/*
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* Copyright 2006 The Android Open Source Project
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkBlitter.h"
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#include "SkAntiRun.h"
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#include "SkArenaAlloc.h"
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#include "SkColor.h"
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#include "SkColorData.h"
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#include "SkColorFilter.h"
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#include "SkMask.h"
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#include "SkMaskFilterBase.h"
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#include "SkPaintPriv.h"
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#include "SkReadBuffer.h"
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#include "SkRegionPriv.h"
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#include "SkShaderBase.h"
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#include "SkString.h"
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#include "SkTLazy.h"
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#include "SkTo.h"
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#include "SkUtils.h"
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#include "SkWriteBuffer.h"
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#include "SkXfermodeInterpretation.h"
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SkBlitter::~SkBlitter() {}
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bool SkBlitter::isNullBlitter() const { return false; }
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const SkPixmap* SkBlitter::justAnOpaqueColor(uint32_t* value) {
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return nullptr;
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}
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/*
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void SkBlitter::blitH(int x, int y, int width) {
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SkDEBUGFAIL("unimplemented");
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}
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void SkBlitter::blitAntiH(int x, int y, const SkAlpha antialias[],
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const int16_t runs[]) {
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SkDEBUGFAIL("unimplemented");
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}
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*/
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inline static SkAlpha ScalarToAlpha(SkScalar a) {
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SkAlpha alpha = (SkAlpha)(a * 255);
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return alpha > 247 ? 0xFF : alpha < 8 ? 0 : alpha;
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}
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void SkBlitter::blitFatAntiRect(const SkRect& rect) {
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SkIRect bounds = rect.roundOut();
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SkASSERT(bounds.width() >= 3);
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// skbug.com/7813
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// To ensure consistency of the threaded backend (a rect that's considered fat in the init-once
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// phase must also be considered fat in the draw phase), we have to deal with rects with small
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// heights because the horizontal tiling in the threaded backend may change the height.
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//
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// This also implies that we cannot do vertical tiling unless we can blit any rect (not just the
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// fat one.)
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if (bounds.height() == 0) {
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return;
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}
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int runSize = bounds.width() + 1; // +1 so we can set runs[bounds.width()] = 0
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void* storage = this->allocBlitMemory(runSize * (sizeof(int16_t) + sizeof(SkAlpha)));
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int16_t* runs = reinterpret_cast<int16_t*>(storage);
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SkAlpha* alphas = reinterpret_cast<SkAlpha*>(runs + runSize);
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runs[0] = 1;
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runs[1] = bounds.width() - 2;
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runs[bounds.width() - 1] = 1;
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runs[bounds.width()] = 0;
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SkScalar partialL = bounds.fLeft + 1 - rect.fLeft;
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SkScalar partialR = rect.fRight - (bounds.fRight - 1);
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SkScalar partialT = bounds.fTop + 1 - rect.fTop;
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SkScalar partialB = rect.fBottom - (bounds.fBottom - 1);
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if (bounds.height() == 1) {
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partialT = rect.fBottom - rect.fTop;
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}
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alphas[0] = ScalarToAlpha(partialL * partialT);
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alphas[1] = ScalarToAlpha(partialT);
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alphas[bounds.width() - 1] = ScalarToAlpha(partialR * partialT);
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this->blitAntiH(bounds.fLeft, bounds.fTop, alphas, runs);
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if (bounds.height() > 2) {
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this->blitAntiRect(bounds.fLeft, bounds.fTop + 1, bounds.width() - 2, bounds.height() - 2,
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ScalarToAlpha(partialL), ScalarToAlpha(partialR));
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}
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if (bounds.height() > 1) {
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alphas[0] = ScalarToAlpha(partialL * partialB);
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alphas[1] = ScalarToAlpha(partialB);
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alphas[bounds.width() - 1] = ScalarToAlpha(partialR * partialB);
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this->blitAntiH(bounds.fLeft, bounds.fBottom - 1, alphas, runs);
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}
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}
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void SkBlitter::blitCoverageDeltas(SkCoverageDeltaList* deltas, const SkIRect& clip,
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bool isEvenOdd, bool isInverse, bool isConvex) {
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int runSize = clip.width() + 1; // +1 so we can set runs[clip.width()] = 0
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void* storage = this->allocBlitMemory(runSize * (sizeof(int16_t) + sizeof(SkAlpha)));
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int16_t* runs = reinterpret_cast<int16_t*>(storage);
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SkAlpha* alphas = reinterpret_cast<SkAlpha*>(runs + runSize);
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runs[clip.width()] = 0; // we must set the last run to 0 so blitAntiH can stop there
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bool canUseMask = !deltas->forceRLE() &&
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SkCoverageDeltaMask::CanHandle(SkIRect::MakeLTRB(0, 0, clip.width(), 1));
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const SkAntiRect& antiRect = deltas->getAntiRect();
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// Only access rows within our clip. Otherwise, we'll have data race in the threaded backend.
