// Copyright 2015 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef V8_COMPILER_WASM_COMPILER_H_
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#define V8_COMPILER_WASM_COMPILER_H_
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#include <memory>
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// Clients of this interface shouldn't depend on lots of compiler internals.
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// Do not include anything from src/compiler here!
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#include "src/runtime/runtime.h"
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#include "src/wasm/function-body-decoder.h"
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#include "src/wasm/function-compiler.h"
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#include "src/wasm/wasm-module.h"
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#include "src/wasm/wasm-opcodes.h"
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#include "src/wasm/wasm-result.h"
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#include "src/zone/zone.h"
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namespace v8 {
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namespace internal {
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struct AssemblerOptions;
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namespace compiler {
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// Forward declarations for some compiler data structures.
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class CallDescriptor;
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class Graph;
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class MachineGraph;
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class Node;
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class NodeOriginTable;
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class Operator;
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class SourcePositionTable;
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class WasmDecorator;
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enum class TrapId : uint32_t;
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} // namespace compiler
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namespace wasm {
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struct DecodeStruct;
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// Expose {Node} and {Graph} opaquely as {wasm::TFNode} and {wasm::TFGraph}.
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typedef compiler::Node TFNode;
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typedef compiler::MachineGraph TFGraph;
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class WasmCode;
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struct WasmFeatures;
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} // namespace wasm
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namespace compiler {
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class TurbofanWasmCompilationUnit {
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public:
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explicit TurbofanWasmCompilationUnit(wasm::WasmCompilationUnit* wasm_unit);
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~TurbofanWasmCompilationUnit();
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SourcePositionTable* BuildGraphForWasmFunction(wasm::WasmFeatures* detected,
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double* decode_ms,
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MachineGraph* mcgraph,
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NodeOriginTable* node_origins);
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void ExecuteCompilation(wasm::WasmFeatures* detected);
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wasm::WasmCode* FinishCompilation(wasm::ErrorThrower*);
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private:
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wasm::WasmCompilationUnit* const wasm_unit_;
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bool ok_ = true;
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wasm::WasmCode* wasm_code_ = nullptr;
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wasm::Result<wasm::DecodeStruct*> graph_construction_result_;
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DISALLOW_COPY_AND_ASSIGN(TurbofanWasmCompilationUnit);
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};
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// Wraps a JS function, producing a code object that can be called from wasm.
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MaybeHandle<Code> CompileWasmToJSWrapper(Isolate*, Handle<JSReceiver> target,
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wasm::FunctionSig*, uint32_t index,
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wasm::ModuleOrigin,
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wasm::UseTrapHandler);
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// Creates a code object calling a wasm function with the given signature,
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// callable from JS.
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// TODO(clemensh): Remove the {UseTrapHandler} parameter to make js-to-wasm
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// wrappers sharable across instances.
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V8_EXPORT_PRIVATE MaybeHandle<Code> CompileJSToWasmWrapper(
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Isolate*, const wasm::NativeModule*, wasm::FunctionSig*, bool is_import,
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wasm::UseTrapHandler);
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// Compiles a stub that redirects a call to a wasm function to the wasm
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// interpreter. It's ABI compatible with the compiled wasm function.
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MaybeHandle<Code> CompileWasmInterpreterEntry(Isolate*, uint32_t func_index,
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wasm::FunctionSig*);
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// Helper function to get the offset into a fixed array for a given {index}.
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// TODO(titzer): access-builder.h is not accessible outside compiler. Move?
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int FixedArrayOffsetMinusTag(uint32_t index);
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enum CWasmEntryParameters {
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kCodeObject,
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kWasmInstance,
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kArgumentsBuffer,
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// marker:
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kNumParameters
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};
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// Compiles a stub with JS linkage, taking parameters as described by
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// {CWasmEntryParameters}. It loads the wasm parameters from the argument
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// buffer and calls the wasm function given as first parameter.
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MaybeHandle<Code> CompileCWasmEntry(Isolate* isolate, wasm::FunctionSig* sig);
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// Values from the instance object are cached between WASM-level function calls.
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// This struct allows the SSA environment handling this cache to be defined
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// and manipulated in wasm-compiler.{h,cc} instead of inside the WASM decoder.
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// (Note that currently, the globals base is immutable, so not cached here.)
