/*
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* Copyright 2014 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkOpEdgeBuilder.h"
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#include "SkPathOpsCommon.h"
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bool TightBounds(const SkPath& path, SkRect* result) {
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SkPath::RawIter iter(path);
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SkRect moveBounds = { SK_ScalarMax, SK_ScalarMax, SK_ScalarMin, SK_ScalarMin };
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bool wellBehaved = true;
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SkPath::Verb verb;
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do {
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SkPoint pts[4];
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verb = iter.next(pts);
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switch (verb) {
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case SkPath::kMove_Verb:
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moveBounds.fLeft = SkTMin(moveBounds.fLeft, pts[0].fX);
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moveBounds.fTop = SkTMin(moveBounds.fTop, pts[0].fY);
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moveBounds.fRight = SkTMax(moveBounds.fRight, pts[0].fX);
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moveBounds.fBottom = SkTMax(moveBounds.fBottom, pts[0].fY);
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break;
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case SkPath::kQuad_Verb:
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case SkPath::kConic_Verb:
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if (!wellBehaved) {
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break;
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}
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wellBehaved &= between(pts[0].fX, pts[1].fX, pts[2].fX);
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wellBehaved &= between(pts[0].fY, pts[1].fY, pts[2].fY);
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break;
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case SkPath::kCubic_Verb:
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if (!wellBehaved) {
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break;
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}
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wellBehaved &= between(pts[0].fX, pts[1].fX, pts[3].fX);
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wellBehaved &= between(pts[0].fY, pts[1].fY, pts[3].fY);
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wellBehaved &= between(pts[0].fX, pts[2].fX, pts[3].fX);
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wellBehaved &= between(pts[0].fY, pts[2].fY, pts[3].fY);
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break;
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default:
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break;
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}
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} while (verb != SkPath::kDone_Verb);
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if (wellBehaved) {
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*result = path.getBounds();
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return true;
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}
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SkSTArenaAlloc<4096> allocator; // FIXME: constant-ize, tune
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SkOpContour contour;
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SkOpContourHead* contourList = static_cast<SkOpContourHead*>(&contour);
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SkOpGlobalState globalState(contourList, &allocator SkDEBUGPARAMS(false)
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SkDEBUGPARAMS(nullptr));
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// turn path into list of segments
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SkOpEdgeBuilder builder(path, contourList, &globalState);
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if (!builder.finish()) {
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return false;
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}
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if (!SortContourList(&contourList, false, false)) {
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*result = moveBounds;
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return true;
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}
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SkOpContour* current = contourList;
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SkPathOpsBounds bounds = current->bounds();
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while ((current = current->next())) {
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bounds.add(current->bounds());
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}
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*result = bounds;
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if (!moveBounds.isEmpty()) {
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result->join(moveBounds);
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}
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return true;
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}
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