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int top = SkTMax(deltas->top(), clip.fTop);
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int bottom = SkTMin(deltas->bottom(), clip.fBottom);
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for(int y = top; y < bottom; ++y) {
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// If antiRect is non-empty and we're in it, blit it and skip to the bottom
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if (y >= antiRect.fY && y < antiRect.fY + antiRect.fHeight) {
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// Clip the antiRect because of possible tilings (e.g., the threaded backend)
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int leftOverClip = clip.fLeft - antiRect.fX;
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int rightOverClip = antiRect.fX + antiRect.fWidth - clip.fRight;
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int topOverClip = clip.fTop - antiRect.fY;
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int botOverClip = antiRect.fY + antiRect.fHeight - clip.fBottom;
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int rectX = antiRect.fX;
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int rectY = antiRect.fY;
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int width = antiRect.fWidth;
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int height = antiRect.fHeight;
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SkAlpha leftAlpha = antiRect.fLeftAlpha;
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SkAlpha rightAlpha = antiRect.fRightAlpha;
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if (leftOverClip > 0) {
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rectX = clip.fLeft;
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width -= leftOverClip;
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leftAlpha = 0xFF;
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}
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if (rightOverClip > 0) {
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width -= rightOverClip;
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rightAlpha = 0xFF;
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}
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if (topOverClip > 0) {
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rectY = clip.fTop;
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height -= topOverClip;
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}
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if (botOverClip > 0) {
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height -= botOverClip;
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}
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if (width >= 0) {
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this->blitAntiRect(rectX, rectY, width, height, leftAlpha, rightAlpha);
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}
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y += antiRect.fHeight - 1; // -1 because ++y in the for loop
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continue;
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}
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// If there are too many deltas, sorting will be slow. Using a mask is much faster.
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// This is such an important optimization that will bring ~2x speedup for benches like
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// path_fill_small_long_line and path_stroke_small_sawtooth.
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if (canUseMask && !deltas->sorted(y) && deltas->count(y) << 3 >= clip.width()) {
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// Note that deltas->left()/right() may be different than clip.fLeft/fRight because in
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// the threaded backend, deltas are generated in the initFn with full clip, while
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// blitCoverageDeltas is called in drawFn with a subclip. For inverse fill, the clip
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// might be wider than deltas' bounds (which is clippedIR).
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SkIRect rowIR = SkIRect::MakeLTRB(SkTMin(clip.fLeft, deltas->left()), y,
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SkTMax(clip.fRight, deltas->right()), y + 1);
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SkSTArenaAlloc<SkCoverageDeltaMask::MAX_SIZE> alloc;
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SkCoverageDeltaMask mask(&alloc, rowIR);
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for(int i = 0; i < deltas->count(y); ++i) {
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const SkCoverageDelta& delta = deltas->getDelta(y, i);
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mask.addDelta(delta.fX, y, delta.fDelta);
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}
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mask.convertCoverageToAlpha(isEvenOdd, isInverse, isConvex);
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this->blitMask(mask.prepareSkMask(), rowIR);
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continue;
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}
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// The normal flow of blitting deltas starts from here. First sort deltas.