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struct WasmInstanceCacheNodes {
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Node* mem_start;
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Node* mem_size;
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Node* mem_mask;
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};
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// Abstracts details of building TurboFan graph nodes for wasm to separate
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// the wasm decoder from the internal details of TurboFan.
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class WasmGraphBuilder {
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public:
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enum EnforceBoundsCheck : bool {
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kNeedsBoundsCheck = true,
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kCanOmitBoundsCheck = false
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};
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enum UseRetpoline : bool { kRetpoline = true, kNoRetpoline = false };
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WasmGraphBuilder(wasm::ModuleEnv* env, Zone* zone, MachineGraph* mcgraph,
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wasm::FunctionSig* sig,
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compiler::SourcePositionTable* spt = nullptr);
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Node** Buffer(size_t count) {
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if (count > cur_bufsize_) {
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size_t new_size = count + cur_bufsize_ + 5;
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cur_buffer_ =
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reinterpret_cast<Node**>(zone_->New(new_size * sizeof(Node*)));
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cur_bufsize_ = new_size;
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}
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return cur_buffer_;
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}
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//-----------------------------------------------------------------------
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// Operations independent of {control} or {effect}.
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//-----------------------------------------------------------------------
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Node* Error();
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Node* Start(unsigned params);
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Node* Param(unsigned index);
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Node* Loop(Node* entry);
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Node* Terminate(Node* effect, Node* control);
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Node* Merge(unsigned count, Node** controls);
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Node* Phi(wasm::ValueType type, unsigned count, Node** vals, Node* control);
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Node* CreateOrMergeIntoPhi(MachineRepresentation rep, Node* merge,
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Node* tnode, Node* fnode);
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Node* CreateOrMergeIntoEffectPhi(Node* merge, Node* tnode, Node* fnode);
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Node* EffectPhi(unsigned count, Node** effects, Node* control);
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Node* RefNull();
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Node* Uint32Constant(uint32_t value);
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Node* Int32Constant(int32_t value);
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Node* Int64Constant(int64_t value);
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Node* IntPtrConstant(intptr_t value);
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Node* Float32Constant(float value);
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Node* Float64Constant(double value);
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Node* Binop(wasm::WasmOpcode opcode, Node* left, Node* right,
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wasm::WasmCodePosition position = wasm::kNoCodePosition);
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Node* Unop(wasm::WasmOpcode opcode, Node* input,
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wasm::WasmCodePosition position = wasm::kNoCodePosition);
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Node* GrowMemory(Node* input);
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Node* Throw(uint32_t tag, const wasm::WasmException* exception,
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const Vector<Node*> values);
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Node* Rethrow();
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Node* ConvertExceptionTagToRuntimeId(uint32_t tag);
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Node* GetExceptionRuntimeId();
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Node** GetExceptionValues(const wasm::WasmException* except_decl);
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bool IsPhiWithMerge(Node* phi, Node* merge);
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bool ThrowsException(Node* node, Node** if_success, Node** if_exception);
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void AppendToMerge(Node* merge, Node* from);
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void AppendToPhi(Node* phi, Node* from);
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void StackCheck(wasm::WasmCodePosition position, Node** effect = nullptr,
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Node** control = nullptr);
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void PatchInStackCheckIfNeeded();
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//-----------------------------------------------------------------------
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// Operations that read and/or write {control} and {effect}.
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//-----------------------------------------------------------------------
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Node* BranchNoHint(Node* cond, Node** true_node, Node** false_node);
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Node* BranchExpectTrue(Node* cond, Node** true_node, Node** false_node);
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Node* BranchExpectFalse(Node* cond, Node** true_node, Node** false_node);
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Node* TrapIfTrue(wasm::TrapReason reason, Node* cond,
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wasm::WasmCodePosition position);
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Node* TrapIfFalse(wasm::TrapReason reason, Node* cond,
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wasm::WasmCodePosition position);
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Node* TrapIfEq32(wasm::TrapReason reason, Node* node, int32_t val,
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wasm::WasmCodePosition position);
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Node* ZeroCheck32(wasm::TrapReason reason, Node* node,
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wasm::WasmCodePosition position);
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Node* TrapIfEq64(wasm::TrapReason reason, Node* node, int64_t val,
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wasm::WasmCodePosition position);
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Node* ZeroCheck64(wasm::TrapReason reason, Node* node,
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wasm::WasmCodePosition position);
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Node* Switch(unsigned count, Node* key);
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Node* IfValue(int32_t value, Node* sw);
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Node* IfDefault(Node* sw);
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Node* Return(unsigned count, Node** nodes);
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template <typename... Nodes>
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Node* Return(Node* fst, Nodes*... more) {
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Node* arr[] = {fst, more...};
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return Return(arraysize(arr), arr);
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}
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Node* ReturnVoid();
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Node* Unreachable(wasm::WasmCodePosition position);
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Node* CallDirect(uint32_t index, Node** args, Node*** rets,
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wasm::WasmCodePosition position);
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Node* CallIndirect(uint32_t index, Node** args, Node*** rets,
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wasm::WasmCodePosition position);
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Node* Invert(Node* node);
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//-----------------------------------------------------------------------
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// Operations that concern the linear memory.
