// Copyright 2015 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef V8_COMPILER_BYTECODE_GRAPH_BUILDER_H_
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#define V8_COMPILER_BYTECODE_GRAPH_BUILDER_H_
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#include "src/compiler/bytecode-analysis.h"
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#include "src/compiler/js-graph.h"
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#include "src/compiler/js-type-hint-lowering.h"
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#include "src/compiler/state-values-utils.h"
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#include "src/interpreter/bytecode-array-iterator.h"
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#include "src/interpreter/bytecode-flags.h"
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#include "src/interpreter/bytecodes.h"
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#include "src/source-position-table.h"
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namespace v8 {
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namespace internal {
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class VectorSlotPair;
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namespace compiler {
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class Reduction;
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class SourcePositionTable;
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// The BytecodeGraphBuilder produces a high-level IR graph based on
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// interpreter bytecodes.
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class BytecodeGraphBuilder {
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public:
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BytecodeGraphBuilder(
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Zone* local_zone, Handle<SharedFunctionInfo> shared,
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Handle<FeedbackVector> feedback_vector, BailoutId osr_offset,
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JSGraph* jsgraph, CallFrequency& invocation_frequency,
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SourcePositionTable* source_positions, Handle<Context> native_context,
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int inlining_id = SourcePosition::kNotInlined,
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JSTypeHintLowering::Flags flags = JSTypeHintLowering::kNoFlags,
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bool stack_check = true, bool analyze_environment_liveness = true);
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// Creates a graph by visiting bytecodes.
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void CreateGraph();
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private:
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class Environment;
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class OsrIteratorState;
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struct SubEnvironment;
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void RemoveMergeEnvironmentsBeforeOffset(int limit_offset);
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void AdvanceToOsrEntryAndPeelLoops(
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interpreter::BytecodeArrayIterator* iterator,
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SourcePositionTableIterator* source_position_iterator);
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void VisitSingleBytecode(
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SourcePositionTableIterator* source_position_iterator);
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void VisitBytecodes();
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// Get or create the node that represents the outer function closure.
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Node* GetFunctionClosure();
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// Builder for loading the a native context field.
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Node* BuildLoadNativeContextField(int index);
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// Helper function for creating a pair containing type feedback vector and
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// a feedback slot.
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VectorSlotPair CreateVectorSlotPair(int slot_id);
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void set_environment(Environment* env) { environment_ = env; }
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const Environment* environment() const { return environment_; }
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Environment* environment() { return environment_; }
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// Node creation helpers
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Node* NewNode(const Operator* op, bool incomplete = false) {
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return MakeNode(op, 0, static_cast<Node**>(nullptr), incomplete);
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}
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Node* NewNode(const Operator* op, Node* n1) {
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Node* buffer[] = {n1};
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return MakeNode(op, arraysize(buffer), buffer, false);
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}
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Node* NewNode(const Operator* op, Node* n1, Node* n2) {
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Node* buffer[] = {n1, n2};
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return MakeNode(op, arraysize(buffer), buffer, false);
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}
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Node* NewNode(const Operator* op, Node* n1, Node* n2, Node* n3) {
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Node* buffer[] = {n1, n2, n3};
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return MakeNode(op, arraysize(buffer), buffer, false);
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}
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Node* NewNode(const Operator* op, Node* n1, Node* n2, Node* n3, Node* n4) {
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Node* buffer[] = {n1, n2, n3, n4};
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return MakeNode(op, arraysize(buffer), buffer, false);
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}
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Node* NewNode(const Operator* op, Node* n1, Node* n2, Node* n3, Node* n4,
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Node* n5, Node* n6) {
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Node* buffer[] = {n1, n2, n3, n4, n5, n6};
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return MakeNode(op, arraysize(buffer), buffer, false);
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}
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// Helpers to create new control nodes.
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Node* NewIfTrue() { return NewNode(common()->IfTrue()); }
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Node* NewIfFalse() { return NewNode(common()->IfFalse()); }
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Node* NewIfValue(int32_t value) { return NewNode(common()->IfValue(value)); }
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Node* NewIfDefault() { return NewNode(common()->IfDefault()); }
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Node* NewMerge() { return NewNode(common()->Merge(1), true); }
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Node* NewLoop() { return NewNode(common()->Loop(1), true); }
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Node* NewBranch(Node* condition, BranchHint hint = BranchHint::kNone,
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IsSafetyCheck is_safety_check = IsSafetyCheck::kSafetyCheck) {
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return NewNode(common()->Branch(hint, is_safety_check), condition);
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}
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Node* NewSwitch(Node* condition, int control_output_count) {
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return NewNode(common()->Switch(control_output_count), condition);
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}
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// Creates a new Phi node having {count} input values.