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deltas->sort(y);
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int i = 0; // init delta index to 0
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int lastX = clip.fLeft; // init x to clip.fLeft
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SkFixed coverage = 0; // init coverage to 0
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// skip deltas with x less than clip.fLeft; they may be:
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// 1. precision errors
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// 2. deltas generated during init-once phase (threaded backend) that has a wider
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// clip than the final tile clip.
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for(; i < deltas->count(y) && deltas->getDelta(y, i).fX < clip.fLeft; ++i) {
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coverage += deltas->getDelta(y, i).fDelta;
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}
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for(; i < deltas->count(y) && deltas->getDelta(y, i).fX < clip.fRight; ++i) {
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const SkCoverageDelta& delta = deltas->getDelta(y, i);
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SkASSERT(delta.fX >= lastX); // delta must be x sorted
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if (delta.fX > lastX) { // we have proceeded to a new x (different from lastX)
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SkAlpha alpha = isConvex ? ConvexCoverageToAlpha(coverage, isInverse)
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: CoverageToAlpha(coverage, isEvenOdd, isInverse);
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alphas[lastX - clip.fLeft] = alpha; // set alpha at lastX
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runs[lastX - clip.fLeft] = delta.fX - lastX; // set the run length
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lastX = delta.fX; // now set lastX to current x
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}
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coverage += delta.fDelta; // cumulate coverage with the current delta
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}
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// Set the alpha and run length from the right-most delta to the right clip boundary
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SkAlpha alpha = isConvex ? ConvexCoverageToAlpha(coverage, isInverse)
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: CoverageToAlpha(coverage, isEvenOdd, isInverse);
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alphas[lastX - clip.fLeft] = alpha;
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runs[lastX - clip.fLeft] = clip.fRight - lastX;
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this->blitAntiH(clip.fLeft, y, alphas, runs); // finally blit the current row
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}
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}
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void SkBlitter::blitV(int x, int y, int height, SkAlpha alpha) {
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if (alpha == 255) {
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this->blitRect(x, y, 1, height);
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} else {
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int16_t runs[2];
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runs[0] = 1;
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runs[1] = 0;
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while (--height >= 0) {
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this->blitAntiH(x, y++, &alpha, runs);
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}
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}
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}
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void SkBlitter::blitRect(int x, int y, int width, int height) {
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SkASSERT(width > 0);
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while (--height >= 0) {
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this->blitH(x, y++, width);
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}
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}
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/// Default implementation doesn't check for easy optimizations
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/// such as alpha == 255; also uses blitV(), which some subclasses
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/// may not support.
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void SkBlitter::blitAntiRect(int x, int y, int width, int height,
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SkAlpha leftAlpha, SkAlpha rightAlpha) {
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if (leftAlpha > 0) { // we may send in x = -1 with leftAlpha = 0
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this->blitV(x, y, height, leftAlpha);
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}
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x++;
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if (width > 0) {
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this->blitRect(x, y, width, height);
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x += width;
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}
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if (rightAlpha > 0) {
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this->blitV(x, y, height, rightAlpha);
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}
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}
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//////////////////////////////////////////////////////////////////////////////
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static inline void bits_to_runs(SkBlitter* blitter, int x, int y,
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const uint8_t bits[],
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uint8_t left_mask, ptrdiff_t rowBytes,
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uint8_t right_mask) {
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int inFill = 0;
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int pos = 0;
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while (--rowBytes >= 0) {
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uint8_t b = *bits++ & left_mask;
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if (rowBytes == 0) {
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b &= right_mask;
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}
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for (uint8_t test = 0x80U; test != 0; test >>= 1) {
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if (b & test) {
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if (!inFill) {
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pos = x;
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inFill = true;
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}
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} else {
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if (inFill) {
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blitter->blitH(pos, y, x - pos);
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inFill = false;
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}
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}
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x += 1;
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}
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left_mask = 0xFFU;
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}
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// final cleanup
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if (inFill) {
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blitter->blitH(pos, y, x - pos);
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}
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}
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// maskBitCount is the number of 1's to place in the mask. It must be in the range between 1 and 8.
