// Copyright 2012 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef V8_COMPILER_H_
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#define V8_COMPILER_H_
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#include <forward_list>
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#include <memory>
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#include "src/allocation.h"
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#include "src/bailout-reason.h"
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#include "src/code-events.h"
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#include "src/contexts.h"
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#include "src/isolate.h"
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#include "src/unicode-cache.h"
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#include "src/zone/zone.h"
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namespace v8 {
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namespace internal {
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// Forward declarations.
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class JavaScriptFrame;
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class OptimizedCompilationInfo;
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class OptimizedCompilationJob;
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class ParseInfo;
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class Parser;
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class ScriptData;
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struct ScriptStreamingData;
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class UnoptimizedCompilationInfo;
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class UnoptimizedCompilationJob;
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typedef std::forward_list<std::unique_ptr<UnoptimizedCompilationJob>>
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UnoptimizedCompilationJobList;
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// The V8 compiler API.
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//
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// This is the central hub for dispatching to the various compilers within V8.
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// Logic for which compiler to choose and how to wire compilation results into
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// the object heap should be kept inside this class.
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//
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// General strategy: Scripts are translated into anonymous functions w/o
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// parameters which then can be executed. If the source code contains other
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// functions, they might be compiled and allocated as part of the compilation
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// of the source code or deferred for lazy compilation at a later point.
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class V8_EXPORT_PRIVATE Compiler : public AllStatic {
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public:
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enum ClearExceptionFlag { KEEP_EXCEPTION, CLEAR_EXCEPTION };
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// ===========================================================================
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// The following family of methods ensures a given function is compiled. The
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// general contract is that failures will be reported by returning {false},
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// whereas successful compilation ensures the {is_compiled} predicate on the
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// given function holds (except for live-edit, which compiles the world).
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static bool Compile(Handle<SharedFunctionInfo> shared,
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ClearExceptionFlag flag);
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static bool Compile(Handle<JSFunction> function, ClearExceptionFlag flag);
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static bool CompileOptimized(Handle<JSFunction> function, ConcurrencyMode);
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V8_WARN_UNUSED_RESULT static MaybeHandle<SharedFunctionInfo>
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CompileForLiveEdit(ParseInfo* parse_info, Isolate* isolate);
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// Creates a new task that when run will parse and compile the streamed
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// script associated with |streaming_data| and can be finalized with
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// Compiler::GetSharedFunctionInfoForStreamedScript.
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// Note: does not take ownership of streaming_data.
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static ScriptCompiler::ScriptStreamingTask* NewBackgroundCompileTask(
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ScriptStreamingData* streaming_data, Isolate* isolate);
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// Generate and install code from previously queued compilation job.
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static bool FinalizeCompilationJob(UnoptimizedCompilationJob* job,
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Handle<SharedFunctionInfo> shared_info,
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Isolate* isolate);
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static bool FinalizeCompilationJob(OptimizedCompilationJob* job,
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Isolate* isolate);
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// Give the compiler a chance to perform low-latency initialization tasks of
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// the given {function} on its instantiation. Note that only the runtime will
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// offer this chance, optimized closure instantiation will not call this.
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static void PostInstantiation(Handle<JSFunction> function, PretenureFlag);
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// Parser::Parse, then Compiler::Analyze.
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static bool ParseAndAnalyze(ParseInfo* parse_info,
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Handle<SharedFunctionInfo> shared_info,
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Isolate* isolate);
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// Rewrite and analyze scopes.
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static bool Analyze(ParseInfo* parse_info);
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// ===========================================================================
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// The following family of methods instantiates new functions for scripts or
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// function literals. The decision whether those functions will be compiled,
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// is left to the discretion of the compiler.
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//
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// Please note this interface returns shared function infos. This means you
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// need to call Factory::NewFunctionFromSharedFunctionInfo before you have a
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// real function with a context.
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// Create a (bound) function for a String source within a context for eval.
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V8_WARN_UNUSED_RESULT static MaybeHandle<JSFunction> GetFunctionFromEval(
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Handle<String> source, Handle<SharedFunctionInfo> outer_info,
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Handle<Context> context, LanguageMode language_mode,
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ParseRestriction restriction, int parameters_end_pos,
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int eval_scope_position, int eval_position, int line_offset = 0,
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int column_offset = 0, Handle<Object> script_name = Handle<Object>(),
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ScriptOriginOptions options = ScriptOriginOptions());
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struct ScriptDetails {
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ScriptDetails() : line_offset(0), column_offset(0) {}
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explicit ScriptDetails(Handle<Object> script_name)
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: line_offset(0), column_offset(0), name_obj(script_name) {}
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int line_offset;
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int column_offset;
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i::MaybeHandle<i::Object> name_obj;
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i::MaybeHandle<i::Object> source_map_url;
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i::MaybeHandle<i::FixedArray> host_defined_options;
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};
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// Create a function that results from wrapping |source| in a function,
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// with |arguments| being a list of parameters for that function.
