/*
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* Copyright 2013 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkLuaCanvas.h"
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#include "SkLua.h"
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#include "SkStringUtils.h"
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#include "SkTo.h"
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extern "C" {
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#include "lua.h"
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#include "lauxlib.h"
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}
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class AutoCallLua : public SkLua {
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public:
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AutoCallLua(lua_State* L, const char func[], const char verb[]) : INHERITED(L) {
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lua_getglobal(L, func);
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if (!lua_isfunction(L, -1)) {
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int t = lua_type(L, -1);
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SkDebugf("--- expected function %d\n", t);
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}
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lua_newtable(L);
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this->pushString(verb, "verb");
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}
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~AutoCallLua() {
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lua_State* L = this->get();
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if (lua_pcall(L, 1, 0, 0) != LUA_OK) {
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SkDebugf("lua err: %s\n", lua_tostring(L, -1));
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}
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lua_settop(L, -1);
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}
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void pushEncodedText(SkTextEncoding, const void*, size_t);
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private:
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typedef SkLua INHERITED;
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};
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#define AUTO_LUA(verb) AutoCallLua lua(fL, fFunc.c_str(), verb)
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///////////////////////////////////////////////////////////////////////////////
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void AutoCallLua::pushEncodedText(SkTextEncoding enc, const void* text, size_t length) {
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switch (enc) {
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case kUTF8_SkTextEncoding:
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this->pushString((const char*)text, length, "text");
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break;
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case kUTF16_SkTextEncoding:
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this->pushString(SkStringFromUTF16((const uint16_t*)text, length), "text");
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break;
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case kGlyphID_SkTextEncoding:
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this->pushArrayU16((const uint16_t*)text, SkToInt(length >> 1),
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"glyphs");
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break;
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case kUTF32_SkTextEncoding:
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break;
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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void SkLuaCanvas::pushThis() {
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SkLua(fL).pushCanvas(this);
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}
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///////////////////////////////////////////////////////////////////////////////
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SkLuaCanvas::SkLuaCanvas(int width, int height, lua_State* L, const char func[])
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: INHERITED(width, height)
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, fL(L)
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, fFunc(func) {
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}
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SkLuaCanvas::~SkLuaCanvas() {}
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void SkLuaCanvas::willSave() {
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AUTO_LUA("save");
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this->INHERITED::willSave();
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}
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SkCanvas::SaveLayerStrategy SkLuaCanvas::getSaveLayerStrategy(const SaveLayerRec& rec) {
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AUTO_LUA("saveLayer");
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if (rec.fBounds) {
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lua.pushRect(*rec.fBounds, "bounds");
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}
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if (rec.fPaint) {
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lua.pushPaint(*rec.fPaint, "paint");
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}
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(void)this->INHERITED::getSaveLayerStrategy(rec);
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// No need for a layer.
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return kNoLayer_SaveLayerStrategy;
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}
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bool SkLuaCanvas::onDoSaveBehind(const SkRect*) {
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// TODO
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return false;
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}
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void SkLuaCanvas::willRestore() {
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AUTO_LUA("restore");
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this->INHERITED::willRestore();
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}
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void SkLuaCanvas::didConcat(const SkMatrix& matrix) {
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switch (matrix.getType()) {
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case SkMatrix::kTranslate_Mask: {
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AUTO_LUA("translate");
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lua.pushScalar(matrix.getTranslateX(), "dx");
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lua.pushScalar(matrix.getTranslateY(), "dy");
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break;
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}
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case SkMatrix::kScale_Mask: {
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AUTO_LUA("scale");
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lua.pushScalar(matrix.getScaleX(), "sx");
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lua.pushScalar(matrix.getScaleY(), "sy");
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break;
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}
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default: {
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AUTO_LUA("concat");
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// pushMatrix added in https://codereview.chromium.org/203203004/
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// Doesn't seem to have ever been working correctly since added
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// lua.pushMatrix(matrix);
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break;
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}
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}
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this->INHERITED::didConcat(matrix);
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}
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void SkLuaCanvas::didSetMatrix(const SkMatrix& matrix) {
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this->INHERITED::didSetMatrix(matrix);
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}
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void SkLuaCanvas::onClipRect(const SkRect& r, SkClipOp op, ClipEdgeStyle edgeStyle) {
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AUTO_LUA("clipRect");
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lua.pushRect(r, "rect");
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lua.pushBool(kSoft_ClipEdgeStyle == edgeStyle, "aa");
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this->INHERITED::onClipRect(r, op, edgeStyle);
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}
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void SkLuaCanvas::onClipRRect(const SkRRect& rrect, SkClipOp op, ClipEdgeStyle edgeStyle) {
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AUTO_LUA("clipRRect");
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lua.pushRRect(rrect, "rrect");
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lua.pushBool(kSoft_ClipEdgeStyle == edgeStyle, "aa");
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this->INHERITED::onClipRRect(rrect, op, edgeStyle);
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}