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//-----------------------------------------------------------------------
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Node* CurrentMemoryPages();
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Node* GetGlobal(uint32_t index);
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Node* SetGlobal(uint32_t index, Node* val);
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Node* TraceMemoryOperation(bool is_store, MachineRepresentation, Node* index,
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uint32_t offset, wasm::WasmCodePosition);
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Node* LoadMem(wasm::ValueType type, MachineType memtype, Node* index,
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uint32_t offset, uint32_t alignment,
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wasm::WasmCodePosition position);
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Node* StoreMem(MachineRepresentation mem_rep, Node* index, uint32_t offset,
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uint32_t alignment, Node* val, wasm::WasmCodePosition position,
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wasm::ValueType type);
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static void PrintDebugName(Node* node);
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void set_instance_node(Node* instance_node) {
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this->instance_node_ = instance_node;
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}
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Node* Control() {
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DCHECK_NOT_NULL(*control_);
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return *control_;
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}
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Node* Effect() {
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DCHECK_NOT_NULL(*effect_);
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return *effect_;
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}
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Node* SetControl(Node* node) {
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*control_ = node;
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return node;
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}
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Node* SetEffect(Node* node) {
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*effect_ = node;
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return node;
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}
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void set_control_ptr(Node** control) { this->control_ = control; }
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void set_effect_ptr(Node** effect) { this->effect_ = effect; }
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void GetGlobalBaseAndOffset(MachineType mem_type, const wasm::WasmGlobal&,
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Node** base_node, Node** offset_node);
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// Utilities to manipulate sets of instance cache nodes.
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void InitInstanceCache(WasmInstanceCacheNodes* instance_cache);
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void PrepareInstanceCacheForLoop(WasmInstanceCacheNodes* instance_cache,
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Node* control);
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void NewInstanceCacheMerge(WasmInstanceCacheNodes* to,
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WasmInstanceCacheNodes* from, Node* merge);
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void MergeInstanceCacheInto(WasmInstanceCacheNodes* to,
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WasmInstanceCacheNodes* from, Node* merge);
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void set_instance_cache(WasmInstanceCacheNodes* instance_cache) {
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this->instance_cache_ = instance_cache;
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}
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wasm::FunctionSig* GetFunctionSignature() { return sig_; }
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void LowerInt64();
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void SimdScalarLoweringForTesting();
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void SetSourcePosition(Node* node, wasm::WasmCodePosition position);
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Node* S128Zero();
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Node* S1x4Zero();
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Node* S1x8Zero();
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Node* S1x16Zero();
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Node* SimdOp(wasm::WasmOpcode opcode, Node* const* inputs);
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Node* SimdLaneOp(wasm::WasmOpcode opcode, uint8_t lane, Node* const* inputs);
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Node* SimdShiftOp(wasm::WasmOpcode opcode, uint8_t shift,
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Node* const* inputs);
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Node* Simd8x16ShuffleOp(const uint8_t shuffle[16], Node* const* inputs);
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Node* AtomicOp(wasm::WasmOpcode opcode, Node* const* inputs,
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uint32_t alignment, uint32_t offset,
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wasm::WasmCodePosition position);
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bool has_simd() const { return has_simd_; }
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const wasm::WasmModule* module() { return env_ ? env_->module : nullptr; }
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bool use_trap_handler() const { return env_ && env_->use_trap_handler; }
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MachineGraph* mcgraph() { return mcgraph_; }
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Graph* graph();
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void AddBytecodePositionDecorator(NodeOriginTable* node_origins,
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wasm::Decoder* decoder);
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void RemoveBytecodePositionDecorator();
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protected:
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static const int kDefaultBufferSize = 16;
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Zone* const zone_;
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MachineGraph* const mcgraph_;
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wasm::ModuleEnv* const env_;
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Node** control_ = nullptr;
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Node** effect_ = nullptr;
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WasmInstanceCacheNodes* instance_cache_ = nullptr;
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SetOncePointer<Node> instance_node_;
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SetOncePointer<Node> globals_start_;
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SetOncePointer<Node> imported_mutable_globals_;
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SetOncePointer<Node> stack_check_code_node_;
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SetOncePointer<const Operator> stack_check_call_operator_;
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Node** cur_buffer_;
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size_t cur_bufsize_;
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Node* def_buffer_[kDefaultBufferSize];
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bool has_simd_ = false;
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bool needs_stack_check_ = false;
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const bool untrusted_code_mitigations_ = true;
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wasm::FunctionSig* const sig_;
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compiler::WasmDecorator* decorator_ = nullptr;
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compiler::SourcePositionTable* const source_position_table_ = nullptr;
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Node* NoContextConstant();
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Node* MemBuffer(uint32_t offset);
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// BoundsCheckMem receives a uint32 {index} node and returns a ptrsize index.
