/*
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* Copyright 2013 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkCanvasStateUtils.h"
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#include "SkCanvas.h"
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#include "SkCanvasStack.h"
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#include "SkDevice.h"
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#include "SkRasterClip.h"
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#include "SkWriter32.h"
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#include "SkClipOpPriv.h"
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/*
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* WARNING: The structs below are part of a stable ABI and as such we explicitly
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* use unambigious primitives (e.g. int32_t instead of an enum).
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*
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* ANY CHANGES TO THE STRUCTS BELOW THAT IMPACT THE ABI SHOULD RESULT IN A NEW
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* NEW SUBCLASS OF SkCanvasState. SUCH CHANGES SHOULD ONLY BE MADE IF ABSOLUTELY
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* NECESSARY!
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*
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* In order to test changes, run the CanvasState tests. gyp/canvas_state_lib.gyp
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* describes how to create a library to pass to the CanvasState tests. The tests
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* should succeed when building the library with your changes and passing that to
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* the tests running in the unchanged Skia.
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*/
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enum RasterConfigs {
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kUnknown_RasterConfig = 0,
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kRGB_565_RasterConfig = 1,
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kARGB_8888_RasterConfig = 2
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};
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typedef int32_t RasterConfig;
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enum CanvasBackends {
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kUnknown_CanvasBackend = 0,
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kRaster_CanvasBackend = 1,
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kGPU_CanvasBackend = 2,
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kPDF_CanvasBackend = 3
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};
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typedef int32_t CanvasBackend;
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struct ClipRect {
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int32_t left, top, right, bottom;
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};
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struct SkMCState {
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float matrix[9];
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// NOTE: this only works for non-antialiased clips
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int32_t clipRectCount;
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ClipRect* clipRects;
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};
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// NOTE: If you add more members, create a new subclass of SkCanvasState with a
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// new CanvasState::version.
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struct SkCanvasLayerState {
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CanvasBackend type;
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int32_t x, y;
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int32_t width;
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int32_t height;
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SkMCState mcState;
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union {
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struct {
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RasterConfig config; // pixel format: a value from RasterConfigs.
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uint64_t rowBytes; // Number of bytes from start of one line to next.
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void* pixels; // The pixels, all (height * rowBytes) of them.
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} raster;
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struct {
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int32_t textureID;
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} gpu;
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};
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};
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class SkCanvasState {
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public:
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SkCanvasState(int32_t version, SkCanvas* canvas) {
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SkASSERT(canvas);
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this->version = version;
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width = canvas->getBaseLayerSize().width();
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height = canvas->getBaseLayerSize().height();
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}
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/**
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* The version this struct was built with. This field must always appear
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* first in the struct so that when the versions don't match (and the
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* remaining contents and size are potentially different) we can still
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* compare the version numbers.
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*/
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int32_t version;
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int32_t width;
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int32_t height;
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int32_t alignmentPadding;
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};
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class SkCanvasState_v1 : public SkCanvasState {
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public:
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static const int32_t kVersion = 1;
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SkCanvasState_v1(SkCanvas* canvas) : INHERITED(kVersion, canvas) {
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layerCount = 0;
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layers = nullptr;
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mcState.clipRectCount = 0;
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mcState.clipRects = nullptr;
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originalCanvas = canvas;
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}
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~SkCanvasState_v1() {
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// loop through the layers and free the data allocated to the clipRects
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for (int i = 0; i < layerCount; ++i) {
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sk_free(layers[i].mcState.clipRects);
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}
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sk_free(mcState.clipRects);
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sk_free(layers);
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}
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SkMCState mcState;
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int32_t layerCount;
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SkCanvasLayerState* layers;
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private:
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SkCanvas* originalCanvas;
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typedef SkCanvasState INHERITED;
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};
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////////////////////////////////////////////////////////////////////////////////
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static void setup_MC_state(SkMCState* state, const SkMatrix& matrix, const SkIRect& clip) {
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// initialize the struct
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state->clipRectCount = 0;
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// capture the matrix
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for (int i = 0; i < 9; i++) {
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state->matrix[i] = matrix.get(i);
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}
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/*
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* We only support a single clipRect, so we take the clip's bounds. Clients have long made
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* this assumption anyway, so this restriction is fine.
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*/
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SkSWriter32<sizeof(ClipRect)> clipWriter;
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if (!clip.isEmpty()) {
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state->clipRectCount = 1;
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state->clipRects = (ClipRect*)sk_malloc_throw(sizeof(ClipRect));
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state->clipRects->left = clip.fLeft;
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state->clipRects->top = clip.fTop;
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state->clipRects->right = clip.fRight;
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state->clipRects->bottom = clip.fBottom;
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}
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}
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SkCanvasState* SkCanvasStateUtils::CaptureCanvasState(SkCanvas* canvas) {
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SkASSERT(canvas);
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// Check the clip can be decomposed into rectangles (i.e. no soft clips).
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if (canvas->androidFramework_isClipAA()) {
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return nullptr;
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}
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std::unique_ptr<SkCanvasState_v1> canvasState(new SkCanvasState_v1(canvas));
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setup_MC_state(&canvasState->mcState, canvas->getTotalMatrix(), canvas->getDeviceClipBounds());
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/*
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* decompose the layers
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*
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* storage is allocated on the stack for the first 3 layers. It is common in
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* some view systems (e.g. Android) that a few non-clipped layers are present
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* and we will not need to malloc any additional memory in those cases.