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V8_WARN_UNUSED_RESULT static MaybeHandle<JSFunction> GetWrappedFunction(
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Handle<String> source, Handle<FixedArray> arguments,
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Handle<Context> context, const ScriptDetails& script_details,
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ScriptOriginOptions origin_options, ScriptData* cached_data,
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v8::ScriptCompiler::CompileOptions compile_options,
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v8::ScriptCompiler::NoCacheReason no_cache_reason);
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// Returns true if the embedder permits compiling the given source string in
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// the given context.
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static bool CodeGenerationFromStringsAllowed(Isolate* isolate,
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Handle<Context> context,
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Handle<String> source);
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// Create a (bound) function for a String source within a context for eval.
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V8_WARN_UNUSED_RESULT static MaybeHandle<JSFunction> GetFunctionFromString(
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Handle<Context> context, Handle<String> source,
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ParseRestriction restriction, int parameters_end_pos);
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// Create a shared function info object for a String source.
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static MaybeHandle<SharedFunctionInfo> GetSharedFunctionInfoForScript(
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Isolate* isolate, Handle<String> source,
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const ScriptDetails& script_details, ScriptOriginOptions origin_options,
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v8::Extension* extension, ScriptData* cached_data,
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ScriptCompiler::CompileOptions compile_options,
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ScriptCompiler::NoCacheReason no_cache_reason,
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NativesFlag is_natives_code);
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// Create a shared function info object for a Script source that has already
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// been parsed and possibly compiled on a background thread while being loaded
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// from a streamed source. On return, the data held by |streaming_data| will
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// have been released, however the object itself isn't freed and is still
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// owned by the caller.
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static MaybeHandle<SharedFunctionInfo> GetSharedFunctionInfoForStreamedScript(
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Isolate* isolate, Handle<String> source,
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const ScriptDetails& script_details, ScriptOriginOptions origin_options,
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ScriptStreamingData* streaming_data);
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// Create a shared function info object for the given function literal
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// node (the code may be lazily compiled).
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static Handle<SharedFunctionInfo> GetSharedFunctionInfo(FunctionLiteral* node,
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Handle<Script> script,
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Isolate* isolate);
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// ===========================================================================
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// The following family of methods provides support for OSR. Code generated
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// for entry via OSR might not be suitable for normal entry, hence will be
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// returned directly to the caller.
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//
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// Please note this interface is the only part dealing with {Code} objects
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// directly. Other methods are agnostic to {Code} and can use an interpreter
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// instead of generating JIT code for a function at all.
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// Generate and return optimized code for OSR, or empty handle on failure.
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V8_WARN_UNUSED_RESULT static MaybeHandle<Code> GetOptimizedCodeForOSR(
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Handle<JSFunction> function, BailoutId osr_offset,
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JavaScriptFrame* osr_frame);
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};
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// A base class for compilation jobs intended to run concurrent to the main
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// thread. The current state of the job can be checked using {state()}.
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class V8_EXPORT_PRIVATE CompilationJob {
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public:
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enum Status { SUCCEEDED, FAILED };
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enum class State {
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kReadyToPrepare,
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kReadyToExecute,
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kReadyToFinalize,
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kSucceeded,
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kFailed,
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};
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CompilationJob(uintptr_t stack_limit, State initial_state)
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: state_(initial_state), stack_limit_(stack_limit) {}
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virtual ~CompilationJob() {}
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void set_stack_limit(uintptr_t stack_limit) { stack_limit_ = stack_limit; }
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uintptr_t stack_limit() const { return stack_limit_; }
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State state() const { return state_; }
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protected:
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V8_WARN_UNUSED_RESULT Status UpdateState(Status status, State next_state) {
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if (status == SUCCEEDED) {
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state_ = next_state;
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} else {
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state_ = State::kFailed;
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}
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return status;
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}
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private:
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State state_;
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uintptr_t stack_limit_;
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};
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// A base class for unoptimized compilation jobs.
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//
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// The job is split into two phases which are called in sequence on
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// different threads and with different limitations:
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// 1) ExecuteJob: Runs concurrently. No heap allocation or handle derefs.
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// 2) FinalizeJob: Runs on main thread. No dependency changes.
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//
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// Either of phases can either fail or succeed.
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class UnoptimizedCompilationJob : public CompilationJob {
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public:
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UnoptimizedCompilationJob(intptr_t stack_limit, ParseInfo* parse_info,
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UnoptimizedCompilationInfo* compilation_info)
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: CompilationJob(stack_limit, State::kReadyToExecute),
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parse_info_(parse_info),
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compilation_info_(compilation_info) {}
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// Executes the compile job. Can be called on a background thread.
