// Copyright 2013 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef V8_COMPILER_OPERATOR_H_
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#define V8_COMPILER_OPERATOR_H_
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#include <ostream> // NOLINT(readability/streams)
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#include "src/base/compiler-specific.h"
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#include "src/base/flags.h"
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#include "src/base/functional.h"
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#include "src/globals.h"
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#include "src/handles.h"
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#include "src/zone/zone.h"
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namespace v8 {
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namespace internal {
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namespace compiler {
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// An operator represents description of the "computation" of a node in the
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// compiler IR. A computation takes values (i.e. data) as input and produces
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// zero or more values as output. The side-effects of a computation must be
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// captured by additional control and data dependencies which are part of the
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// IR graph.
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// Operators are immutable and describe the statically-known parts of a
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// computation. Thus they can be safely shared by many different nodes in the
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// IR graph, or even globally between graphs. Operators can have "static
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// parameters" which are compile-time constant parameters to the operator, such
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// as the name for a named field access, the ID of a runtime function, etc.
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// Static parameters are private to the operator and only semantically
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// meaningful to the operator itself.
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class V8_EXPORT_PRIVATE Operator : public NON_EXPORTED_BASE(ZoneObject) {
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public:
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typedef uint16_t Opcode;
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// Properties inform the operator-independent optimizer about legal
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// transformations for nodes that have this operator.
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enum Property {
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kNoProperties = 0,
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kCommutative = 1 << 0, // OP(a, b) == OP(b, a) for all inputs.
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kAssociative = 1 << 1, // OP(a, OP(b,c)) == OP(OP(a,b), c) for all inputs.
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kIdempotent = 1 << 2, // OP(a); OP(a) == OP(a).
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kNoRead = 1 << 3, // Has no scheduling dependency on Effects
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kNoWrite = 1 << 4, // Does not modify any Effects and thereby
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// create new scheduling dependencies.
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kNoThrow = 1 << 5, // Can never generate an exception.
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kNoDeopt = 1 << 6, // Can never generate an eager deoptimization exit.
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kFoldable = kNoRead | kNoWrite,
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kKontrol = kNoDeopt | kFoldable | kNoThrow,
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kEliminatable = kNoDeopt | kNoWrite | kNoThrow,
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kPure = kNoDeopt | kNoRead | kNoWrite | kNoThrow | kIdempotent
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};
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// List of all bits, for the visualizer.
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#define OPERATOR_PROPERTY_LIST(V) \
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V(Commutative) \
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V(Associative) V(Idempotent) V(NoRead) V(NoWrite) V(NoThrow) V(NoDeopt)
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typedef base::Flags<Property, uint8_t> Properties;
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enum class PrintVerbosity { kVerbose, kSilent };
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// Constructor.
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Operator(Opcode opcode, Properties properties, const char* mnemonic,
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size_t value_in, size_t effect_in, size_t control_in,
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size_t value_out, size_t effect_out, size_t control_out);
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virtual ~Operator() {}
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// A small integer unique to all instances of a particular kind of operator,
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// useful for quick matching for specific kinds of operators. For fast access
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// the opcode is stored directly in the operator object.
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Opcode opcode() const { return opcode_; }
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// Returns a constant string representing the mnemonic of the operator,
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// without the static parameters. Useful for debugging.
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const char* mnemonic() const { return mnemonic_; }
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// Check if this operator equals another operator. Equivalent operators can
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// be merged, and nodes with equivalent operators and equivalent inputs
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// can be merged.
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virtual bool Equals(const Operator* that) const {
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return this->opcode() == that->opcode();
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}
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// Compute a hashcode to speed up equivalence-set checking.
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// Equal operators should always have equal hashcodes, and unequal operators
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// should have unequal hashcodes with high probability.
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virtual size_t HashCode() const { return base::hash<Opcode>()(opcode()); }
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// Check whether this operator has the given property.
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bool HasProperty(Property property) const {
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return (properties() & property) == property;
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}
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Properties properties() const { return properties_; }
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// TODO(titzer): convert return values here to size_t.
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int ValueInputCount() const { return value_in_; }
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int EffectInputCount() const { return effect_in_; }
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int ControlInputCount() const { return control_in_; }
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int ValueOutputCount() const { return value_out_; }
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int EffectOutputCount() const { return effect_out_; }
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int ControlOutputCount() const { return control_out_; }
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static size_t ZeroIfEliminatable(Properties properties) {
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return (properties & kEliminatable) == kEliminatable ? 0 : 1;
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}
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static size_t ZeroIfNoThrow(Properties properties) {
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return (properties & kNoThrow) == kNoThrow ? 0 : 2;
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}
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static size_t ZeroIfPure(Properties properties) {
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return (properties & kPure) == kPure ? 0 : 1;
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}
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// TODO(titzer): API for input and output types, for typechecking graph.
