/*
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* Copyright 2014 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkPatchUtils.h"
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#include "SkArenaAlloc.h"
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#include "SkColorData.h"
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#include "SkColorSpacePriv.h"
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#include "SkConvertPixels.h"
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#include "SkGeometry.h"
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#include "SkTo.h"
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namespace {
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enum CubicCtrlPts {
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kTopP0_CubicCtrlPts = 0,
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kTopP1_CubicCtrlPts = 1,
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kTopP2_CubicCtrlPts = 2,
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kTopP3_CubicCtrlPts = 3,
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kRightP0_CubicCtrlPts = 3,
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kRightP1_CubicCtrlPts = 4,
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kRightP2_CubicCtrlPts = 5,
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kRightP3_CubicCtrlPts = 6,
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kBottomP0_CubicCtrlPts = 9,
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kBottomP1_CubicCtrlPts = 8,
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kBottomP2_CubicCtrlPts = 7,
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kBottomP3_CubicCtrlPts = 6,
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kLeftP0_CubicCtrlPts = 0,
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kLeftP1_CubicCtrlPts = 11,
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kLeftP2_CubicCtrlPts = 10,
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kLeftP3_CubicCtrlPts = 9,
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};
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// Enum for corner also clockwise.
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enum Corner {
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kTopLeft_Corner = 0,
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kTopRight_Corner,
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kBottomRight_Corner,
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kBottomLeft_Corner
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};
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}
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/**
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* Evaluator to sample the values of a cubic bezier using forward differences.
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* Forward differences is a method for evaluating a nth degree polynomial at a uniform step by only
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* adding precalculated values.
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* For a linear example we have the function f(t) = m*t+b, then the value of that function at t+h
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* would be f(t+h) = m*(t+h)+b. If we want to know the uniform step that we must add to the first
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* evaluation f(t) then we need to substract f(t+h) - f(t) = m*t + m*h + b - m*t + b = mh. After
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* obtaining this value (mh) we could just add this constant step to our first sampled point
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* to compute the next one.
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*
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* For the cubic case the first difference gives as a result a quadratic polynomial to which we can
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* apply again forward differences and get linear function to which we can apply again forward
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* differences to get a constant difference. This is why we keep an array of size 4, the 0th
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* position keeps the sampled value while the next ones keep the quadratic, linear and constant
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* difference values.
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*/
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class FwDCubicEvaluator {
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public:
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/**
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* Receives the 4 control points of the cubic bezier.
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*/
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explicit FwDCubicEvaluator(const SkPoint points[4])
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: fCoefs(points) {
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memcpy(fPoints, points, 4 * sizeof(SkPoint));
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this->restart(1);
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}
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/**
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* Restarts the forward differences evaluator to the first value of t = 0.
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*/
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void restart(int divisions) {
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fDivisions = divisions;
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fCurrent = 0;
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fMax = fDivisions + 1;
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Sk2s h = Sk2s(1.f / fDivisions);
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Sk2s h2 = h * h;
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Sk2s h3 = h2 * h;
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Sk2s fwDiff3 = Sk2s(6) * fCoefs.fA * h3;
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fFwDiff[3] = to_point(fwDiff3);
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fFwDiff[2] = to_point(fwDiff3 + times_2(fCoefs.fB) * h2);
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fFwDiff[1] = to_point(fCoefs.fA * h3 + fCoefs.fB * h2 + fCoefs.fC * h);
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fFwDiff[0] = to_point(fCoefs.fD);
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}
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/**
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* Check if the evaluator is still within the range of 0<=t<=1
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*/
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bool done() const {
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return fCurrent > fMax;
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}
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/**
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* Call next to obtain the SkPoint sampled and move to the next one.
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*/
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SkPoint next() {
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SkPoint point = fFwDiff[0];
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fFwDiff[0] += fFwDiff[1];
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fFwDiff[1] += fFwDiff[2];
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fFwDiff[2] += fFwDiff[3];
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fCurrent++;
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return point;
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}
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const SkPoint* getCtrlPoints() const {
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return fPoints;
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}
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private:
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SkCubicCoeff fCoefs;
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int fMax, fCurrent, fDivisions;
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SkPoint fFwDiff[4], fPoints[4];
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};
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////////////////////////////////////////////////////////////////////////////////
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// size in pixels of each partition per axis, adjust this knob
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static const int kPartitionSize = 10;
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/**
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* Calculate the approximate arc length given a bezier curve's control points.
