// Copyright 2017 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef V8_DEBUG_DEBUG_SCOPE_ITERATOR_H_
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#define V8_DEBUG_DEBUG_SCOPE_ITERATOR_H_
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#include "src/debug/debug-frames.h"
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#include "src/debug/debug-interface.h"
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#include "src/debug/debug-scopes.h"
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#include "src/frames.h"
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namespace v8 {
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namespace internal {
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class DebugScopeIterator final : public debug::ScopeIterator {
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public:
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DebugScopeIterator(Isolate* isolate, FrameInspector* frame_inspector);
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DebugScopeIterator(Isolate* isolate, Handle<JSFunction> function);
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DebugScopeIterator(Isolate* isolate, Handle<JSGeneratorObject> generator);
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bool Done() override;
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void Advance() override;
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ScopeType GetType() override;
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v8::Local<v8::Object> GetObject() override;
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v8::Local<v8::Value> GetFunctionDebugName() override;
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int GetScriptId() override;
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bool HasLocationInfo() override;
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debug::Location GetStartLocation() override;
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debug::Location GetEndLocation() override;
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bool SetVariableValue(v8::Local<v8::String> name,
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v8::Local<v8::Value> value) override;
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private:
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bool ShouldIgnore();
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v8::internal::ScopeIterator iterator_;
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};
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class DebugWasmScopeIterator final : public debug::ScopeIterator {
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public:
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DebugWasmScopeIterator(Isolate* isolate, StandardFrame* frame,
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int inlined_frame_index);
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bool Done() override;
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void Advance() override;
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ScopeType GetType() override;
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v8::Local<v8::Object> GetObject() override;
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v8::Local<v8::Value> GetFunctionDebugName() override;
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int GetScriptId() override;
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bool HasLocationInfo() override;
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debug::Location GetStartLocation() override;
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debug::Location GetEndLocation() override;
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bool SetVariableValue(v8::Local<v8::String> name,
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v8::Local<v8::Value> value) override;
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private:
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Isolate* isolate_;
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StandardFrame* frame_;
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int inlined_frame_index_;
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ScopeType type_;
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};
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} // namespace internal
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} // namespace v8
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#endif // V8_DEBUG_DEBUG_SCOPE_ITERATOR_H_
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