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// Print the full operator into the given stream, including any
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// static parameters. Useful for debugging and visualizing the IR.
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void PrintTo(std::ostream& os,
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PrintVerbosity verbose = PrintVerbosity::kVerbose) const {
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// We cannot make PrintTo virtual, because default arguments to virtual
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// methods are banned in the style guide.
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return PrintToImpl(os, verbose);
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}
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void PrintPropsTo(std::ostream& os) const;
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protected:
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virtual void PrintToImpl(std::ostream& os, PrintVerbosity verbose) const;
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private:
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const char* mnemonic_;
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Opcode opcode_;
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Properties properties_;
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uint32_t value_in_;
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uint32_t effect_in_;
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uint32_t control_in_;
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uint32_t value_out_;
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uint8_t effect_out_;
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uint32_t control_out_;
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DISALLOW_COPY_AND_ASSIGN(Operator);
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};
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DEFINE_OPERATORS_FOR_FLAGS(Operator::Properties)
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std::ostream& operator<<(std::ostream& os, const Operator& op);
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// Default equality function for below Operator1<*> class.
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template <typename T>
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struct OpEqualTo : public std::equal_to<T> {};
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// Default hashing function for below Operator1<*> class.
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template <typename T>
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struct OpHash : public base::hash<T> {};
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// A templatized implementation of Operator that has one static parameter of
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// type {T} with the proper default equality and hashing functions.
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template <typename T, typename Pred = OpEqualTo<T>, typename Hash = OpHash<T>>
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class Operator1 : public Operator {
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public:
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Operator1(Opcode opcode, Properties properties, const char* mnemonic,
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size_t value_in, size_t effect_in, size_t control_in,
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size_t value_out, size_t effect_out, size_t control_out,
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T parameter, Pred const& pred = Pred(), Hash const& hash = Hash())
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: Operator(opcode, properties, mnemonic, value_in, effect_in, control_in,
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value_out, effect_out, control_out),
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parameter_(parameter),
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pred_(pred),
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hash_(hash) {}
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T const& parameter() const { return parameter_; }
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bool Equals(const Operator* other) const final {
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if (opcode() != other->opcode()) return false;
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const Operator1<T, Pred, Hash>* that =
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reinterpret_cast<const Operator1<T, Pred, Hash>*>(other);
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return this->pred_(this->parameter(), that->parameter());
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}
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size_t HashCode() const final {
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return base::hash_combine(this->opcode(), this->hash_(this->parameter()));
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}
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// For most parameter types, we have only a verbose way to print them, namely
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// ostream << parameter. But for some types it is particularly useful to have
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// a shorter way to print them for the node labels in Turbolizer. The
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// following method can be overridden to provide a concise and a verbose
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// printing of a parameter.
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virtual void PrintParameter(std::ostream& os, PrintVerbosity verbose) const {
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os << "[" << parameter() << "]";
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}
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virtual void PrintToImpl(std::ostream& os, PrintVerbosity verbose) const {
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os << mnemonic();
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PrintParameter(os, verbose);
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}
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private:
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T const parameter_;
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Pred const pred_;
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Hash const hash_;
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};
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// Helper to extract parameters from Operator1<*> operator.
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template <typename T>
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inline T const& OpParameter(const Operator* op) {
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return reinterpret_cast<const Operator1<T, OpEqualTo<T>, OpHash<T>>*>(op)
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->parameter();
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}
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// NOTE: We have to be careful to use the right equal/hash functions below, for
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// float/double we always use the ones operating on the bit level, for Handle<>
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// we always use the ones operating on the location level.
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template <>
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struct OpEqualTo<float> : public base::bit_equal_to<float> {};
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template <>
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struct OpHash<float> : public base::bit_hash<float> {};
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template <>
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struct OpEqualTo<double> : public base::bit_equal_to<double> {};
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template <>
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struct OpHash<double> : public base::bit_hash<double> {};
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template <>
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struct OpEqualTo<Handle<HeapObject>> : public Handle<HeapObject>::equal_to {};
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template <>
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struct OpHash<Handle<HeapObject>> : public Handle<HeapObject>::hash {};
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template <>
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struct OpEqualTo<Handle<String>> : public Handle<String>::equal_to {};
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template <>
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struct OpHash<Handle<String>> : public Handle<String>::hash {};
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template <>
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struct OpEqualTo<Handle<ScopeInfo>> : public Handle<ScopeInfo>::equal_to {};
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template <>
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struct OpHash<Handle<ScopeInfo>> : public Handle<ScopeInfo>::hash {};
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} // namespace compiler
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} // namespace internal
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} // namespace v8
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#endif // V8_COMPILER_OPERATOR_H_
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