// Copyright 2015 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef V8_COMPILER_STATE_VALUES_UTILS_H_
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#define V8_COMPILER_STATE_VALUES_UTILS_H_
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#include <array>
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#include "src/compiler/common-operator.h"
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#include "src/compiler/js-graph.h"
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#include "src/globals.h"
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namespace v8 {
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namespace internal {
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class BitVector;
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namespace compiler {
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class Graph;
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class V8_EXPORT_PRIVATE StateValuesCache {
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public:
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explicit StateValuesCache(JSGraph* js_graph);
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Node* GetNodeForValues(Node** values, size_t count,
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const BitVector* liveness = nullptr,
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int liveness_offset = 0);
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private:
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static const size_t kMaxInputCount = 8;
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typedef std::array<Node*, kMaxInputCount> WorkingBuffer;
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struct NodeKey {
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Node* node;
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explicit NodeKey(Node* node) : node(node) {}
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};
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struct StateValuesKey : public NodeKey {
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// ValueArray - array of nodes ({node} has to be nullptr).
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size_t count;
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SparseInputMask mask;
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Node** values;
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StateValuesKey(size_t count, SparseInputMask mask, Node** values)
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: NodeKey(nullptr), count(count), mask(mask), values(values) {}
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};
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static bool AreKeysEqual(void* key1, void* key2);
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static bool IsKeysEqualToNode(StateValuesKey* key, Node* node);
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static bool AreValueKeysEqual(StateValuesKey* key1, StateValuesKey* key2);
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// Fills {node_buffer}, starting from {node_count}, with {values}, starting
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// at {values_idx}, sparsely encoding according to {liveness}. {node_count} is
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// updated with the new number of inputs in {node_buffer}, and a bitmask of
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// the sparse encoding is returned.
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SparseInputMask::BitMaskType FillBufferWithValues(WorkingBuffer* node_buffer,
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size_t* node_count,
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size_t* values_idx,
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Node** values, size_t count,
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const BitVector* liveness,
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int liveness_offset);
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Node* BuildTree(size_t* values_idx, Node** values, size_t count,
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const BitVector* liveness, int liveness_offset, size_t level);
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WorkingBuffer* GetWorkingSpace(size_t level);
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Node* GetEmptyStateValues();
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Node* GetValuesNodeFromCache(Node** nodes, size_t count,
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SparseInputMask mask);
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Graph* graph() { return js_graph_->graph(); }
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CommonOperatorBuilder* common() { return js_graph_->common(); }
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Zone* zone() { return graph()->zone(); }
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JSGraph* js_graph_;
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CustomMatcherZoneHashMap hash_map_;
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ZoneVector<WorkingBuffer> working_space_; // One working space per level.
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Node* empty_state_values_;
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};
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class V8_EXPORT_PRIVATE StateValuesAccess {
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public:
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struct TypedNode {
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Node* node;
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MachineType type;
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TypedNode(Node* node, MachineType type) : node(node), type(type) {}
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};
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class V8_EXPORT_PRIVATE iterator {
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public:
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// Bare minimum of operators needed for range iteration.
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bool operator!=(iterator& other);
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iterator& operator++();
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TypedNode operator*();
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private:
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friend class StateValuesAccess;
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iterator() : current_depth_(-1) {}
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explicit iterator(Node* node);
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Node* node();
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MachineType type();
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bool done();
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void Advance();
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void EnsureValid();
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SparseInputMask::InputIterator* Top();
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void Push(Node* node);
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void Pop();
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static const int kMaxInlineDepth = 8;
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SparseInputMask::InputIterator stack_[kMaxInlineDepth];
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int current_depth_;
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};
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explicit StateValuesAccess(Node* node) : node_(node) {}
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size_t size();
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iterator begin() { return iterator(node_); }
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iterator end() { return iterator(); }
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private:
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Node* node_;
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};
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} // namespace compiler
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} // namespace internal
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} // namespace v8
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#endif // V8_COMPILER_STATE_VALUES_UTILS_H_
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