/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkImagePriv_DEFINED
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#define SkImagePriv_DEFINED
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#include "SkImage.h"
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#include "SkSurface.h"
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enum SkCopyPixelsMode {
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kIfMutable_SkCopyPixelsMode, //!< only copy src pixels if they are marked mutable
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kAlways_SkCopyPixelsMode, //!< always copy src pixels (even if they are marked immutable)
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kNever_SkCopyPixelsMode, //!< never copy src pixels (even if they are marked mutable)
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};
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// A good size for creating shader contexts on the stack.
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enum {kSkBlitterContextSize = 3332};
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// If alloc is non-nullptr, it will be used to allocate the returned SkShader, and MUST outlive
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// the SkShader.
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sk_sp<SkShader> SkMakeBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader::TileMode,
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const SkMatrix* localMatrix, SkCopyPixelsMode);
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/**
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* Examines the bitmap to decide if it can share the existing pixelRef, or
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* if it needs to make a deep-copy of the pixels.
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*
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* The bitmap's pixelref will be shared if either the bitmap is marked as
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* immutable, or CopyPixelsMode allows it. Shared pixel refs are also
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* locked when kLocked_SharedPixelRefMode is specified.
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*
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* Passing kLocked_SharedPixelRefMode allows the image's peekPixels() method
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* to succeed, but it will force any lazy decodes/generators to execute if
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* they exist on the pixelref.
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*
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* It is illegal to call this with a texture-backed bitmap.
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*
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* If the bitmap's colortype cannot be converted into a corresponding
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* SkImageInfo, or the bitmap's pixels cannot be accessed, this will return
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* nullptr.
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*/
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extern SK_API sk_sp<SkImage> SkMakeImageFromRasterBitmap(const SkBitmap&, SkCopyPixelsMode);
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// Given an image created from SkNewImageFromBitmap, return its pixelref. This
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// may be called to see if the surface and the image share the same pixelref,
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// in which case the surface may need to perform a copy-on-write.
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extern const SkPixelRef* SkBitmapImageGetPixelRef(const SkImage* rasterImage);
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/**
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* Will attempt to upload and lock the contents of the image as a texture, so that subsequent
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* draws to a gpu-target will come from that texture (and not by looking at the original image
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* src). In particular this is intended to use the texture even if the image's original content
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* changes subsequent to this call (i.e. the src is mutable!).
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*
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* All successful calls must be balanced by an equal number of calls to SkImage_unpinAsTexture().
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*
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* Once in this "pinned" state, the image has all of the same thread restrictions that exist
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* for a natively created gpu image (e.g. SkImage::MakeFromTexture)
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* - all drawing, pinning, unpinning must happen in the same thread as the GrContext.
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*
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* @return true if the image was successfully uploaded and locked into a texture
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*/
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bool SkImage_pinAsTexture(const SkImage*, GrContext*);
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/**
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* The balancing call to a successful invokation of SkImage_pinAsTexture. When a balanced number of
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* calls have been made, then the "pinned" texture is free to be purged, etc. This also means that a
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* subsequent "pin" call will look at the original content again, and if its uniqueID/generationID
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* has changed, then a newer texture will be uploaded/pinned.
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*
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* The context passed to unpin must match the one passed to pin.
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*/
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void SkImage_unpinAsTexture(const SkImage*, GrContext*);
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/**
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* Returns the bounds of the image relative to its encoded buffer. For all non-lazy images,
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* this returns (0,0,width,height). For a lazy-image, it may return a subset of that rect.
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*/
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SkIRect SkImage_getSubset(const SkImage*);
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/**
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* Returns a new image containing the same pixel values as the source, but with a different color
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* space assigned. This performs no color space conversion. Primarily used in tests, to visualize
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* the results of rendering in wide or narrow gamuts.
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*/
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sk_sp<SkImage> SkImageMakeRasterCopyAndAssignColorSpace(const SkImage*, SkColorSpace*);
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#endif
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