// Copyright 2015 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef V8_COMPILER_JS_INLINING_HEURISTIC_H_
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#define V8_COMPILER_JS_INLINING_HEURISTIC_H_
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#include "src/compiler/js-inlining.h"
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namespace v8 {
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namespace internal {
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namespace compiler {
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class JSInliningHeuristic final : public AdvancedReducer {
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public:
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enum Mode { kGeneralInlining, kRestrictedInlining, kStressInlining };
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JSInliningHeuristic(Editor* editor, Mode mode, Zone* local_zone,
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OptimizedCompilationInfo* info, JSGraph* jsgraph,
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SourcePositionTable* source_positions)
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: AdvancedReducer(editor),
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mode_(mode),
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inliner_(editor, local_zone, info, jsgraph, source_positions),
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candidates_(local_zone),
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seen_(local_zone),
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source_positions_(source_positions),
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jsgraph_(jsgraph) {}
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const char* reducer_name() const override { return "JSInliningHeuristic"; }
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Reduction Reduce(Node* node) final;
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// Processes the list of candidates gathered while the reducer was running,
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// and inlines call sites that the heuristic determines to be important.
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void Finalize() final;
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private:
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// This limit currently matches what the old compiler did. We may want to
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// re-evaluate and come up with a proper limit for TurboFan.
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static const int kMaxCallPolymorphism = 4;
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struct Candidate {
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Handle<JSFunction> functions[kMaxCallPolymorphism];
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// In the case of polymorphic inlining, this tells if each of the
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// functions could be inlined.
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bool can_inline_function[kMaxCallPolymorphism];
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// TODO(2206): For now polymorphic inlining is treated orthogonally to
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// inlining based on SharedFunctionInfo. This should be unified and the
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// above array should be switched to SharedFunctionInfo instead. Currently
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// we use {num_functions == 1 && functions[0].is_null()} as an indicator.
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Handle<SharedFunctionInfo> shared_info;
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int num_functions;
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Node* node = nullptr; // The call site at which to inline.
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CallFrequency frequency; // Relative frequency of this call site.
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int total_size = 0;
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};
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// Comparator for candidates.
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struct CandidateCompare {
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bool operator()(const Candidate& left, const Candidate& right) const;
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};
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// Candidates are kept in a sorted set of unique candidates.
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typedef ZoneSet<Candidate, CandidateCompare> Candidates;
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// Dumps candidates to console.
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void PrintCandidates();
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Reduction InlineCandidate(Candidate const& candidate, bool small_function);
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void CreateOrReuseDispatch(Node* node, Node* callee,
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Candidate const& candidate, Node** if_successes,
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Node** calls, Node** inputs, int input_count);
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bool TryReuseDispatch(Node* node, Node* callee, Candidate const& candidate,
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Node** if_successes, Node** calls, Node** inputs,
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int input_count);
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enum StateCloneMode { kCloneState, kChangeInPlace };
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Node* DuplicateFrameStateAndRename(Node* frame_state, Node* from, Node* to,
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StateCloneMode mode);
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Node* DuplicateStateValuesAndRename(Node* state_values, Node* from, Node* to,
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StateCloneMode mode);
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CommonOperatorBuilder* common() const;
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Graph* graph() const;
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JSGraph* jsgraph() const { return jsgraph_; }
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Isolate* isolate() const { return jsgraph_->isolate(); }
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SimplifiedOperatorBuilder* simplified() const;
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Mode const mode_;
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JSInliner inliner_;
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Candidates candidates_;
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ZoneSet<NodeId> seen_;
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SourcePositionTable* source_positions_;
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JSGraph* const jsgraph_;
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int cumulative_count_ = 0;
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};
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} // namespace compiler
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} // namespace internal
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} // namespace v8
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#endif // V8_COMPILER_JS_INLINING_HEURISTIC_H_
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