// Copyright 2016 the V8 project authors. All rights reserved.
|
// Use of this source code is governed by a BSD-style license that can be
|
// found in the LICENSE file.
|
|
#ifndef V8_HEAP_MARKING_H_
|
#define V8_HEAP_MARKING_H_
|
|
#include "src/base/atomic-utils.h"
|
#include "src/utils.h"
|
|
namespace v8 {
|
namespace internal {
|
|
class MarkBit {
|
public:
|
typedef uint32_t CellType;
|
STATIC_ASSERT(sizeof(CellType) == sizeof(base::Atomic32));
|
|
inline MarkBit(CellType* cell, CellType mask) : cell_(cell), mask_(mask) {}
|
|
#ifdef DEBUG
|
bool operator==(const MarkBit& other) {
|
return cell_ == other.cell_ && mask_ == other.mask_;
|
}
|
#endif
|
|
private:
|
inline MarkBit Next() {
|
CellType new_mask = mask_ << 1;
|
if (new_mask == 0) {
|
return MarkBit(cell_ + 1, 1);
|
} else {
|
return MarkBit(cell_, new_mask);
|
}
|
}
|
|
// The function returns true if it succeeded to
|
// transition the bit from 0 to 1.
|
template <AccessMode mode = AccessMode::NON_ATOMIC>
|
inline bool Set();
|
|
template <AccessMode mode = AccessMode::NON_ATOMIC>
|
inline bool Get();
|
|
// The function returns true if it succeeded to
|
// transition the bit from 1 to 0.
|
template <AccessMode mode = AccessMode::NON_ATOMIC>
|
inline bool Clear();
|
|
CellType* cell_;
|
CellType mask_;
|
|
friend class IncrementalMarking;
|
friend class ConcurrentMarkingMarkbits;
|
friend class Marking;
|
};
|
|
template <>
|
inline bool MarkBit::Set<AccessMode::NON_ATOMIC>() {
|
CellType old_value = *cell_;
|
*cell_ = old_value | mask_;
|
return (old_value & mask_) == 0;
|
}
|
|
template <>
|
inline bool MarkBit::Set<AccessMode::ATOMIC>() {
|
return base::AsAtomic32::SetBits(cell_, mask_, mask_);
|
}
|
|
template <>
|
inline bool MarkBit::Get<AccessMode::NON_ATOMIC>() {
|
return (*cell_ & mask_) != 0;
|
}
|
|
template <>
|
inline bool MarkBit::Get<AccessMode::ATOMIC>() {
|
return (base::AsAtomic32::Acquire_Load(cell_) & mask_) != 0;
|
}
|
|
template <>
|
inline bool MarkBit::Clear<AccessMode::NON_ATOMIC>() {
|
CellType old_value = *cell_;
|
*cell_ = old_value & ~mask_;
|
return (old_value & mask_) == mask_;
|
}
|
|
template <>
|
inline bool MarkBit::Clear<AccessMode::ATOMIC>() {
|
return base::AsAtomic32::SetBits(cell_, 0u, mask_);
|
}
|
|
// Bitmap is a sequence of cells each containing fixed number of bits.
|
class V8_EXPORT_PRIVATE Bitmap {
|
public:
|
static const uint32_t kBitsPerCell = 32;
|
static const uint32_t kBitsPerCellLog2 = 5;
|
static const uint32_t kBitIndexMask = kBitsPerCell - 1;
|
static const uint32_t kBytesPerCell = kBitsPerCell / kBitsPerByte;
|
static const uint32_t kBytesPerCellLog2 = kBitsPerCellLog2 - kBitsPerByteLog2;
|
|
static const size_t kLength = (1 << kPageSizeBits) >> (kPointerSizeLog2);
|
|
static const size_t kSize = (1 << kPageSizeBits) >>
|
(kPointerSizeLog2 + kBitsPerByteLog2);
|
|
static int CellsForLength(int length) {
|
return (length + kBitsPerCell - 1) >> kBitsPerCellLog2;
|
}
|
|
int CellsCount() { return CellsForLength(kLength); }
|
|
V8_INLINE static uint32_t IndexToCell(uint32_t index) {
|
return index >> kBitsPerCellLog2;
|
}
|
|
V8_INLINE static uint32_t IndexInCell(uint32_t index) {
|
return index & kBitIndexMask;
|
}
|
|
// Retrieves the cell containing the provided markbit index.