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* Returns -1 if bad calc (i.e. non-finite)
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*/
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static SkScalar approx_arc_length(const SkPoint points[], int count) {
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if (count < 2) {
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return 0;
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}
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SkScalar arcLength = 0;
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for (int i = 0; i < count - 1; i++) {
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arcLength += SkPoint::Distance(points[i], points[i + 1]);
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}
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return SkScalarIsFinite(arcLength) ? arcLength : -1;
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}
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static SkScalar bilerp(SkScalar tx, SkScalar ty, SkScalar c00, SkScalar c10, SkScalar c01,
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SkScalar c11) {
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SkScalar a = c00 * (1.f - tx) + c10 * tx;
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SkScalar b = c01 * (1.f - tx) + c11 * tx;
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return a * (1.f - ty) + b * ty;
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}
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static Sk4f bilerp(SkScalar tx, SkScalar ty,
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const Sk4f& c00, const Sk4f& c10, const Sk4f& c01, const Sk4f& c11) {
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Sk4f a = c00 * (1.f - tx) + c10 * tx;
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Sk4f b = c01 * (1.f - tx) + c11 * tx;
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return a * (1.f - ty) + b * ty;
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}
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SkISize SkPatchUtils::GetLevelOfDetail(const SkPoint cubics[12], const SkMatrix* matrix) {
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// Approximate length of each cubic.
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SkPoint pts[kNumPtsCubic];
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SkPatchUtils::GetTopCubic(cubics, pts);
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matrix->mapPoints(pts, kNumPtsCubic);
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SkScalar topLength = approx_arc_length(pts, kNumPtsCubic);
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SkPatchUtils::GetBottomCubic(cubics, pts);
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matrix->mapPoints(pts, kNumPtsCubic);
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SkScalar bottomLength = approx_arc_length(pts, kNumPtsCubic);
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SkPatchUtils::GetLeftCubic(cubics, pts);
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matrix->mapPoints(pts, kNumPtsCubic);
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SkScalar leftLength = approx_arc_length(pts, kNumPtsCubic);
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SkPatchUtils::GetRightCubic(cubics, pts);
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matrix->mapPoints(pts, kNumPtsCubic);
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SkScalar rightLength = approx_arc_length(pts, kNumPtsCubic);
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if (topLength < 0 || bottomLength < 0 || leftLength < 0 || rightLength < 0) {
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return {0, 0}; // negative length is a sentinel for bad length (i.e. non-finite)
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}
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// Level of detail per axis, based on the larger side between top and bottom or left and right
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int lodX = static_cast<int>(SkMaxScalar(topLength, bottomLength) / kPartitionSize);
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int lodY = static_cast<int>(SkMaxScalar(leftLength, rightLength) / kPartitionSize);
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return SkISize::Make(SkMax32(8, lodX), SkMax32(8, lodY));
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}
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void SkPatchUtils::GetTopCubic(const SkPoint cubics[12], SkPoint points[4]) {
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points[0] = cubics[kTopP0_CubicCtrlPts];
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points[1] = cubics[kTopP1_CubicCtrlPts];
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points[2] = cubics[kTopP2_CubicCtrlPts];
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points[3] = cubics[kTopP3_CubicCtrlPts];
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}
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void SkPatchUtils::GetBottomCubic(const SkPoint cubics[12], SkPoint points[4]) {
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points[0] = cubics[kBottomP0_CubicCtrlPts];
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points[1] = cubics[kBottomP1_CubicCtrlPts];
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points[2] = cubics[kBottomP2_CubicCtrlPts];
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points[3] = cubics[kBottomP3_CubicCtrlPts];
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}
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void SkPatchUtils::GetLeftCubic(const SkPoint cubics[12], SkPoint points[4]) {
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points[0] = cubics[kLeftP0_CubicCtrlPts];
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points[1] = cubics[kLeftP1_CubicCtrlPts];
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points[2] = cubics[kLeftP2_CubicCtrlPts];
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points[3] = cubics[kLeftP3_CubicCtrlPts];
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}
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void SkPatchUtils::GetRightCubic(const SkPoint cubics[12], SkPoint points[4]) {