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Node* NewPhi(int count, Node* input, Node* control);
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Node* NewEffectPhi(int count, Node* input, Node* control);
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// Helpers for merging control, effect or value dependencies.
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Node* MergeControl(Node* control, Node* other);
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Node* MergeEffect(Node* effect, Node* other_effect, Node* control);
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Node* MergeValue(Node* value, Node* other_value, Node* control);
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// The main node creation chokepoint. Adds context, frame state, effect,
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// and control dependencies depending on the operator.
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Node* MakeNode(const Operator* op, int value_input_count,
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Node* const* value_inputs, bool incomplete);
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Node** EnsureInputBufferSize(int size);
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Node* const* GetCallArgumentsFromRegisters(Node* callee, Node* receiver,
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interpreter::Register first_arg,
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int arg_count);
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Node* const* ProcessCallVarArgs(ConvertReceiverMode receiver_mode,
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Node* callee, interpreter::Register first_reg,
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int arg_count);
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Node* ProcessCallArguments(const Operator* call_op, Node* const* args,
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int arg_count);
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Node* ProcessCallArguments(const Operator* call_op, Node* callee,
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interpreter::Register receiver, size_t reg_count);
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Node* const* GetConstructArgumentsFromRegister(
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Node* target, Node* new_target, interpreter::Register first_arg,
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int arg_count);
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Node* ProcessConstructArguments(const Operator* op, Node* const* args,
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int arg_count);
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Node* ProcessCallRuntimeArguments(const Operator* call_runtime_op,
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interpreter::Register receiver,
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size_t reg_count);
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// Prepare information for eager deoptimization. This information is carried
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// by dedicated {Checkpoint} nodes that are wired into the effect chain.
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// Conceptually this frame state is "before" a given operation.
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void PrepareEagerCheckpoint();
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// Prepare information for lazy deoptimization. This information is attached
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// to the given node and the output value produced by the node is combined.
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// Conceptually this frame state is "after" a given operation.
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void PrepareFrameState(Node* node, OutputFrameStateCombine combine);
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void BuildCreateArguments(CreateArgumentsType type);
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Node* BuildLoadGlobal(Handle<Name> name, uint32_t feedback_slot_index,
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TypeofMode typeof_mode);
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enum class StoreMode {
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// Check the prototype chain before storing.
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kNormal,
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// Store value to the receiver without checking the prototype chain.
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kOwn,
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};
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void BuildNamedStore(StoreMode store_mode);
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void BuildLdaLookupSlot(TypeofMode typeof_mode);
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void BuildLdaLookupContextSlot(TypeofMode typeof_mode);
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void BuildLdaLookupGlobalSlot(TypeofMode typeof_mode);
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void BuildCallVarArgs(ConvertReceiverMode receiver_mode);
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void BuildCall(ConvertReceiverMode receiver_mode, Node* const* args,
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size_t arg_count, int slot_id);
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void BuildCall(ConvertReceiverMode receiver_mode,
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std::initializer_list<Node*> args, int slot_id) {
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BuildCall(receiver_mode, args.begin(), args.size(), slot_id);
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}
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void BuildUnaryOp(const Operator* op);
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void BuildBinaryOp(const Operator* op);
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void BuildBinaryOpWithImmediate(const Operator* op);
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void BuildCompareOp(const Operator* op);
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void BuildDelete(LanguageMode language_mode);
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void BuildCastOperator(const Operator* op);
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void BuildHoleCheckAndThrow(Node* condition, Runtime::FunctionId runtime_id,
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Node* name = nullptr);
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// Optional early lowering to the simplified operator level. Note that
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// the result has already been wired into the environment just like
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// any other invocation of {NewNode} would do.
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JSTypeHintLowering::LoweringResult TryBuildSimplifiedUnaryOp(
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const Operator* op, Node* operand, FeedbackSlot slot);
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JSTypeHintLowering::LoweringResult TryBuildSimplifiedBinaryOp(
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const Operator* op, Node* left, Node* right, FeedbackSlot slot);
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JSTypeHintLowering::LoweringResult TryBuildSimplifiedForInNext(
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Node* receiver, Node* cache_array, Node* cache_type, Node* index,
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FeedbackSlot slot);
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JSTypeHintLowering::LoweringResult TryBuildSimplifiedForInPrepare(
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Node* receiver, FeedbackSlot slot);
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JSTypeHintLowering::LoweringResult TryBuildSimplifiedToNumber(
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Node* input, FeedbackSlot slot);
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JSTypeHintLowering::LoweringResult TryBuildSimplifiedCall(const Operator* op,
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Node* const* args,
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int arg_count,
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FeedbackSlot slot);
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JSTypeHintLowering::LoweringResult TryBuildSimplifiedConstruct(
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const Operator* op, Node* const* args, int arg_count, FeedbackSlot slot);
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JSTypeHintLowering::LoweringResult TryBuildSimplifiedLoadNamed(
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const Operator* op, Node* receiver, FeedbackSlot slot);
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JSTypeHintLowering::LoweringResult TryBuildSimplifiedLoadKeyed(
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const Operator* op, Node* receiver, Node* key, FeedbackSlot slot);
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JSTypeHintLowering::LoweringResult TryBuildSimplifiedStoreNamed(
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const Operator* op, Node* receiver, Node* value, FeedbackSlot slot);
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JSTypeHintLowering::LoweringResult TryBuildSimplifiedStoreKeyed(
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const Operator* op, Node* receiver, Node* key, Node* value,
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FeedbackSlot slot);
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// Applies the given early reduction onto the current environment.