|
V8_INLINE static uint32_t CellAlignIndex(uint32_t index) {
|
return index & ~kBitIndexMask;
|
}
|
|
V8_INLINE static bool IsCellAligned(uint32_t index) {
|
return (index & kBitIndexMask) == 0;
|
}
|
|
V8_INLINE MarkBit::CellType* cells() {
|
return reinterpret_cast<MarkBit::CellType*>(this);
|
}
|
|
V8_INLINE static Bitmap* FromAddress(Address addr) {
|
return reinterpret_cast<Bitmap*>(addr);
|
}
|
|
inline MarkBit MarkBitFromIndex(uint32_t index) {
|
MarkBit::CellType mask = 1u << IndexInCell(index);
|
MarkBit::CellType* cell = this->cells() + (index >> kBitsPerCellLog2);
|
return MarkBit(cell, mask);
|
}
|
|
void Clear();
|
|
void MarkAllBits();
|
|
// Clears bits in the given cell. The mask specifies bits to clear: if a
|
// bit is set in the mask then the corresponding bit is cleared in the cell.
|
template <AccessMode mode = AccessMode::NON_ATOMIC>
|
void ClearBitsInCell(uint32_t cell_index, uint32_t mask);
|
|
// Sets bits in the given cell. The mask specifies bits to set: if a
|
// bit is set in the mask then the corresponding bit is set in the cell.
|
template <AccessMode mode = AccessMode::NON_ATOMIC>
|
void SetBitsInCell(uint32_t cell_index, uint32_t mask);
|
|
// Sets all bits in the range [start_index, end_index). The cells at the
|
// boundary of the range are updated with atomic compare and swap operation.
|
// The inner cells are updated with relaxed write.
|
void SetRange(uint32_t start_index, uint32_t end_index);
|
|
// Clears all bits in the range [start_index, end_index). The cells at the
|
// boundary of the range are updated with atomic compare and swap operation.
|
// The inner cells are updated with relaxed write.
|
void ClearRange(uint32_t start_index, uint32_t end_index);
|
|
// Returns true if all bits in the range [start_index, end_index) are set.
|
bool AllBitsSetInRange(uint32_t start_index, uint32_t end_index);
|
|
// Returns true if all bits in the range [start_index, end_index) are cleared.
|
bool AllBitsClearInRange(uint32_t start_index, uint32_t end_index);
|
|
void Print();
|
|
bool IsClean();
|
};
|
|
template <>
|
inline void Bitmap::SetBitsInCell<AccessMode::NON_ATOMIC>(uint32_t cell_index,
|
uint32_t mask) {
|
cells()[cell_index] |= mask;
|
}
|
|
template <>
|
inline void Bitmap::SetBitsInCell<AccessMode::ATOMIC>(uint32_t cell_index,
|
uint32_t mask) {
|
base::AsAtomic32::SetBits(cells() + cell_index, mask, mask);
|
}
|
|
template <>
|
inline void Bitmap::ClearBitsInCell<AccessMode::NON_ATOMIC>(uint32_t cell_index,
|
uint32_t mask) {
|
cells()[cell_index] &= ~mask;
|
}
|
|
template <>
|
inline void Bitmap::ClearBitsInCell<AccessMode::ATOMIC>(uint32_t cell_index,
|
uint32_t mask) {
|
base::AsAtomic32::SetBits(cells() + cell_index, 0u, mask);
|
}
|
|
class Marking : public AllStatic {
|
public:
|
// TODO(hpayer): The current mark bit operations use as default NON_ATOMIC
|
// mode for access. We should remove the default value or switch it with
|
// ATOMIC as soon we add concurrency.
|
|
// Impossible markbits: 01
|
static const char* kImpossibleBitPattern;
|
template <AccessMode mode = AccessMode::NON_ATOMIC>
|
V8_INLINE static bool IsImpossible(MarkBit mark_bit) {
|
if (mode == AccessMode::NON_ATOMIC) {
|
return !mark_bit.Get<mode>() && mark_bit.Next().Get<mode>();
|
}
|
// If we are in concurrent mode we can only tell if an object has the
|
// impossible bit pattern if we read the first bit again after reading
|
// the first and the second bit. If the first bit is till zero and the
|
// second bit is one then the object has the impossible bit pattern.
