// Copyright 2011 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef V8_HEAP_STORE_BUFFER_H_
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#define V8_HEAP_STORE_BUFFER_H_
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#include "src/allocation.h"
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#include "src/base/logging.h"
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#include "src/base/platform/platform.h"
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#include "src/cancelable-task.h"
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#include "src/globals.h"
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#include "src/heap/gc-tracer.h"
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#include "src/heap/remembered-set.h"
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#include "src/heap/slot-set.h"
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namespace v8 {
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namespace internal {
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// Intermediate buffer that accumulates old-to-new stores from the generated
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// code. Moreover, it stores invalid old-to-new slots with two entries.
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// The first is a tagged address of the start of the invalid range, the second
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// one is the end address of the invalid range or null if there is just one slot
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// that needs to be removed from the remembered set. On buffer overflow the
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// slots are moved to the remembered set.
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class StoreBuffer {
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public:
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enum StoreBufferMode { IN_GC, NOT_IN_GC };
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static const int kStoreBufferSize = 1 << (11 + kPointerSizeLog2);
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static const int kStoreBufferMask = kStoreBufferSize - 1;
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static const int kStoreBuffers = 2;
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static const intptr_t kDeletionTag = 1;
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V8_EXPORT_PRIVATE static int StoreBufferOverflow(Isolate* isolate);
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static void DeleteDuringGarbageCollection(StoreBuffer* store_buffer,
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Address start, Address end);
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static void InsertDuringGarbageCollection(StoreBuffer* store_buffer,
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Address slot);
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static void DeleteDuringRuntime(StoreBuffer* store_buffer, Address start,
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Address end);
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static void InsertDuringRuntime(StoreBuffer* store_buffer, Address slot);
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explicit StoreBuffer(Heap* heap);
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void SetUp();
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void TearDown();
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// Used to add entries from generated code.
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inline Address* top_address() { return reinterpret_cast<Address*>(&top_); }
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// Moves entries from a specific store buffer to the remembered set. This
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// method takes a lock.
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void MoveEntriesToRememberedSet(int index);
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// This method ensures that all used store buffer entries are transferred to
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// the remembered set.
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void MoveAllEntriesToRememberedSet();
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inline bool IsDeletionAddress(Address address) const {
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return address & kDeletionTag;
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}
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inline Address MarkDeletionAddress(Address address) {
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return address | kDeletionTag;
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}
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inline Address UnmarkDeletionAddress(Address address) {
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return address & ~kDeletionTag;
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}
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inline void InsertDeletionIntoStoreBuffer(Address start, Address end);
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inline void InsertIntoStoreBuffer(Address slot);
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void InsertEntry(Address slot) {
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// Insertions coming from the GC are directly inserted into the remembered
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// set. Insertions coming from the runtime are added to the store buffer to
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// allow concurrent processing.
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insertion_callback(this, slot);
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}
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// If we only want to delete a single slot, end should be set to null which
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// will be written into the second field. When processing the store buffer
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// the more efficient Remove method will be called in this case.
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void DeleteEntry(Address start, Address end = kNullAddress) {
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// Deletions coming from the GC are directly deleted from the remembered
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// set. Deletions coming from the runtime are added to the store buffer
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// to allow concurrent processing.
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deletion_callback(this, start, end);
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}
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void SetMode(StoreBufferMode mode);
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// Used by the concurrent processing thread to transfer entries from the
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// store buffer to the remembered set.
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void ConcurrentlyProcessStoreBuffer();
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bool Empty() {
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for (int i = 0; i < kStoreBuffers; i++) {
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if (lazy_top_[i]) {
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return false;
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}
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}
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return top_ == start_[current_];
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}
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Heap* heap() { return heap_; }
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private:
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// There are two store buffers. If one store buffer fills up, the main thread
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// publishes the top pointer of the store buffer that needs processing in its
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// global lazy_top_ field. After that it start the concurrent processing
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// thread. The concurrent processing thread uses the pointer in lazy_top_.
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// It will grab the given mutex and transfer its entries to the remembered
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// set. If the concurrent thread does not make progress, the main thread will
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// perform the work.
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// Important: there is an ordering constrained. The store buffer with the
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// older entries has to be processed first.
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class Task : public CancelableTask {
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public:
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Task(Isolate* isolate, StoreBuffer* store_buffer)
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: CancelableTask(isolate),
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store_buffer_(store_buffer),
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tracer_(isolate->heap()->tracer()) {}
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virtual ~Task() {}
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private:
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void RunInternal() override {
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TRACE_BACKGROUND_GC(tracer_,
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GCTracer::BackgroundScope::BACKGROUND_STORE_BUFFER);
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store_buffer_->ConcurrentlyProcessStoreBuffer();
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}
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StoreBuffer* store_buffer_;
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GCTracer* tracer_;
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DISALLOW_COPY_AND_ASSIGN(Task);
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};
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StoreBufferMode mode() const { return mode_; }
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void FlipStoreBuffers();
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Heap* heap_;
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Address* top_;
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// The start and the limit of the buffer that contains store slots
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// added from the generated code. We have two chunks of store buffers.
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// Whenever one fills up, we notify a concurrent processing thread and
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// use the other empty one in the meantime.
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Address* start_[kStoreBuffers];
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Address* limit_[kStoreBuffers];
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// At most one lazy_top_ pointer is set at any time.
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Address* lazy_top_[kStoreBuffers];
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base::Mutex mutex_;
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// We only want to have at most one concurrent processing tas running.
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bool task_running_;
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// Points to the current buffer in use.
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int current_;
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// During GC, entries are directly added to the remembered set without
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// going through the store buffer. This is signaled by a special
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// IN_GC mode.
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StoreBufferMode mode_;
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VirtualMemory virtual_memory_;
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// Callbacks are more efficient than reading out the gc state for every
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// store buffer operation.
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void (*insertion_callback)(StoreBuffer*, Address);
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void (*deletion_callback)(StoreBuffer*, Address, Address);
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};
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} // namespace internal
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} // namespace v8
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#endif // V8_HEAP_STORE_BUFFER_H_
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