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void ApplyEarlyReduction(JSTypeHintLowering::LoweringResult reduction);
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// Check the context chain for extensions, for lookup fast paths.
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Environment* CheckContextExtensions(uint32_t depth);
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// Helper function to create binary operation hint from the recorded
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// type feedback.
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BinaryOperationHint GetBinaryOperationHint(int operand_index);
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// Helper function to create compare operation hint from the recorded
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// type feedback.
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CompareOperationHint GetCompareOperationHint();
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// Helper function to create for-in mode from the recorded type feedback.
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ForInMode GetForInMode(int operand_index);
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// Helper function to compute call frequency from the recorded type
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// feedback.
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CallFrequency ComputeCallFrequency(int slot_id) const;
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// Helper function to extract the speculation mode from the recorded type
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// feedback.
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SpeculationMode GetSpeculationMode(int slot_id) const;
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// Control flow plumbing.
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void BuildJump();
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void BuildJumpIf(Node* condition);
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void BuildJumpIfNot(Node* condition);
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void BuildJumpIfEqual(Node* comperand);
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void BuildJumpIfNotEqual(Node* comperand);
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void BuildJumpIfTrue();
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void BuildJumpIfFalse();
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void BuildJumpIfToBooleanTrue();
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void BuildJumpIfToBooleanFalse();
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void BuildJumpIfNotHole();
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void BuildJumpIfJSReceiver();
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void BuildSwitchOnSmi(Node* condition);
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void BuildSwitchOnGeneratorState(
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const ZoneVector<ResumeJumpTarget>& resume_jump_targets,
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bool allow_fallthrough_on_executing);
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// Simulates control flow by forward-propagating environments.
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void MergeIntoSuccessorEnvironment(int target_offset);
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void BuildLoopHeaderEnvironment(int current_offset);
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void SwitchToMergeEnvironment(int current_offset);
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// Simulates control flow that exits the function body.
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void MergeControlToLeaveFunction(Node* exit);
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// Builds loop exit nodes for every exited loop between the current bytecode
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// offset and {target_offset}.
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void BuildLoopExitsForBranch(int target_offset);
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void BuildLoopExitsForFunctionExit(const BytecodeLivenessState* liveness);
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void BuildLoopExitsUntilLoop(int loop_offset,
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const BytecodeLivenessState* liveness);
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// Helper for building a return (from an actual return or a suspend).
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void BuildReturn(const BytecodeLivenessState* liveness);
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// Simulates entry and exit of exception handlers.
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void ExitThenEnterExceptionHandlers(int current_offset);
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// Update the current position of the {SourcePositionTable} to that of the
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// bytecode at {offset}, if any.
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void UpdateSourcePosition(SourcePositionTableIterator* it, int offset);
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// Growth increment for the temporary buffer used to construct input lists to
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// new nodes.
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static const int kInputBufferSizeIncrement = 64;
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// An abstract representation for an exception handler that is being
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// entered and exited while the graph builder is iterating over the
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// underlying bytecode. The exception handlers within the bytecode are
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// well scoped, hence will form a stack during iteration.
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struct ExceptionHandler {
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int start_offset_; // Start offset of the handled area in the bytecode.
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int end_offset_; // End offset of the handled area in the bytecode.
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int handler_offset_; // Handler entry offset within the bytecode.
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int context_register_; // Index of register holding handler context.