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Node* BoundsCheckMem(uint8_t access_size, Node* index, uint32_t offset,
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wasm::WasmCodePosition, EnforceBoundsCheck);
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Node* CheckBoundsAndAlignment(uint8_t access_size, Node* index,
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uint32_t offset, wasm::WasmCodePosition);
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Node* Uint32ToUintptr(Node*);
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const Operator* GetSafeLoadOperator(int offset, wasm::ValueType type);
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const Operator* GetSafeStoreOperator(int offset, wasm::ValueType type);
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Node* BuildChangeEndiannessStore(Node* node, MachineRepresentation rep,
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wasm::ValueType wasmtype = wasm::kWasmStmt);
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Node* BuildChangeEndiannessLoad(Node* node, MachineType type,
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wasm::ValueType wasmtype = wasm::kWasmStmt);
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Node* MaskShiftCount32(Node* node);
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Node* MaskShiftCount64(Node* node);
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template <typename... Args>
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Node* BuildCCall(MachineSignature* sig, Node* function, Args... args);
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Node* BuildWasmCall(wasm::FunctionSig* sig, Node** args, Node*** rets,
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wasm::WasmCodePosition position, Node* instance_node,
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UseRetpoline use_retpoline);
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Node* BuildImportWasmCall(wasm::FunctionSig* sig, Node** args, Node*** rets,
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wasm::WasmCodePosition position, int func_index);
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Node* BuildImportWasmCall(wasm::FunctionSig* sig, Node** args, Node*** rets,
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wasm::WasmCodePosition position, Node* func_index);
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Node* BuildF32CopySign(Node* left, Node* right);
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Node* BuildF64CopySign(Node* left, Node* right);
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Node* BuildIntConvertFloat(Node* input, wasm::WasmCodePosition position,
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wasm::WasmOpcode);
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Node* BuildI32Ctz(Node* input);
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Node* BuildI32Popcnt(Node* input);
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Node* BuildI64Ctz(Node* input);
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Node* BuildI64Popcnt(Node* input);
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Node* BuildBitCountingCall(Node* input, ExternalReference ref,
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MachineRepresentation input_type);
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Node* BuildCFuncInstruction(ExternalReference ref, MachineType type,
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Node* input0, Node* input1 = nullptr);
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Node* BuildF32Trunc(Node* input);
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Node* BuildF32Floor(Node* input);
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Node* BuildF32Ceil(Node* input);
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Node* BuildF32NearestInt(Node* input);
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Node* BuildF64Trunc(Node* input);
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Node* BuildF64Floor(Node* input);
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Node* BuildF64Ceil(Node* input);
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Node* BuildF64NearestInt(Node* input);
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Node* BuildI32Rol(Node* left, Node* right);
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Node* BuildI64Rol(Node* left, Node* right);
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Node* BuildF64Acos(Node* input);
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Node* BuildF64Asin(Node* input);
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Node* BuildF64Pow(Node* left, Node* right);
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Node* BuildF64Mod(Node* left, Node* right);
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Node* BuildIntToFloatConversionInstruction(
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Node* input, ExternalReference ref,
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MachineRepresentation parameter_representation,
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const MachineType result_type);
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Node* BuildF32SConvertI64(Node* input);
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Node* BuildF32UConvertI64(Node* input);
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Node* BuildF64SConvertI64(Node* input);
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Node* BuildF64UConvertI64(Node* input);
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Node* BuildCcallConvertFloat(Node* input, wasm::WasmCodePosition position,
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wasm::WasmOpcode opcode);
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Node* BuildI32DivS(Node* left, Node* right, wasm::WasmCodePosition position);
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Node* BuildI32RemS(Node* left, Node* right, wasm::WasmCodePosition position);
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Node* BuildI32DivU(Node* left, Node* right, wasm::WasmCodePosition position);
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Node* BuildI32RemU(Node* left, Node* right, wasm::WasmCodePosition position);
