/*
|
* Copyright 2006 The Android Open Source Project
|
*
|
* Use of this source code is governed by a BSD-style license that can be
|
* found in the LICENSE file.
|
*/
|
|
#ifndef SkFDot6_DEFINED
|
#define SkFDot6_DEFINED
|
|
#include "SkFixed.h"
|
#include "SkMath.h"
|
#include "SkScalar.h"
|
#include "SkTo.h"
|
|
typedef int32_t SkFDot6;
|
|
/* This uses the magic number approach suggested here:
|
* http://stereopsis.com/sree/fpu2006.html and used in
|
* _cairo_fixed_from_double. It does banker's rounding
|
* (i.e. round to nearest even)
|
*/
|
inline SkFDot6 SkScalarRoundToFDot6(SkScalar x, int shift = 0)
|
{
|
union {
|
double fDouble;
|
int32_t fBits[2];
|
} tmp;
|
int fractionalBits = 6 + shift;
|
double magic = (1LL << (52 - (fractionalBits))) * 1.5;
|
|
tmp.fDouble = SkScalarToDouble(x) + magic;
|
#ifdef SK_CPU_BENDIAN
|
return tmp.fBits[1];
|
#else
|
return tmp.fBits[0];
|
#endif
|
}
|
|
#define SK_FDot6One (64)
|
#define SK_FDot6Half (32)
|
|
#ifdef SK_DEBUG
|
inline SkFDot6 SkIntToFDot6(int x) {
|
SkASSERT(SkToS16(x) == x);
|
return x << 6;
|
}
|
#else
|
#define SkIntToFDot6(x) ((x) << 6)
|
#endif
|
|
#define SkFDot6Floor(x) ((x) >> 6)
|
#define SkFDot6Ceil(x) (((x) + 63) >> 6)
|
#define SkFDot6Round(x) (((x) + 32) >> 6)
|
|
#define SkFixedToFDot6(x) ((x) >> 10)
|
|
inline SkFixed SkFDot6ToFixed(SkFDot6 x) {
|
SkASSERT((SkLeftShift(x, 10) >> 10) == x);
|
|
return SkLeftShift(x, 10);
|
}
|
|
#define SkScalarToFDot6(x) (SkFDot6)((x) * 64)
|
#define SkFDot6ToScalar(x) ((SkScalar)(x) * 0.015625f)
|
#define SkFDot6ToFloat SkFDot6ToScalar
|
|
inline SkFixed SkFDot6Div(SkFDot6 a, SkFDot6 b) {
|
SkASSERT(b != 0);
|
|
if (SkTFitsIn<int16_t>(a)) {
|
return SkLeftShift(a, 16) / b;
|
} else {
|
return SkFixedDiv(a, b);
|
}
|
}
|
|
#endif
|