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};
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// Field accessors
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Graph* graph() const { return jsgraph_->graph(); }
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CommonOperatorBuilder* common() const { return jsgraph_->common(); }
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Zone* graph_zone() const { return graph()->zone(); }
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JSGraph* jsgraph() const { return jsgraph_; }
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Isolate* isolate() const { return jsgraph_->isolate(); }
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JSOperatorBuilder* javascript() const { return jsgraph_->javascript(); }
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SimplifiedOperatorBuilder* simplified() const {
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return jsgraph_->simplified();
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}
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Zone* local_zone() const { return local_zone_; }
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const Handle<BytecodeArray>& bytecode_array() const {
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return bytecode_array_;
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}
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const Handle<FeedbackVector>& feedback_vector() const {
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return feedback_vector_;
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}
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const JSTypeHintLowering& type_hint_lowering() const {
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return type_hint_lowering_;
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}
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const FrameStateFunctionInfo* frame_state_function_info() const {
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return frame_state_function_info_;
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}
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const interpreter::BytecodeArrayIterator& bytecode_iterator() const {
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return *bytecode_iterator_;
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}
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void set_bytecode_iterator(
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interpreter::BytecodeArrayIterator* bytecode_iterator) {
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bytecode_iterator_ = bytecode_iterator;
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}
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const BytecodeAnalysis* bytecode_analysis() const {
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return bytecode_analysis_;
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}
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void set_bytecode_analysis(const BytecodeAnalysis* bytecode_analysis) {
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bytecode_analysis_ = bytecode_analysis;
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}
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int currently_peeled_loop_offset() const {
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return currently_peeled_loop_offset_;
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}
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void set_currently_peeled_loop_offset(int offset) {
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currently_peeled_loop_offset_ = offset;
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}
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bool stack_check() const { return stack_check_; }
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void set_stack_check(bool stack_check) { stack_check_ = stack_check; }
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bool analyze_environment_liveness() const {
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return analyze_environment_liveness_;
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}
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int current_exception_handler() { return current_exception_handler_; }
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void set_current_exception_handler(int index) {
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current_exception_handler_ = index;
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}
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bool needs_eager_checkpoint() const { return needs_eager_checkpoint_; }
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void mark_as_needing_eager_checkpoint(bool value) {
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needs_eager_checkpoint_ = value;
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}
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Handle<Context> native_context() const { return native_context_; }
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#define DECLARE_VISIT_BYTECODE(name, ...) void Visit##name();
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BYTECODE_LIST(DECLARE_VISIT_BYTECODE)
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#undef DECLARE_VISIT_BYTECODE
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Zone* local_zone_;
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JSGraph* jsgraph_;
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CallFrequency const invocation_frequency_;
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Handle<BytecodeArray> bytecode_array_;
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Handle<FeedbackVector> feedback_vector_;
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const JSTypeHintLowering type_hint_lowering_;
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const FrameStateFunctionInfo* frame_state_function_info_;
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const interpreter::BytecodeArrayIterator* bytecode_iterator_;
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const BytecodeAnalysis* bytecode_analysis_;
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Environment* environment_;
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BailoutId osr_offset_;
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int currently_peeled_loop_offset_;
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bool stack_check_;
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bool analyze_environment_liveness_;
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// Merge environments are snapshots of the environment at points where the
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// control flow merges. This models a forward data flow propagation of all
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// values from all predecessors of the merge in question. They are indexed by
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// the bytecode offset
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ZoneMap<int, Environment*> merge_environments_;
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// Generator merge environments are snapshots of the current resume
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// environment, tracing back through loop headers to the resume switch of a
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// generator. They allow us to model a single resume jump as several switch
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// statements across loop headers, keeping those loop headers reducible,
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// without having to merge the "executing" environments of the generator into
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// the "resuming" ones. They are indexed by the suspend id of the resume.
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ZoneMap<int, Environment*> generator_merge_environments_;
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// Exception handlers currently entered by the iteration.
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ZoneStack<ExceptionHandler> exception_handlers_;
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int current_exception_handler_;
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// Temporary storage for building node input lists.
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int input_buffer_size_;
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Node** input_buffer_;
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// Optimization to only create checkpoints when the current position in the
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// control-flow is not effect-dominated by another checkpoint already. All
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// operations that do not have observable side-effects can be re-evaluated.
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bool needs_eager_checkpoint_;
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// Nodes representing values in the activation record.
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SetOncePointer<Node> function_closure_;
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// Control nodes that exit the function body.
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ZoneVector<Node*> exit_controls_;
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StateValuesCache state_values_cache_;
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// The source position table, to be populated.
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SourcePositionTable* source_positions_;
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SourcePosition const start_position_;
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// The native context for which we optimize.
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Handle<Context> const native_context_;
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static int const kBinaryOperationHintIndex = 1;
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static int const kCountOperationHintIndex = 0;
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static int const kBinaryOperationSmiHintIndex = 1;
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static int const kUnaryOperationHintIndex = 0;
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DISALLOW_COPY_AND_ASSIGN(BytecodeGraphBuilder);
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};
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} // namespace compiler
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} // namespace internal
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} // namespace v8
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#endif // V8_COMPILER_BYTECODE_GRAPH_BUILDER_H_
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