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static uint8_t generate_right_mask(int maskBitCount) {
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return static_cast<uint8_t>((0xFF00U >> maskBitCount) & 0xFF);
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}
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void SkBlitter::blitMask(const SkMask& mask, const SkIRect& clip) {
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SkASSERT(mask.fBounds.contains(clip));
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if (mask.fFormat == SkMask::kLCD16_Format) {
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return; // needs to be handled by subclass
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}
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if (mask.fFormat == SkMask::kBW_Format) {
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int cx = clip.fLeft;
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int cy = clip.fTop;
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int maskLeft = mask.fBounds.fLeft;
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int maskRowBytes = mask.fRowBytes;
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int height = clip.height();
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const uint8_t* bits = mask.getAddr1(cx, cy);
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SkDEBUGCODE(const uint8_t* endOfImage =
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mask.fImage + (mask.fBounds.height() - 1) * maskRowBytes
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+ ((mask.fBounds.width() + 7) >> 3));
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if (cx == maskLeft && clip.fRight == mask.fBounds.fRight) {
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while (--height >= 0) {
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int affectedRightBit = mask.fBounds.width() - 1;
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ptrdiff_t rowBytes = (affectedRightBit >> 3) + 1;
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SkASSERT(bits + rowBytes <= endOfImage);
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U8CPU rightMask = generate_right_mask((affectedRightBit & 7) + 1);
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bits_to_runs(this, cx, cy, bits, 0xFF, rowBytes, rightMask);
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bits += maskRowBytes;
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cy += 1;
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}
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} else {
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// Bits is calculated as the offset into the mask at the point {cx, cy} therefore, all
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// addressing into the bit mask is relative to that point. Since this is an address
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// calculated from a arbitrary bit in that byte, calculate the left most bit.
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int bitsLeft = cx - ((cx - maskLeft) & 7);
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// Everything is relative to the bitsLeft.
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int leftEdge = cx - bitsLeft;
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SkASSERT(leftEdge >= 0);
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int rightEdge = clip.fRight - bitsLeft;
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SkASSERT(rightEdge > leftEdge);
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// Calculate left byte and mask
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const uint8_t* leftByte = bits;
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U8CPU leftMask = 0xFFU >> (leftEdge & 7);
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// Calculate right byte and mask
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int affectedRightBit = rightEdge - 1;
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const uint8_t* rightByte = bits + (affectedRightBit >> 3);
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U8CPU rightMask = generate_right_mask((affectedRightBit & 7) + 1);
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// leftByte and rightByte are byte locations therefore, to get a count of bytes the
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// code must add one.
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ptrdiff_t rowBytes = rightByte - leftByte + 1;
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while (--height >= 0) {
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SkASSERT(bits + rowBytes <= endOfImage);
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bits_to_runs(this, bitsLeft, cy, bits, leftMask, rowBytes, rightMask);
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bits += maskRowBytes;
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cy += 1;
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}
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}
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} else {
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int width = clip.width();
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SkAutoSTMalloc<64, int16_t> runStorage(width + 1);
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int16_t* runs = runStorage.get();
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const uint8_t* aa = mask.getAddr8(clip.fLeft, clip.fTop);
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sk_memset16((uint16_t*)runs, 1, width);
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runs[width] = 0;
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int height = clip.height();
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int y = clip.fTop;
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while (--height >= 0) {
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this->blitAntiH(clip.fLeft, y, aa, runs);