|
bool is_impossible = !mark_bit.Get<mode>() && mark_bit.Next().Get<mode>();
|
if (is_impossible) {
|
return !mark_bit.Get<mode>();
|
}
|
return false;
|
}
|
|
// Black markbits: 11
|
static const char* kBlackBitPattern;
|
template <AccessMode mode = AccessMode::NON_ATOMIC>
|
V8_INLINE static bool IsBlack(MarkBit mark_bit) {
|
return mark_bit.Get<mode>() && mark_bit.Next().Get<mode>();
|
}
|
|
// White markbits: 00 - this is required by the mark bit clearer.
|
static const char* kWhiteBitPattern;
|
template <AccessMode mode = AccessMode::NON_ATOMIC>
|
V8_INLINE static bool IsWhite(MarkBit mark_bit) {
|
DCHECK(!IsImpossible<mode>(mark_bit));
|
return !mark_bit.Get<mode>();
|
}
|
|
// Grey markbits: 10
|
static const char* kGreyBitPattern;
|
template <AccessMode mode = AccessMode::NON_ATOMIC>
|
V8_INLINE static bool IsGrey(MarkBit mark_bit) {
|
return mark_bit.Get<mode>() && !mark_bit.Next().Get<mode>();
|
}
|
|
// IsBlackOrGrey assumes that the first bit is set for black or grey
|
// objects.
|
template <AccessMode mode = AccessMode::NON_ATOMIC>
|
V8_INLINE static bool IsBlackOrGrey(MarkBit mark_bit) {
|
return mark_bit.Get<mode>();
|
}
|
|
template <AccessMode mode = AccessMode::NON_ATOMIC>
|
V8_INLINE static void MarkWhite(MarkBit markbit) {
|
STATIC_ASSERT(mode == AccessMode::NON_ATOMIC);
|
markbit.Clear<mode>();
|
markbit.Next().Clear<mode>();
|
}
|
|
// Warning: this method is not safe in general in concurrent scenarios.
|
// If you know that nobody else will change the bits on the given location
|
// then you may use it.
|
template <AccessMode mode = AccessMode::NON_ATOMIC>
|
V8_INLINE static void MarkBlack(MarkBit markbit) {
|
markbit.Set<mode>();
|
markbit.Next().Set<mode>();
|
}
|
|
template <AccessMode mode = AccessMode::NON_ATOMIC>
|
V8_INLINE static bool WhiteToGrey(MarkBit markbit) {
|
return markbit.Set<mode>();
|
}
|
|
template <AccessMode mode = AccessMode::NON_ATOMIC>
|
V8_INLINE static bool WhiteToBlack(MarkBit markbit) {
|
return markbit.Set<mode>() && markbit.Next().Set<mode>();
|
}
|
|
template <AccessMode mode = AccessMode::NON_ATOMIC>
|
V8_INLINE static bool GreyToBlack(MarkBit markbit) {
|
return markbit.Get<mode>() && markbit.Next().Set<mode>();
|
}
|
|
enum ObjectColor {
|
BLACK_OBJECT,
|
WHITE_OBJECT,
|
GREY_OBJECT,
|
IMPOSSIBLE_COLOR
|
};
|
|
static const char* ColorName(ObjectColor color) {
|
switch (color) {
|
case BLACK_OBJECT:
|
return "black";
|
case WHITE_OBJECT:
|
return "white";
|
case GREY_OBJECT:
|
return "grey";
|
case IMPOSSIBLE_COLOR:
|
return "impossible";
|
}
|
return "error";
|
}
|
|
static ObjectColor Color(MarkBit mark_bit) {
|
if (IsBlack(mark_bit)) return BLACK_OBJECT;
|
if (IsWhite(mark_bit)) return WHITE_OBJECT;
|
if (IsGrey(mark_bit)) return GREY_OBJECT;
|
UNREACHABLE();
|
}
|
|
private:
|
DISALLOW_IMPLICIT_CONSTRUCTORS(Marking);
|
};
|
|
} // namespace internal
|
} // namespace v8
|
|
#endif // V8_HEAP_MARKING_H_
|