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V8_WARN_UNUSED_RESULT Status ExecuteJob();
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// Finalizes the compile job. Must be called on the main thread.
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V8_WARN_UNUSED_RESULT Status
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FinalizeJob(Handle<SharedFunctionInfo> shared_info, Isolate* isolate);
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void RecordCompilationStats(Isolate* isolate) const;
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void RecordFunctionCompilation(CodeEventListener::LogEventsAndTags tag,
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Handle<SharedFunctionInfo> shared,
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Isolate* isolate) const;
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ParseInfo* parse_info() const { return parse_info_; }
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UnoptimizedCompilationInfo* compilation_info() const {
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return compilation_info_;
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}
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protected:
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// Overridden by the actual implementation.
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virtual Status ExecuteJobImpl() = 0;
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virtual Status FinalizeJobImpl(Handle<SharedFunctionInfo> shared_info,
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Isolate* isolate) = 0;
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private:
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ParseInfo* parse_info_;
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UnoptimizedCompilationInfo* compilation_info_;
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base::TimeDelta time_taken_to_execute_;
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base::TimeDelta time_taken_to_finalize_;
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};
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// A base class for optimized compilation jobs.
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//
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// The job is split into three phases which are called in sequence on
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// different threads and with different limitations:
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// 1) PrepareJob: Runs on main thread. No major limitations.
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// 2) ExecuteJob: Runs concurrently. No heap allocation or handle derefs.
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// 3) FinalizeJob: Runs on main thread. No dependency changes.
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//
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// Each of the three phases can either fail or succeed.
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class OptimizedCompilationJob : public CompilationJob {
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public:
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OptimizedCompilationJob(uintptr_t stack_limit,
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OptimizedCompilationInfo* compilation_info,
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const char* compiler_name,
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State initial_state = State::kReadyToPrepare)
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: CompilationJob(stack_limit, initial_state),
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compilation_info_(compilation_info),
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compiler_name_(compiler_name) {}
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// Prepare the compile job. Must be called on the main thread.
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V8_WARN_UNUSED_RESULT Status PrepareJob(Isolate* isolate);
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// Executes the compile job. Can be called on a background thread if
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// can_execute_on_background_thread() returns true.
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V8_WARN_UNUSED_RESULT Status ExecuteJob();
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// Finalizes the compile job. Must be called on the main thread.
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V8_WARN_UNUSED_RESULT Status FinalizeJob(Isolate* isolate);
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// Report a transient failure, try again next time. Should only be called on
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// optimization compilation jobs.
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Status RetryOptimization(BailoutReason reason);
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// Report a persistent failure, disable future optimization on the function.
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// Should only be called on optimization compilation jobs.
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Status AbortOptimization(BailoutReason reason);
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void RecordCompilationStats() const;
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void RecordFunctionCompilation(CodeEventListener::LogEventsAndTags tag,
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Isolate* isolate) const;
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OptimizedCompilationInfo* compilation_info() const {
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return compilation_info_;
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}
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protected:
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// Overridden by the actual implementation.
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virtual Status PrepareJobImpl(Isolate* isolate) = 0;
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virtual Status ExecuteJobImpl() = 0;
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virtual Status FinalizeJobImpl(Isolate* isolate) = 0;
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private:
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OptimizedCompilationInfo* compilation_info_;
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base::TimeDelta time_taken_to_prepare_;
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base::TimeDelta time_taken_to_execute_;
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base::TimeDelta time_taken_to_finalize_;
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const char* compiler_name_;
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};
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// Contains all data which needs to be transmitted between threads for
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// background parsing and compiling and finalizing it on the main thread.
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struct ScriptStreamingData {
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ScriptStreamingData(ScriptCompiler::ExternalSourceStream* source_stream,
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ScriptCompiler::StreamedSource::Encoding encoding);
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~ScriptStreamingData();
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void Release();
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// Internal implementation of v8::ScriptCompiler::StreamedSource.
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std::unique_ptr<ScriptCompiler::ExternalSourceStream> source_stream;
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ScriptCompiler::StreamedSource::Encoding encoding;
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std::unique_ptr<ScriptCompiler::CachedData> cached_data;
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// Data needed for parsing, and data needed to to be passed between thread
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// between parsing and compilation. These need to be initialized before the
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// compilation starts.
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UnicodeCache unicode_cache;
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std::unique_ptr<ParseInfo> info;
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std::unique_ptr<Parser> parser;
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// Data needed for finalizing compilation after background compilation.
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std::unique_ptr<UnoptimizedCompilationJob> outer_function_job;
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UnoptimizedCompilationJobList inner_function_jobs;
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DISALLOW_COPY_AND_ASSIGN(ScriptStreamingData);
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};
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} // namespace internal
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} // namespace v8
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#endif // V8_COMPILER_H_
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