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points[0] = cubics[kRightP0_CubicCtrlPts];
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points[1] = cubics[kRightP1_CubicCtrlPts];
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points[2] = cubics[kRightP2_CubicCtrlPts];
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points[3] = cubics[kRightP3_CubicCtrlPts];
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}
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static void skcolor_to_float(SkPMColor4f* dst, const SkColor* src, int count, SkColorSpace* dstCS) {
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SkImageInfo srcInfo = SkImageInfo::Make(count, 1, kBGRA_8888_SkColorType,
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kUnpremul_SkAlphaType, SkColorSpace::MakeSRGB());
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SkImageInfo dstInfo = SkImageInfo::Make(count, 1, kRGBA_F32_SkColorType,
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kPremul_SkAlphaType, sk_ref_sp(dstCS));
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SkConvertPixels(dstInfo, dst, 0, srcInfo, src, 0);
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}
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static void float_to_skcolor(SkColor* dst, const SkPMColor4f* src, int count, SkColorSpace* srcCS) {
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SkImageInfo srcInfo = SkImageInfo::Make(count, 1, kRGBA_F32_SkColorType,
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kPremul_SkAlphaType, sk_ref_sp(srcCS));
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SkImageInfo dstInfo = SkImageInfo::Make(count, 1, kBGRA_8888_SkColorType,
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kUnpremul_SkAlphaType, SkColorSpace::MakeSRGB());
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SkConvertPixels(dstInfo, dst, 0, srcInfo, src, 0);
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}
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sk_sp<SkVertices> SkPatchUtils::MakeVertices(const SkPoint cubics[12], const SkColor srcColors[4],
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const SkPoint srcTexCoords[4], int lodX, int lodY,
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SkColorSpace* colorSpace) {
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if (lodX < 1 || lodY < 1 || nullptr == cubics) {
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return nullptr;
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}
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// check for overflow in multiplication
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const int64_t lodX64 = (lodX + 1),
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lodY64 = (lodY + 1),
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mult64 = lodX64 * lodY64;
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if (mult64 > SK_MaxS32) {
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return nullptr;
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}
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// Treat null interpolation space as sRGB.
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if (!colorSpace) {
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colorSpace = sk_srgb_singleton();
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}
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int vertexCount = SkToS32(mult64);
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// it is recommended to generate draw calls of no more than 65536 indices, so we never generate
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// more than 60000 indices. To accomplish that we resize the LOD and vertex count
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if (vertexCount > 10000 || lodX > 200 || lodY > 200) {
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float weightX = static_cast<float>(lodX) / (lodX + lodY);
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float weightY = static_cast<float>(lodY) / (lodX + lodY);
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// 200 comes from the 100 * 2 which is the max value of vertices because of the limit of
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// 60000 indices ( sqrt(60000 / 6) that comes from data->fIndexCount = lodX * lodY * 6)
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// Need a min of 1 since we later divide by lod
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lodX = std::max(1, sk_float_floor2int_no_saturate(weightX * 200));
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lodY = std::max(1, sk_float_floor2int_no_saturate(weightY * 200));
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vertexCount = (lodX + 1) * (lodY + 1);
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}
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const int indexCount = lodX * lodY * 6;
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uint32_t flags = 0;
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if (srcTexCoords) {
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flags |= SkVertices::kHasTexCoords_BuilderFlag;
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}
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if (srcColors) {
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flags |= SkVertices::kHasColors_BuilderFlag;
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}
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SkSTArenaAlloc<2048> alloc;
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SkPMColor4f* cornerColors = srcColors ? alloc.makeArray<SkPMColor4f>(4) : nullptr;
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SkPMColor4f* tmpColors = srcColors ? alloc.makeArray<SkPMColor4f>(vertexCount) : nullptr;
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SkVertices::Builder builder(SkVertices::kTriangles_VertexMode, vertexCount, indexCount, flags);
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SkPoint* pos = builder.positions();
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SkPoint* texs = builder.texCoords();
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uint16_t* indices = builder.indices();
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if (cornerColors) {