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Node* BuildI64DivS(Node* left, Node* right, wasm::WasmCodePosition position);
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Node* BuildI64RemS(Node* left, Node* right, wasm::WasmCodePosition position);
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Node* BuildI64DivU(Node* left, Node* right, wasm::WasmCodePosition position);
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Node* BuildI64RemU(Node* left, Node* right, wasm::WasmCodePosition position);
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Node* BuildDiv64Call(Node* left, Node* right, ExternalReference ref,
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MachineType result_type, wasm::TrapReason trap_zero,
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wasm::WasmCodePosition position);
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Node* BuildChangeInt32ToIntPtr(Node* value);
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Node* BuildChangeInt32ToSmi(Node* value);
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Node* BuildChangeUint31ToSmi(Node* value);
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Node* BuildSmiShiftBitsConstant();
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Node* BuildChangeSmiToInt32(Node* value);
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Node* BuildLoadInstanceFromExportedFunction(Node* closure);
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// Asm.js specific functionality.
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Node* BuildI32AsmjsSConvertF32(Node* input);
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Node* BuildI32AsmjsSConvertF64(Node* input);
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Node* BuildI32AsmjsUConvertF32(Node* input);
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Node* BuildI32AsmjsUConvertF64(Node* input);
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Node* BuildI32AsmjsDivS(Node* left, Node* right);
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Node* BuildI32AsmjsRemS(Node* left, Node* right);
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Node* BuildI32AsmjsDivU(Node* left, Node* right);
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Node* BuildI32AsmjsRemU(Node* left, Node* right);
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Node* BuildAsmjsLoadMem(MachineType type, Node* index);
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Node* BuildAsmjsStoreMem(MachineType type, Node* index, Node* val);
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uint32_t GetExceptionEncodedSize(const wasm::WasmException* exception) const;
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void BuildEncodeException32BitValue(uint32_t* index, Node* value);
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Node* BuildDecodeException32BitValue(Node* const* values, uint32_t* index);
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Node** Realloc(Node* const* buffer, size_t old_count, size_t new_count) {
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Node** buf = Buffer(new_count);
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if (buf != buffer) memcpy(buf, buffer, old_count * sizeof(Node*));
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return buf;
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}
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void SetNeedsStackCheck() { needs_stack_check_ = true; }
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//-----------------------------------------------------------------------
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// Operations involving the CEntry, a dependency we want to remove
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// to get off the GC heap.
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//-----------------------------------------------------------------------
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Node* BuildCallToRuntime(Runtime::FunctionId f, Node** parameters,
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int parameter_count);
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Node* BuildCallToRuntimeWithContext(Runtime::FunctionId f, Node* js_context,
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Node** parameters, int parameter_count);
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Node* BuildCallToRuntimeWithContextFromJS(Runtime::FunctionId f,
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Node* js_context,
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Node* const* parameters,
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int parameter_count);
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TrapId GetTrapIdForTrap(wasm::TrapReason reason);
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};
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V8_EXPORT_PRIVATE CallDescriptor* GetWasmCallDescriptor(
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Zone* zone, wasm::FunctionSig* signature,
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WasmGraphBuilder::UseRetpoline use_retpoline =
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WasmGraphBuilder::kNoRetpoline);
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V8_EXPORT_PRIVATE CallDescriptor* GetI32WasmCallDescriptor(
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Zone* zone, CallDescriptor* call_descriptor);
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V8_EXPORT_PRIVATE CallDescriptor* GetI32WasmCallDescriptorForSimd(
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Zone* zone, CallDescriptor* call_descriptor);
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AssemblerOptions WasmAssemblerOptions();
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} // namespace compiler
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} // namespace internal
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} // namespace v8
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#endif // V8_COMPILER_WASM_COMPILER_H_
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