/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkBitmapProcShader.h"
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#include "SkArenaAlloc.h"
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#include "SkBitmapProcState.h"
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#include "SkBitmapProvider.h"
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#include "SkXfermodePriv.h"
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static bool only_scale_and_translate(const SkMatrix& matrix) {
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unsigned mask = SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask;
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return (matrix.getType() & ~mask) == 0;
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}
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class BitmapProcInfoContext : public SkShaderBase::Context {
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public:
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// The info has been allocated elsewhere, but we are responsible for calling its destructor.
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BitmapProcInfoContext(const SkShaderBase& shader, const SkShaderBase::ContextRec& rec,
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SkBitmapProcInfo* info)
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: INHERITED(shader, rec)
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, fInfo(info)
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{
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fFlags = 0;
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if (fInfo->fPixmap.isOpaque() && (255 == this->getPaintAlpha())) {
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fFlags |= SkShaderBase::kOpaqueAlpha_Flag;
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}
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if (1 == fInfo->fPixmap.height() && only_scale_and_translate(this->getTotalInverse())) {
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fFlags |= SkShaderBase::kConstInY32_Flag;
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}
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}
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uint32_t getFlags() const override { return fFlags; }
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private:
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SkBitmapProcInfo* fInfo;
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uint32_t fFlags;
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typedef SkShaderBase::Context INHERITED;
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};
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class BitmapProcShaderContext : public BitmapProcInfoContext {
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public:
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BitmapProcShaderContext(const SkShaderBase& shader, const SkShaderBase::ContextRec& rec,
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SkBitmapProcState* state)
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: INHERITED(shader, rec, state)
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, fState(state)
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{}
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void shadeSpan(int x, int y, SkPMColor dstC[], int count) override {
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const SkBitmapProcState& state = *fState;
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if (state.getShaderProc32()) {
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state.getShaderProc32()(&state, x, y, dstC, count);
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return;
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}
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const int BUF_MAX = 128;
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uint32_t buffer[BUF_MAX];
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SkBitmapProcState::MatrixProc mproc = state.getMatrixProc();
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SkBitmapProcState::SampleProc32 sproc = state.getSampleProc32();
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const int max = state.maxCountForBufferSize(sizeof(buffer[0]) * BUF_MAX);
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SkASSERT(state.fPixmap.addr());
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for (;;) {
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int n = SkTMin(count, max);
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SkASSERT(n > 0 && n < BUF_MAX*2);
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mproc(state, buffer, n, x, y);
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sproc(state, buffer, n, dstC);
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if ((count -= n) == 0) {
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break;
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}
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SkASSERT(count > 0);
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x += n;
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dstC += n;
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}
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}
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private:
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SkBitmapProcState* fState;
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typedef BitmapProcInfoContext INHERITED;
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};
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///////////////////////////////////////////////////////////////////////////////////////////////////
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SkShaderBase::Context* SkBitmapProcLegacyShader::MakeContext(
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const SkShaderBase& shader, TileMode tmx, TileMode tmy,
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const SkBitmapProvider& provider, const ContextRec& rec, SkArenaAlloc* alloc)
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{
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SkMatrix totalInverse;
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// Do this first, so we know the matrix can be inverted.
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if (!shader.computeTotalInverse(*rec.fMatrix, rec.fLocalMatrix, &totalInverse)) {
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return nullptr;
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}
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SkBitmapProcState* state = alloc->make<SkBitmapProcState>(provider, tmx, tmy);
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if (!state->setup(totalInverse, *rec.fPaint)) {
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return nullptr;
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}
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return alloc->make<BitmapProcShaderContext>(shader, rec, state);
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}
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