// Copyright 2015 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef V8_HEAP_ARRAY_BUFFER_TRACKER_H_
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#define V8_HEAP_ARRAY_BUFFER_TRACKER_H_
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#include <unordered_map>
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#include "src/allocation.h"
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#include "src/base/platform/mutex.h"
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#include "src/globals.h"
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#include "src/objects/js-array-buffer.h"
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namespace v8 {
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namespace internal {
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class MarkingState;
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class Page;
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class Space;
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class ArrayBufferTracker : public AllStatic {
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public:
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enum ProcessingMode {
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kUpdateForwardedRemoveOthers,
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kUpdateForwardedKeepOthers,
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};
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// The following methods are used to track raw C++ pointers to externally
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// allocated memory used as backing store in live array buffers.
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// Register/unregister a new JSArrayBuffer |buffer| for tracking. Guards all
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// access to the tracker by taking the page lock for the corresponding page.
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inline static void RegisterNew(Heap* heap, JSArrayBuffer* buffer);
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inline static void Unregister(Heap* heap, JSArrayBuffer* buffer);
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// Identifies all backing store pointers for dead JSArrayBuffers in new space.
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// Does not take any locks and can only be called during Scavenge.
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static void PrepareToFreeDeadInNewSpace(Heap* heap);
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// Frees all backing store pointers for dead JSArrayBuffer on a given page.
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// Requires marking information to be present. Requires the page lock to be
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// taken by the caller.
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template <typename MarkingState>
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static void FreeDead(Page* page, MarkingState* marking_state);
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// Frees all remaining, live or dead, array buffers on a page. Only useful
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// during tear down.
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static void FreeAll(Page* page);
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// Processes all array buffers on a given page. |mode| specifies the action
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// to perform on the buffers. Returns whether the tracker is empty or not.
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static bool ProcessBuffers(Page* page, ProcessingMode mode);
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// Returns whether a buffer is currently tracked.
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static bool IsTracked(JSArrayBuffer* buffer);
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// Tears down the tracker and frees up all registered array buffers.
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static void TearDown(Heap* heap);
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};
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// LocalArrayBufferTracker tracks internalized array buffers.
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//
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// Never use directly but instead always call through |ArrayBufferTracker|.
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class LocalArrayBufferTracker {
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public:
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enum CallbackResult { kKeepEntry, kUpdateEntry, kRemoveEntry };
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enum FreeMode { kFreeDead, kFreeAll };
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explicit LocalArrayBufferTracker(Page* page) : page_(page) {}
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~LocalArrayBufferTracker();
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inline void Add(JSArrayBuffer* buffer, size_t length);
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inline void Remove(JSArrayBuffer* buffer, size_t length);
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// Frees up array buffers.
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//
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// Sample usage:
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// Free([](HeapObject* array_buffer) {
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// if (should_free_internal(array_buffer)) return true;
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// return false;
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// });
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template <typename Callback>
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void Free(Callback should_free);
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// Processes buffers one by one. The CallbackResult of the callback decides
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// what action to take on the buffer.
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//
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// Callback should be of type:
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// CallbackResult fn(JSArrayBuffer* buffer, JSArrayBuffer** new_buffer);
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template <typename Callback>
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void Process(Callback callback);
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bool IsEmpty() const { return array_buffers_.empty(); }
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bool IsTracked(JSArrayBuffer* buffer) const {
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return array_buffers_.find(buffer) != array_buffers_.end();
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}
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private:
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class Hasher {
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public:
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size_t operator()(JSArrayBuffer* buffer) const {
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return reinterpret_cast<size_t>(buffer) >> 3;
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}
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};
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// Keep track of the backing store and the corresponding length at time of
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// registering. The length is accessed from JavaScript and can be a
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// HeapNumber. The reason for tracking the length is that in the case of
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// length being a HeapNumber, the buffer and its length may be stored on
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// different memory pages, making it impossible to guarantee order of freeing.
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typedef std::unordered_map<JSArrayBuffer*, JSArrayBuffer::Allocation, Hasher>
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TrackingData;
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inline Space* space();
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Page* page_;
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// The set contains raw heap pointers which are removed by the GC upon
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// processing the tracker through its owning page.
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TrackingData array_buffers_;
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};
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} // namespace internal
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} // namespace v8
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#endif // V8_HEAP_ARRAY_BUFFER_TRACKER_H_
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