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*/
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SkSWriter32<3*sizeof(SkCanvasLayerState)> layerWriter;
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int layerCount = 0;
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for (SkCanvas::LayerIter layer(canvas); !layer.done(); layer.next()) {
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// we currently only work for bitmap backed devices
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SkPixmap pmap;
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if (!layer.device()->accessPixels(&pmap) || 0 == pmap.width() || 0 == pmap.height()) {
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return nullptr;
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}
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SkCanvasLayerState* layerState =
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(SkCanvasLayerState*) layerWriter.reserve(sizeof(SkCanvasLayerState));
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layerState->type = kRaster_CanvasBackend;
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layerState->x = layer.x();
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layerState->y = layer.y();
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layerState->width = pmap.width();
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layerState->height = pmap.height();
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switch (pmap.colorType()) {
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case kN32_SkColorType:
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layerState->raster.config = kARGB_8888_RasterConfig;
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break;
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case kRGB_565_SkColorType:
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layerState->raster.config = kRGB_565_RasterConfig;
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break;
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default:
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return nullptr;
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}
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layerState->raster.rowBytes = pmap.rowBytes();
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layerState->raster.pixels = pmap.writable_addr();
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setup_MC_state(&layerState->mcState, layer.matrix(), layer.clipBounds());
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layerCount++;
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}
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// allocate memory for the layers and then and copy them to the struct
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SkASSERT(layerWriter.bytesWritten() == layerCount * sizeof(SkCanvasLayerState));
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canvasState->layerCount = layerCount;
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canvasState->layers = (SkCanvasLayerState*) sk_malloc_throw(layerWriter.bytesWritten());
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layerWriter.flatten(canvasState->layers);
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return canvasState.release();
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}
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////////////////////////////////////////////////////////////////////////////////
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static void setup_canvas_from_MC_state(const SkMCState& state, SkCanvas* canvas) {
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// reconstruct the matrix
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SkMatrix matrix;
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for (int i = 0; i < 9; i++) {
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matrix.set(i, state.matrix[i]);
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}
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// only realy support 1 rect, so if the caller (legacy?) sent us more, we just take the bounds
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// of what they sent.
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SkIRect bounds = SkIRect::MakeEmpty();
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if (state.clipRectCount > 0) {
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bounds.set(state.clipRects[0].left,
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state.clipRects[0].top,
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state.clipRects[0].right,
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state.clipRects[0].bottom);
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for (int i = 1; i < state.clipRectCount; ++i) {
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bounds.join(state.clipRects[i].left,
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state.clipRects[i].top,
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state.clipRects[i].right,
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state.clipRects[i].bottom);
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}
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}
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canvas->clipRect(SkRect::Make(bounds));
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canvas->concat(matrix);
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}
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static std::unique_ptr<SkCanvas>
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make_canvas_from_canvas_layer(const SkCanvasLayerState& layerState) {
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SkASSERT(kRaster_CanvasBackend == layerState.type);
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SkBitmap bitmap;
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SkColorType colorType =
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layerState.raster.config == kARGB_8888_RasterConfig ? kN32_SkColorType :
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layerState.raster.config == kRGB_565_RasterConfig ? kRGB_565_SkColorType :
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kUnknown_SkColorType;
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if (colorType == kUnknown_SkColorType) {
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return nullptr;
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}
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bitmap.installPixels(SkImageInfo::Make(layerState.width, layerState.height,
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colorType, kPremul_SkAlphaType),
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layerState.raster.pixels, (size_t) layerState.raster.rowBytes);
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SkASSERT(!bitmap.empty());
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SkASSERT(!bitmap.isNull());
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std::unique_ptr<SkCanvas> canvas(new SkCanvas(bitmap));
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// setup the matrix and clip
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setup_canvas_from_MC_state(layerState.mcState, canvas.get());
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return canvas;
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}
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std::unique_ptr<SkCanvas> SkCanvasStateUtils::MakeFromCanvasState(const SkCanvasState* state) {
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SkASSERT(state);
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// Currently there is only one possible version.
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SkASSERT(SkCanvasState_v1::kVersion == state->version);
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const SkCanvasState_v1* state_v1 = static_cast<const SkCanvasState_v1*>(state);
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if (state_v1->layerCount < 1) {
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return nullptr;
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}
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std::unique_ptr<SkCanvasStack> canvas(new SkCanvasStack(state->width, state->height));
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// setup the matrix and clip on the n-way canvas
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setup_canvas_from_MC_state(state_v1->mcState, canvas.get());
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// Iterate over the layers and add them to the n-way canvas
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for (int i = state_v1->layerCount - 1; i >= 0; --i) {
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std::unique_ptr<SkCanvas> canvasLayer = make_canvas_from_canvas_layer(state_v1->layers[i]);
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if (!canvasLayer.get()) {
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return nullptr;
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}
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canvas->pushCanvas(std::move(canvasLayer), SkIPoint::Make(state_v1->layers[i].x,
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state_v1->layers[i].y));
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}
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return std::move(canvas);
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}
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////////////////////////////////////////////////////////////////////////////////
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void SkCanvasStateUtils::ReleaseCanvasState(SkCanvasState* state) {
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SkASSERT(!state || SkCanvasState_v1::kVersion == state->version);
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// Upcast to the correct version of SkCanvasState. This avoids having a virtual destructor on
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// SkCanvasState. That would be strange since SkCanvasState has no other virtual functions, and
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// instead uses the field "version" to determine how to behave.
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delete static_cast<SkCanvasState_v1*>(state);
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}
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