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aa += mask.fRowBytes;
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y += 1;
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}
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}
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}
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/////////////////////// these guys are not virtual, just a helpers
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void SkBlitter::blitMaskRegion(const SkMask& mask, const SkRegion& clip) {
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if (clip.quickReject(mask.fBounds)) {
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return;
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}
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SkRegion::Cliperator clipper(clip, mask.fBounds);
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while (!clipper.done()) {
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const SkIRect& cr = clipper.rect();
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this->blitMask(mask, cr);
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clipper.next();
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}
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}
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void SkBlitter::blitRectRegion(const SkIRect& rect, const SkRegion& clip) {
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SkRegion::Cliperator clipper(clip, rect);
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while (!clipper.done()) {
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const SkIRect& cr = clipper.rect();
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this->blitRect(cr.fLeft, cr.fTop, cr.width(), cr.height());
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clipper.next();
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}
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}
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void SkBlitter::blitRegion(const SkRegion& clip) {
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SkRegionPriv::VisitSpans(clip, [this](const SkIRect& r) {
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this->blitRect(r.left(), r.top(), r.width(), r.height());
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});
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}
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///////////////////////////////////////////////////////////////////////////////
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void SkNullBlitter::blitH(int x, int y, int width) {}
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void SkNullBlitter::blitAntiH(int x, int y, const SkAlpha antialias[],
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const int16_t runs[]) {}
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void SkNullBlitter::blitV(int x, int y, int height, SkAlpha alpha) {}
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void SkNullBlitter::blitRect(int x, int y, int width, int height) {}
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void SkNullBlitter::blitMask(const SkMask& mask, const SkIRect& clip) {}
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const SkPixmap* SkNullBlitter::justAnOpaqueColor(uint32_t* value) {
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return nullptr;
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}
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bool SkNullBlitter::isNullBlitter() const { return true; }
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///////////////////////////////////////////////////////////////////////////////
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static int compute_anti_width(const int16_t runs[]) {
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int width = 0;
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for (;;) {
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int count = runs[0];
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SkASSERT(count >= 0);
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if (count == 0) {
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break;
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}
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width += count;
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runs += count;
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}
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return width;
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}
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static inline bool y_in_rect(int y, const SkIRect& rect) {
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return (unsigned)(y - rect.fTop) < (unsigned)rect.height();
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}
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static inline bool x_in_rect(int x, const SkIRect& rect) {
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return (unsigned)(x - rect.fLeft) < (unsigned)rect.width();
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}
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void SkRectClipBlitter::blitH(int left, int y, int width) {
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SkASSERT(width > 0);
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if (!y_in_rect(y, fClipRect)) {
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return;
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}
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int right = left + width;
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if (left < fClipRect.fLeft) {
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left = fClipRect.fLeft;
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}
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if (right > fClipRect.fRight) {
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right = fClipRect.fRight;
