/*
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* Copyright 2010 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkStrikeCache_DEFINED
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#define SkStrikeCache_DEFINED
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#include <unordered_map>
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#include <unordered_set>
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#include "SkDescriptor.h"
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#include "SkStrike.h"
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#include "SkSpinlock.h"
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#include "SkTemplates.h"
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class SkStrike;
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class SkTraceMemoryDump;
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#ifndef SK_DEFAULT_FONT_CACHE_COUNT_LIMIT
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#define SK_DEFAULT_FONT_CACHE_COUNT_LIMIT 2048
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#endif
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#ifndef SK_DEFAULT_FONT_CACHE_LIMIT
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#define SK_DEFAULT_FONT_CACHE_LIMIT (2 * 1024 * 1024)
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#endif
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#ifndef SK_DEFAULT_FONT_CACHE_POINT_SIZE_LIMIT
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#define SK_DEFAULT_FONT_CACHE_POINT_SIZE_LIMIT 256
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#endif
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///////////////////////////////////////////////////////////////////////////////
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class SkStrikePinner {
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public:
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virtual ~SkStrikePinner() = default;
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virtual bool canDelete() = 0;
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};
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class SkStrikeCache final : public SkStrikeCacheInterface {
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class Node;
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public:
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SkStrikeCache() = default;
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~SkStrikeCache() override;
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class ExclusiveStrikePtr {
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public:
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explicit ExclusiveStrikePtr(Node*);
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ExclusiveStrikePtr();
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ExclusiveStrikePtr(const ExclusiveStrikePtr&) = delete;
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ExclusiveStrikePtr& operator = (const ExclusiveStrikePtr&) = delete;
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ExclusiveStrikePtr(ExclusiveStrikePtr&&);
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ExclusiveStrikePtr& operator = (ExclusiveStrikePtr&&);
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~ExclusiveStrikePtr();
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SkStrike* get() const;
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SkStrike* operator -> () const;
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SkStrike& operator * () const;
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explicit operator bool () const;
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friend bool operator == (const ExclusiveStrikePtr&, const ExclusiveStrikePtr&);
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friend bool operator == (const ExclusiveStrikePtr&, decltype(nullptr));
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friend bool operator == (decltype(nullptr), const ExclusiveStrikePtr&);
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private:
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Node* fNode;
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};
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static SkStrikeCache* GlobalStrikeCache();
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static ExclusiveStrikePtr FindStrikeExclusive(const SkDescriptor&);
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ExclusiveStrikePtr findStrikeExclusive(const SkDescriptor&);
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Node* findAndDetachStrike(const SkDescriptor&);
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static ExclusiveStrikePtr CreateStrikeExclusive(
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const SkDescriptor& desc,
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std::unique_ptr<SkScalerContext> scaler,
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SkFontMetrics* maybeMetrics = nullptr,
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std::unique_ptr<SkStrikePinner> = nullptr);
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ExclusiveStrikePtr createStrikeExclusive(
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const SkDescriptor& desc,
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std::unique_ptr<SkScalerContext> scaler,
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SkFontMetrics* maybeMetrics = nullptr,
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std::unique_ptr<SkStrikePinner> = nullptr);
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Node* createStrike(
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const SkDescriptor& desc,
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std::unique_ptr<SkScalerContext> scaler,
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SkFontMetrics* maybeMetrics = nullptr,
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std::unique_ptr<SkStrikePinner> = nullptr);
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static ExclusiveStrikePtr FindOrCreateStrikeExclusive(
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const SkDescriptor& desc,
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const SkScalerContextEffects& effects,
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const SkTypeface& typeface);
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ExclusiveStrikePtr findOrCreateStrikeExclusive(
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const SkDescriptor& desc,
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const SkScalerContextEffects& effects,
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const SkTypeface& typeface);
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Node* findOrCreateStrike(
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const SkDescriptor& desc,
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const SkScalerContextEffects& effects,
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const SkTypeface& typeface);
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// Routines to find suitable data when working in a remote cache situation. These are
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// suitable as substitutes for similar calls in SkScalerContext.