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skcolor_to_float(cornerColors, srcColors, kNumCorners, colorSpace);
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}
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SkPoint pts[kNumPtsCubic];
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SkPatchUtils::GetBottomCubic(cubics, pts);
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FwDCubicEvaluator fBottom(pts);
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SkPatchUtils::GetTopCubic(cubics, pts);
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FwDCubicEvaluator fTop(pts);
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SkPatchUtils::GetLeftCubic(cubics, pts);
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FwDCubicEvaluator fLeft(pts);
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SkPatchUtils::GetRightCubic(cubics, pts);
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FwDCubicEvaluator fRight(pts);
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fBottom.restart(lodX);
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fTop.restart(lodX);
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SkScalar u = 0.0f;
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int stride = lodY + 1;
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for (int x = 0; x <= lodX; x++) {
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SkPoint bottom = fBottom.next(), top = fTop.next();
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fLeft.restart(lodY);
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fRight.restart(lodY);
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SkScalar v = 0.f;
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for (int y = 0; y <= lodY; y++) {
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int dataIndex = x * (lodY + 1) + y;
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SkPoint left = fLeft.next(), right = fRight.next();
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SkPoint s0 = SkPoint::Make((1.0f - v) * top.x() + v * bottom.x(),
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(1.0f - v) * top.y() + v * bottom.y());
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SkPoint s1 = SkPoint::Make((1.0f - u) * left.x() + u * right.x(),
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(1.0f - u) * left.y() + u * right.y());
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SkPoint s2 = SkPoint::Make(
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(1.0f - v) * ((1.0f - u) * fTop.getCtrlPoints()[0].x()
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+ u * fTop.getCtrlPoints()[3].x())
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+ v * ((1.0f - u) * fBottom.getCtrlPoints()[0].x()
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+ u * fBottom.getCtrlPoints()[3].x()),
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(1.0f - v) * ((1.0f - u) * fTop.getCtrlPoints()[0].y()
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+ u * fTop.getCtrlPoints()[3].y())
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+ v * ((1.0f - u) * fBottom.getCtrlPoints()[0].y()
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+ u * fBottom.getCtrlPoints()[3].y()));
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pos[dataIndex] = s0 + s1 - s2;
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if (cornerColors) {
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bilerp(u, v, Sk4f::Load(cornerColors[kTopLeft_Corner].vec()),
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Sk4f::Load(cornerColors[kTopRight_Corner].vec()),
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Sk4f::Load(cornerColors[kBottomLeft_Corner].vec()),
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Sk4f::Load(cornerColors[kBottomRight_Corner].vec()))
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.store(tmpColors[dataIndex].vec());
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}
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if (texs) {
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texs[dataIndex] = SkPoint::Make(bilerp(u, v, srcTexCoords[kTopLeft_Corner].x(),
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srcTexCoords[kTopRight_Corner].x(),
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srcTexCoords[kBottomLeft_Corner].x(),
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srcTexCoords[kBottomRight_Corner].x()),
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bilerp(u, v, srcTexCoords[kTopLeft_Corner].y(),
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srcTexCoords[kTopRight_Corner].y(),
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srcTexCoords[kBottomLeft_Corner].y(),
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srcTexCoords[kBottomRight_Corner].y()));
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}
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if(x < lodX && y < lodY) {
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int i = 6 * (x * lodY + y);
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indices[i] = x * stride + y;
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indices[i + 1] = x * stride + 1 + y;
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indices[i + 2] = (x + 1) * stride + 1 + y;
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indices[i + 3] = indices[i];
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indices[i + 4] = indices[i + 2];
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indices[i + 5] = (x + 1) * stride + y;
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}
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v = SkScalarClampMax(v + 1.f / lodY, 1);
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}
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u = SkScalarClampMax(u + 1.f / lodX, 1);
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}
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if (tmpColors) {
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float_to_skcolor(builder.colors(), tmpColors, vertexCount, colorSpace);
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}
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return builder.detach();
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}
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