// Copyright 2013 the V8 project authors. All rights reserved.
|
// Use of this source code is governed by a BSD-style license that can be
|
// found in the LICENSE file.
|
|
#ifndef V8_COMPILER_NODE_PROPERTIES_H_
|
#define V8_COMPILER_NODE_PROPERTIES_H_
|
|
#include "src/compiler/node.h"
|
#include "src/compiler/types.h"
|
#include "src/globals.h"
|
#include "src/objects/map.h"
|
#include "src/zone/zone-handle-set.h"
|
|
namespace v8 {
|
namespace internal {
|
namespace compiler {
|
|
class Graph;
|
class Operator;
|
class CommonOperatorBuilder;
|
|
// A facade that simplifies access to the different kinds of inputs to a node.
|
class V8_EXPORT_PRIVATE NodeProperties final {
|
public:
|
// ---------------------------------------------------------------------------
|
// Input layout.
|
// Inputs are always arranged in order as follows:
|
// 0 [ values, context, frame state, effects, control ] node->InputCount()
|
|
static int FirstValueIndex(Node* node) { return 0; }
|
static int FirstContextIndex(Node* node) { return PastValueIndex(node); }
|
static int FirstFrameStateIndex(Node* node) { return PastContextIndex(node); }
|
static int FirstEffectIndex(Node* node) { return PastFrameStateIndex(node); }
|
static int FirstControlIndex(Node* node) { return PastEffectIndex(node); }
|
static int PastValueIndex(Node* node);
|
static int PastContextIndex(Node* node);
|
static int PastFrameStateIndex(Node* node);
|
static int PastEffectIndex(Node* node);
|
static int PastControlIndex(Node* node);
|
|
|
// ---------------------------------------------------------------------------
|
// Input accessors.
|
|
static Node* GetValueInput(Node* node, int index);
|
static Node* GetContextInput(Node* node);
|
static Node* GetFrameStateInput(Node* node);
|
static Node* GetEffectInput(Node* node, int index = 0);
|
static Node* GetControlInput(Node* node, int index = 0);
|
|
|
// ---------------------------------------------------------------------------
|
// Edge kinds.
|
|
static bool IsValueEdge(Edge edge);
|
static bool IsContextEdge(Edge edge);
|
static bool IsFrameStateEdge(Edge edge);
|
static bool IsEffectEdge(Edge edge);
|
static bool IsControlEdge(Edge edge);
|
|
|
// ---------------------------------------------------------------------------
|
// Miscellaneous predicates.
|
|
static bool IsCommon(Node* node) {
|
return IrOpcode::IsCommonOpcode(node->opcode());
|
}
|
static bool IsControl(Node* node) {
|
return IrOpcode::IsControlOpcode(node->opcode());
|
}
|
static bool IsConstant(Node* node) {
|
return IrOpcode::IsConstantOpcode(node->opcode());
|
}
|
static bool IsPhi(Node* node) {
|
return IrOpcode::IsPhiOpcode(node->opcode());
|
}
|
|
// Determines whether exceptions thrown by the given node are handled locally
|
// within the graph (i.e. an IfException projection is present). Optionally
|
// the present IfException projection is returned via {out_exception}.
|
static bool IsExceptionalCall(Node* node, Node** out_exception = nullptr);
|
|
// Returns the node producing the successful control output of {node}. This is
|
// the IfSuccess projection of {node} if present and {node} itself otherwise.
|
static Node* FindSuccessfulControlProjection(Node* node);
|
|
// ---------------------------------------------------------------------------
|
// Miscellaneous mutators.
|
|
static void ReplaceValueInput(Node* node, Node* value, int index);
|
static void ReplaceContextInput(Node* node, Node* context);
|
static void ReplaceControlInput(Node* node, Node* control, int index = 0);
|
static void ReplaceEffectInput(Node* node, Node* effect, int index = 0);
|
static void ReplaceFrameStateInput(Node* node, Node* frame_state);
|
static void RemoveNonValueInputs(Node* node);
|
static void RemoveValueInputs(Node* node);
|
|
// Replaces all value inputs of {node} with the single input {value}.
|
static void ReplaceValueInputs(Node* node, Node* value);
|
|
// Merge the control node {node} into the end of the graph, introducing a
|
// merge node or expanding an existing merge node if necessary.
|
static void MergeControlToEnd(Graph* graph, CommonOperatorBuilder* common,
|
Node* node);
|
|
// Replace all uses of {node} with the given replacement nodes. All occurring
|
// use kinds need to be replaced, {nullptr} is only valid if a use kind is
|
// guaranteed not to exist.