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}
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width = right - left;
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if (width > 0) {
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fBlitter->blitH(left, y, width);
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}
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}
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void SkRectClipBlitter::blitAntiH(int left, int y, const SkAlpha aa[],
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const int16_t runs[]) {
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if (!y_in_rect(y, fClipRect) || left >= fClipRect.fRight) {
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return;
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}
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int x0 = left;
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int x1 = left + compute_anti_width(runs);
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if (x1 <= fClipRect.fLeft) {
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return;
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}
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SkASSERT(x0 < x1);
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if (x0 < fClipRect.fLeft) {
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int dx = fClipRect.fLeft - x0;
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SkAlphaRuns::BreakAt((int16_t*)runs, (uint8_t*)aa, dx);
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runs += dx;
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aa += dx;
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x0 = fClipRect.fLeft;
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}
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SkASSERT(x0 < x1 && runs[x1 - x0] == 0);
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if (x1 > fClipRect.fRight) {
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x1 = fClipRect.fRight;
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SkAlphaRuns::BreakAt((int16_t*)runs, (uint8_t*)aa, x1 - x0);
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((int16_t*)runs)[x1 - x0] = 0;
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}
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SkASSERT(x0 < x1 && runs[x1 - x0] == 0);
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SkASSERT(compute_anti_width(runs) == x1 - x0);
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fBlitter->blitAntiH(x0, y, aa, runs);
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}
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void SkRectClipBlitter::blitV(int x, int y, int height, SkAlpha alpha) {
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SkASSERT(height > 0);
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if (!x_in_rect(x, fClipRect)) {
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return;
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}
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int y0 = y;
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int y1 = y + height;
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if (y0 < fClipRect.fTop) {
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y0 = fClipRect.fTop;
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}
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if (y1 > fClipRect.fBottom) {
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y1 = fClipRect.fBottom;
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}
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if (y0 < y1) {
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fBlitter->blitV(x, y0, y1 - y0, alpha);
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}
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}
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void SkRectClipBlitter::blitRect(int left, int y, int width, int height) {
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SkIRect r;
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r.set(left, y, left + width, y + height);
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if (r.intersect(fClipRect)) {
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fBlitter->blitRect(r.fLeft, r.fTop, r.width(), r.height());
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}
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}
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void SkRectClipBlitter::blitAntiRect(int left, int y, int width, int height,
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SkAlpha leftAlpha, SkAlpha rightAlpha) {
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SkIRect r;
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// The *true* width of the rectangle blitted is width+2:
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r.set(left, y, left + width + 2, y + height);
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if (r.intersect(fClipRect)) {
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if (r.fLeft != left) {
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SkASSERT(r.fLeft > left);
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leftAlpha = 255;
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}
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if (r.fRight != left + width + 2) {
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SkASSERT(r.fRight < left + width + 2);
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rightAlpha = 255;
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}
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if (255 == leftAlpha && 255 == rightAlpha) {
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fBlitter->blitRect(r.fLeft, r.fTop, r.width(), r.height());
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} else if (1 == r.width()) {
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if (r.fLeft == left) {