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void SkLuaCanvas::onClipPath(const SkPath& path, SkClipOp op, ClipEdgeStyle edgeStyle) {
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AUTO_LUA("clipPath");
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lua.pushPath(path, "path");
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lua.pushBool(kSoft_ClipEdgeStyle == edgeStyle, "aa");
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this->INHERITED::onClipPath(path, op, edgeStyle);
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}
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void SkLuaCanvas::onClipRegion(const SkRegion& deviceRgn, SkClipOp op) {
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AUTO_LUA("clipRegion");
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this->INHERITED::onClipRegion(deviceRgn, op);
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}
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void SkLuaCanvas::onDrawPaint(const SkPaint& paint) {
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AUTO_LUA("drawPaint");
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lua.pushPaint(paint, "paint");
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}
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void SkLuaCanvas::onDrawPoints(PointMode mode, size_t count,
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const SkPoint pts[], const SkPaint& paint) {
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AUTO_LUA("drawPoints");
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lua.pushArrayPoint(pts, SkToInt(count), "points");
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lua.pushPaint(paint, "paint");
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}
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void SkLuaCanvas::onDrawOval(const SkRect& rect, const SkPaint& paint) {
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AUTO_LUA("drawOval");
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lua.pushRect(rect, "rect");
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lua.pushPaint(paint, "paint");
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}
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void SkLuaCanvas::onDrawArc(const SkRect& rect, SkScalar startAngle, SkScalar sweepAngle,
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bool useCenter, const SkPaint& paint) {
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AUTO_LUA("drawArc");
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lua.pushRect(rect, "rect");
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lua.pushScalar(startAngle, "startAngle");
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lua.pushScalar(sweepAngle, "sweepAngle");
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lua.pushBool(useCenter, "useCenter");
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lua.pushPaint(paint, "paint");
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}
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void SkLuaCanvas::onDrawRect(const SkRect& rect, const SkPaint& paint) {
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AUTO_LUA("drawRect");
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lua.pushRect(rect, "rect");
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lua.pushPaint(paint, "paint");
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}
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void SkLuaCanvas::onDrawRRect(const SkRRect& rrect, const SkPaint& paint) {
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AUTO_LUA("drawRRect");
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lua.pushRRect(rrect, "rrect");
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lua.pushPaint(paint, "paint");
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}
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void SkLuaCanvas::onDrawDRRect(const SkRRect& outer, const SkRRect& inner,
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const SkPaint& paint) {
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AUTO_LUA("drawDRRect");
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lua.pushRRect(outer, "outer");
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lua.pushRRect(inner, "inner");
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lua.pushPaint(paint, "paint");
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}
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void SkLuaCanvas::onDrawPath(const SkPath& path, const SkPaint& paint) {
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AUTO_LUA("drawPath");
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lua.pushPath(path, "path");
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lua.pushPaint(paint, "paint");
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}
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void SkLuaCanvas::onDrawBitmap(const SkBitmap& bitmap, SkScalar x, SkScalar y,
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const SkPaint* paint) {
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AUTO_LUA("drawBitmap");
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if (paint) {
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lua.pushPaint(*paint, "paint");
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}
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}
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void SkLuaCanvas::onDrawBitmapRect(const SkBitmap& bitmap, const SkRect* src, const SkRect& dst,
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const SkPaint* paint, SrcRectConstraint) {
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AUTO_LUA("drawBitmapRect");
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if (paint) {
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lua.pushPaint(*paint, "paint");
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}
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}
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void SkLuaCanvas::onDrawBitmapNine(const SkBitmap& bitmap, const SkIRect& center, const SkRect& dst,
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const SkPaint* paint) {
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AUTO_LUA("drawBitmapNine");
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if (paint) {
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lua.pushPaint(*paint, "paint");
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}
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}
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void SkLuaCanvas::onDrawImage(const SkImage* image, SkScalar x, SkScalar y, const SkPaint* paint) {
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AUTO_LUA("drawImage");
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if (paint) {
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lua.pushPaint(*paint, "paint");
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}
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}
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void SkLuaCanvas::onDrawImageRect(const SkImage* image, const SkRect* src, const SkRect& dst,
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const SkPaint* paint, SrcRectConstraint) {
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AUTO_LUA("drawImageRect");
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if (paint) {
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lua.pushPaint(*paint, "paint");
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}
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}
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void SkLuaCanvas::onDrawTextBlob(const SkTextBlob *blob, SkScalar x, SkScalar y,
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const SkPaint &paint) {
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AUTO_LUA("drawTextBlob");
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lua.pushTextBlob(blob, "blob");
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lua.pushScalar(x, "x");
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lua.pushScalar(y, "y");
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lua.pushPaint(paint, "paint");
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}
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void SkLuaCanvas::onDrawPicture(const SkPicture* picture, const SkMatrix* matrix,
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const SkPaint* paint) {
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AUTO_LUA("drawPicture");
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// call through so we can see the nested picture ops
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this->INHERITED::onDrawPicture(picture, matrix, paint);
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}
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void SkLuaCanvas::onDrawDrawable(SkDrawable* drawable, const SkMatrix* matrix) {
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AUTO_LUA("drawDrawable");
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// call through so we can see the nested ops
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this->INHERITED::onDrawDrawable(drawable, matrix);
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}
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void SkLuaCanvas::onDrawVerticesObject(const SkVertices*, const SkVertices::Bone[], int,
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SkBlendMode, const SkPaint& paint) {
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AUTO_LUA("drawVertices");
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lua.pushPaint(paint, "paint");
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}
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