|
static void ReplaceUses(Node* node, Node* value, Node* effect = nullptr,
|
Node* success = nullptr, Node* exception = nullptr);
|
|
// Safe wrapper to mutate the operator of a node. Checks that the node is
|
// currently in a state that satisfies constraints of the new operator.
|
static void ChangeOp(Node* node, const Operator* new_op);
|
|
// ---------------------------------------------------------------------------
|
// Miscellaneous utilities.
|
|
// Find the last frame state that is effect-wise before the given node. This
|
// assumes a linear effect-chain up to a {CheckPoint} node in the graph.
|
static Node* FindFrameStateBefore(Node* node);
|
|
// Collect the output-value projection for the given output index.
|
static Node* FindProjection(Node* node, size_t projection_index);
|
|
// Collect the value projections from a node.
|
static void CollectValueProjections(Node* node, Node** proj, size_t count);
|
|
// Collect the branch-related projections from a node, such as IfTrue,
|
// IfFalse, IfSuccess, IfException, IfValue and IfDefault.
|
// - Branch: [ IfTrue, IfFalse ]
|
// - Call : [ IfSuccess, IfException ]
|
// - Switch: [ IfValue, ..., IfDefault ]
|
static void CollectControlProjections(Node* node, Node** proj, size_t count);
|
|
// Checks if two nodes are the same, looking past {CheckHeapObject}.
|
static bool IsSame(Node* a, Node* b);
|
|
// Check if two nodes have equal operators and reference-equal inputs. Used
|
// for value numbering/hash-consing.
|
static bool Equals(Node* a, Node* b);
|
// A corresponding hash function.
|
static size_t HashCode(Node* node);
|
|
// Walks up the {effect} chain to find a witness that provides map
|
// information about the {receiver}. Can look through potentially
|
// side effecting nodes.
|
enum InferReceiverMapsResult {
|
kNoReceiverMaps, // No receiver maps inferred.
|
kReliableReceiverMaps, // Receiver maps can be trusted.
|
kUnreliableReceiverMaps // Receiver maps might have changed (side-effect),
|
// but instance type is reliable.
|
};
|
static InferReceiverMapsResult InferReceiverMaps(
|
Isolate* isolate, Node* receiver, Node* effect,
|
ZoneHandleSet<Map>* maps_return);
|
|
static MaybeHandle<Map> GetMapWitness(Isolate* isolate, Node* node);
|
static bool HasInstanceTypeWitness(Isolate* isolate, Node* receiver,
|
Node* effect, InstanceType instance_type);
|
|
// Walks up the {effect} chain to check that there's no observable side-effect
|
// between the {effect} and it's {dominator}. Aborts the walk if there's join
|
// in the effect chain.
|
static bool NoObservableSideEffectBetween(Node* effect, Node* dominator);
|
|
// Returns true if the {receiver} can be a primitive value (i.e. is not
|
// definitely a JavaScript object); might walk up the {effect} chain to
|
// find map checks on {receiver}.
|
static bool CanBePrimitive(Isolate* isolate, Node* receiver, Node* effect);
|
|
// Returns true if the {receiver} can be null or undefined. Might walk
|
// up the {effect} chain to find map checks for {receiver}.
|
static bool CanBeNullOrUndefined(Isolate* isolate, Node* receiver,
|
Node* effect);
|
|
// ---------------------------------------------------------------------------
|
// Context.
|
|
// Walk up the context chain from the given {node} until we reduce the {depth}
|
// to 0 or hit a node that does not extend the context chain ({depth} will be
|
// updated accordingly).
|
static Node* GetOuterContext(Node* node, size_t* depth);
|
|
// ---------------------------------------------------------------------------
|
// Type.
|
|
static bool IsTyped(Node* node) { return !node->type().IsInvalid(); }
|
static Type GetType(Node* node) {
|
DCHECK(IsTyped(node));
|
return node->type();
|
}
|
static Type GetTypeOrAny(Node* node);
|
static void SetType(Node* node, Type type) {
|
DCHECK(!type.IsInvalid());
|
node->set_type(type);
|
}
|
static void RemoveType(Node* node) { node->set_type(Type::Invalid()); }
|
static bool AllValueInputsAreTyped(Node* node);
|
|
private:
|
static inline bool IsInputRange(Edge edge, int first, int count);
|
};
|
|
} // namespace compiler
|
} // namespace internal
|
} // namespace v8
|
|
#endif // V8_COMPILER_NODE_PROPERTIES_H_
|