queue_));
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}
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}
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DefaultWorkerThreadsTaskRunner::~DefaultWorkerThreadsTaskRunner() {
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// This destructor is needed because we have unique_ptr to the WorkerThreads,
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// und the {WorkerThread} class is forward declared in the header file.
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}
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void DefaultWorkerThreadsTaskRunner::Terminate() {
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base::LockGuard<base::Mutex> guard(&lock_);
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terminated_ = true;
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queue_.Terminate();
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// Clearing the thread pool lets all worker threads join.
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thread_pool_.clear();
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}
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void DefaultWorkerThreadsTaskRunner::PostTask(std::unique_ptr<Task> task) {
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base::LockGuard<base::Mutex> guard(&lock_);
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if (terminated_) return;
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queue_.Append(std::move(task));
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}
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void DefaultWorkerThreadsTaskRunner::PostDelayedTask(std::unique_ptr<Task> task,
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double delay_in_seconds) {
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base::LockGuard<base::Mutex> guard(&lock_);
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if (terminated_) return;
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if (delay_in_seconds == 0) {
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queue_.Append(std::move(task));
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return;
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}
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// There is no use case for this function with non zero delay_in_second on a
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// worker thread at the moment, but it is still part of the interface.
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UNIMPLEMENTED();
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}
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void DefaultWorkerThreadsTaskRunner::PostIdleTask(
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std::unique_ptr<IdleTask> task) {
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// There are no idle worker tasks.
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UNREACHABLE();
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}
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bool DefaultWorkerThreadsTaskRunner::IdleTasksEnabled() {
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// There are no idle worker tasks.
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return false;
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}
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} // namespace platform
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} // namespace v8
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