/*
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* Copyright (C) 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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// Provides the implementation of the GraphicBuffer interface in
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// renderer compostior
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#ifndef ANDROID_GRAPHIC_BUFFER_IMPL_H
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#define ANDROID_GRAPHIC_BUFFER_IMPL_H
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#include <ui/GraphicBuffer.h>
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#include "draw_gl.h"
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namespace android {
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class GraphicBufferImpl {
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public:
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~GraphicBufferImpl();
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static long Create(int w, int h);
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static void Release(long buffer_id);
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static int MapStatic(long buffer_id, AwMapMode mode, void** vaddr);
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static int UnmapStatic(long buffer_id);
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static void* GetNativeBufferStatic(long buffer_id);
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static uint32_t GetStrideStatic(long buffer_id);
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private:
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status_t Map(AwMapMode mode, void** vaddr);
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status_t Unmap();
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status_t InitCheck() const;
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void* GetNativeBuffer() const;
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uint32_t GetStride() const;
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GraphicBufferImpl(uint32_t w, uint32_t h);
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sp<android::GraphicBuffer> mBuffer;
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};
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} // namespace android
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#endif // ANDROID_GRAPHIC_BUFFER_IMPL_H
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