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fBlitter->blitV(r.fLeft, r.fTop, r.height(), leftAlpha);
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} else {
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SkASSERT(r.fLeft == left + width + 1);
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fBlitter->blitV(r.fLeft, r.fTop, r.height(), rightAlpha);
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}
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} else {
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fBlitter->blitAntiRect(r.fLeft, r.fTop, r.width() - 2, r.height(),
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leftAlpha, rightAlpha);
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}
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}
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}
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void SkRectClipBlitter::blitMask(const SkMask& mask, const SkIRect& clip) {
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SkASSERT(mask.fBounds.contains(clip));
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SkIRect r = clip;
|
|
if (r.intersect(fClipRect)) {
|
fBlitter->blitMask(mask, r);
|
}
|
}
|
|
const SkPixmap* SkRectClipBlitter::justAnOpaqueColor(uint32_t* value) {
|
return fBlitter->justAnOpaqueColor(value);
|
}
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
void SkRgnClipBlitter::blitH(int x, int y, int width) {
|
SkRegion::Spanerator span(*fRgn, y, x, x + width);
|
int left, right;
|
|
while (span.next(&left, &right)) {
|
SkASSERT(left < right);
|
fBlitter->blitH(left, y, right - left);
|
}
|
}
|
|
void SkRgnClipBlitter::blitAntiH(int x, int y, const SkAlpha aa[],
|
const int16_t runs[]) {
|
int width = compute_anti_width(runs);
|
SkRegion::Spanerator span(*fRgn, y, x, x + width);
|
int left, right;
|
SkDEBUGCODE(const SkIRect& bounds = fRgn->getBounds();)
|
|
int prevRite = x;
|
while (span.next(&left, &right)) {
|
SkASSERT(x <= left);
|
SkASSERT(left < right);
|
SkASSERT(left >= bounds.fLeft && right <= bounds.fRight);
|
|
SkAlphaRuns::Break((int16_t*)runs, (uint8_t*)aa, left - x, right - left);
|
|
// now zero before left
|
if (left > prevRite) {
|
int index = prevRite - x;
|
((uint8_t*)aa)[index] = 0; // skip runs after right
|
((int16_t*)runs)[index] = SkToS16(left - prevRite);
|
}
|
|
prevRite = right;
|
}
|
|
if (prevRite > x) {
|
((int16_t*)runs)[prevRite - x] = 0;
|
|
if (x < 0) {
|
int skip = runs[0];
|
SkASSERT(skip >= -x);
|
aa += skip;
|
runs += skip;
|
x += skip;
|
}
|
fBlitter->blitAntiH(x, y, aa, runs);
|
}
|
}
|
|
void SkRgnClipBlitter::blitV(int x, int y, int height, SkAlpha alpha) {
|
SkIRect bounds;
|
bounds.set(x, y, x + 1, y + height);
|
|
SkRegion::Cliperator iter(*fRgn, bounds);
|
|
while (!iter.done()) {
|
const SkIRect& r = iter.rect();
|
SkASSERT(bounds.contains(r));
|
|
fBlitter->blitV(x, r.fTop, r.height(), alpha);
|
iter.next();
|
}
|
}
|
|
void SkRgnClipBlitter::blitRect(int x, int y, int width, int height) {
|
SkIRect bounds;
|
bounds.set(x, y, x + width, y + height);
|
|
SkRegion::Cliperator iter(*fRgn, bounds);
|
|
while (!iter.done()) {
|
const SkIRect& r = iter.rect();
|
SkASSERT(bounds.contains(r));
|
|
fBlitter->blitRect(r.fLeft, r.fTop, r.width(), r.height());
|
iter.next();
|
}
|
}
|
|
void SkRgnClipBlitter::blitAntiRect(int x, int y, int width, int height,
|
SkAlpha leftAlpha, SkAlpha rightAlpha) {
|
// The *true* width of the rectangle to blit is width + 2
|
SkIRect bounds;
|
bounds.set(x, y, x + width + 2, y + height);
|
|
SkRegion::Cliperator iter(*fRgn, bounds);
|
|
while (!iter.done()) {
|
const SkIRect& r = iter.rect();
|
SkASSERT(bounds.contains(r));
|
SkASSERT(r.fLeft >= x);
|
SkASSERT(r.fRight <= x + width + 2);
|
|
SkAlpha effectiveLeftAlpha = (r.fLeft == x) ? leftAlpha : 255;
|
SkAlpha effectiveRightAlpha = (r.fRight == x + width + 2) ?
|
rightAlpha : 255;
|
|
if (255 == effectiveLeftAlpha && 255 == effectiveRightAlpha) {
|
fBlitter->blitRect(r.fLeft, r.fTop, r.width(), r.height());
|
} else if (1 == r.width()) {
|
if (r.fLeft == x) {
|
fBlitter->blitV(r.fLeft, r.fTop, r.height(),
|
effectiveLeftAlpha);
|
} else {
|
SkASSERT(r.fLeft == x + width + 1);
|
fBlitter->blitV(r.fLeft, r.fTop, r.height(),
|
effectiveRightAlpha);
|
}
|
} else {
|
fBlitter->blitAntiRect(r.fLeft, r.fTop, r.width() - 2, r.height(),
|
effectiveLeftAlpha, effectiveRightAlpha);
|
}
|
iter.next();
|
}
|
}
|
|
|
void SkRgnClipBlitter::blitMask(const SkMask& mask, const SkIRect& clip) {
|
SkASSERT(mask.fBounds.contains(clip));
|
|
SkRegion::Cliperator iter(*fRgn, clip);
|
const SkIRect& r = iter.rect();
|
SkBlitter* blitter = fBlitter;
|
|
while (!iter.done()) {
|
blitter->blitMask(mask, r);
|
iter.next();
|
}
|
}
|
|
const SkPixmap* SkRgnClipBlitter::justAnOpaqueColor(uint32_t* value) {
|
return fBlitter->justAnOpaqueColor(value);
|
}
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
SkBlitter* SkBlitterClipper::apply(SkBlitter* blitter, const SkRegion* clip,
|
const SkIRect* ir) {
|
if (clip) {
|
const SkIRect& clipR = clip->getBounds();
|
|
if (clip->isEmpty() || (ir && !SkIRect::Intersects(clipR, *ir))) {
|
blitter = &fNullBlitter;
|
} else if (clip->isRect()) {
|
if (ir == nullptr || !clipR.contains(*ir)) {
|
fRectBlitter.init(blitter, clipR);
|
blitter = &fRectBlitter;
|
}
|
} else {
|
fRgnBlitter.init(blitter, clip);
|
blitter = &fRgnBlitter;
|
}
|
}
|
return blitter;
|
}
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
#include "SkCoreBlitters.h"
|
|
// hack for testing, not to be exposed to clients
|
bool gSkForceRasterPipelineBlitter;
|
|
bool SkBlitter::UseRasterPipelineBlitter(const SkPixmap& device, const SkPaint& paint,
|
const SkMatrix& matrix) {
|
if (gSkForceRasterPipelineBlitter) {
|
return true;
|
}
|
#if 0 || defined(SK_FORCE_RASTER_PIPELINE_BLITTER)
|
return true;
|
#else
|
|
const SkMaskFilterBase* mf = as_MFB(paint.getMaskFilter());
|
|
// The legacy blitters cannot handle any of these complex features (anymore).