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bool desperationSearchForImage(const SkDescriptor& desc,
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SkGlyph* glyph,
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SkStrike* targetCache);
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bool desperationSearchForPath(const SkDescriptor& desc, SkGlyphID glyphID, SkPath* path);
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SkScopedStrike findOrCreateScopedStrike(const SkDescriptor& desc,
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const SkScalerContextEffects& effects,
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const SkTypeface& typeface) override;
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static ExclusiveStrikePtr FindOrCreateStrikeExclusive(
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const SkFont& font,
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const SkPaint& paint,
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const SkSurfaceProps& surfaceProps,
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SkScalerContextFlags scalerContextFlags,
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const SkMatrix& deviceMatrix);
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Node* findOrCreateStrike(
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const SkFont& font,
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const SkPaint& paint,
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const SkSurfaceProps& surfaceProps,
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SkScalerContextFlags scalerContextFlags,
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const SkMatrix& deviceMatrix);
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// cons up a default paint, which is only needed for patheffects/maskfilter
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static ExclusiveStrikePtr FindOrCreateStrikeWithNoDeviceExclusive(const SkFont&);
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static ExclusiveStrikePtr FindOrCreateStrikeWithNoDeviceExclusive(const SkFont& font,
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const SkPaint& paint);
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static std::unique_ptr<SkScalerContext> CreateScalerContext(
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const SkDescriptor&, const SkScalerContextEffects&, const SkTypeface&);
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static void PurgeAll();
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static void ValidateGlyphCacheDataSize();
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static void Dump();
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// Dump memory usage statistics of all the attaches caches in the process using the
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// SkTraceMemoryDump interface.
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static void DumpMemoryStatistics(SkTraceMemoryDump* dump);
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// call when a glyphcache is available for caching (i.e. not in use)
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void attachNode(Node* node);
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void purgeAll(); // does not change budget
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int getCacheCountLimit() const;
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int setCacheCountLimit(int limit);
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int getCacheCountUsed() const;
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size_t getCacheSizeLimit() const;
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size_t setCacheSizeLimit(size_t limit);
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size_t getTotalMemoryUsed() const;
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int getCachePointSizeLimit() const;
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int setCachePointSizeLimit(int limit);
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#ifdef SK_DEBUG
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// A simple accounting of what each glyph cache reports and the strike cache total.
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void validate() const;
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// Make sure that each glyph cache's memory tracking and actual memory used are in sync.
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void validateGlyphCacheDataSize() const;
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#else
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void validate() const {}
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void validateGlyphCacheDataSize() const {}
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#endif
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private:
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// The following methods can only be called when mutex is already held.
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Node* internalGetHead() const { return fHead; }
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Node* internalGetTail() const { return fTail; }
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void internalDetachCache(Node*);
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void internalAttachToHead(Node*);
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// Checkout budgets, modulated by the specified min-bytes-needed-to-purge,
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// and attempt to purge caches to match.
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// Returns number of bytes freed.
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size_t internalPurge(size_t minBytesNeeded = 0);
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void forEachStrike(std::function<void(const SkStrike&)> visitor) const;
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mutable SkSpinlock fLock;
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Node* fHead{nullptr};
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Node* fTail{nullptr};
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size_t fTotalMemoryUsed{0};
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size_t fCacheSizeLimit{SK_DEFAULT_FONT_CACHE_LIMIT};
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int32_t fCacheCountLimit{SK_DEFAULT_FONT_CACHE_COUNT_LIMIT};
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int32_t fCacheCount{0};
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int32_t fPointSizeLimit{SK_DEFAULT_FONT_CACHE_POINT_SIZE_LIMIT};
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};
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using SkExclusiveStrikePtr = SkStrikeCache::ExclusiveStrikePtr;
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#endif // SkStrikeCache_DEFINED
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