|
if (device.alphaType() == kUnpremul_SkAlphaType ||
|
matrix.hasPerspective() ||
|
paint.getColorFilter() ||
|
paint.getBlendMode() > SkBlendMode::kLastCoeffMode ||
|
paint.getFilterQuality() == kHigh_SkFilterQuality ||
|
(mf && mf->getFormat() == SkMask::k3D_Format)) {
|
return true;
|
}
|
|
// All the real legacy fast paths are for shaders and SrcOver.
|
// Choosing SkRasterPipelineBlitter will also let us to hit its single-color memset path.
|
if (!paint.getShader() && paint.getBlendMode() != SkBlendMode::kSrcOver) {
|
return true;
|
}
|
|
auto cs = device.colorSpace();
|
// We check (indirectly via makeContext()) later on if the shader can handle the colorspace
|
// in legacy mode, so here we just focus on if a single color needs raster-pipeline.
|
if (cs && !paint.getShader()) {
|
if (!paint.getColor4f().fitsInBytes() || !cs->isSRGB()) {
|
return true;
|
}
|
}
|
|
// Only kN32 and 565 are handled by legacy blitters now, 565 mostly just for Android.
|
return device.colorType() != kN32_SkColorType
|
&& device.colorType() != kRGB_565_SkColorType;
|
#endif
|
}
|
|
SkBlitter* SkBlitter::Choose(const SkPixmap& device,
|
const SkMatrix& matrix,
|
const SkPaint& origPaint,
|
SkArenaAlloc* alloc,
|
bool drawCoverage) {
|
SkASSERT(alloc);
|
|
if (kUnknown_SkColorType == device.colorType()) {
|
return alloc->make<SkNullBlitter>();
|
}
|
|
// We may tweak the original paint as we go.
|
SkTCopyOnFirstWrite<SkPaint> paint(origPaint);
|
|
// We have the most fast-paths for SrcOver, so see if we can act like SrcOver.
|
if (paint->getBlendMode() != SkBlendMode::kSrcOver) {
|
switch (SkInterpretXfermode(*paint, SkColorTypeIsAlwaysOpaque(device.colorType()))) {
|
case kSrcOver_SkXfermodeInterpretation:
|
paint.writable()->setBlendMode(SkBlendMode::kSrcOver);
|
break;
|
case kSkipDrawing_SkXfermodeInterpretation:
|
return alloc->make<SkNullBlitter>();
|
default:
|
break;
|
}
|
}
|
|
// A Clear blend mode will ignore the entire color pipeline, as if Src mode with 0x00000000.
|
if (paint->getBlendMode() == SkBlendMode::kClear) {
|
SkPaint* p = paint.writable();
|
p->setShader(nullptr);
|
p->setColorFilter(nullptr);
|
p->setBlendMode(SkBlendMode::kSrc);
|
p->setColor(0x00000000);
|
}
|
|
if (drawCoverage) {
|
if (device.colorType() == kAlpha_8_SkColorType) {
|
SkASSERT(!paint->getShader());
|
SkASSERT(paint->isSrcOver());
|
return alloc->make<SkA8_Coverage_Blitter>(device, *paint);
|
}
|
return alloc->make<SkNullBlitter>();
|
}
|
|
if (paint->isDither() && !SkPaintPriv::ShouldDither(*paint, device.colorType())) {
|
paint.writable()->setDither(false);
|
}
|
|
// We'll end here for many interesting cases: color spaces, color filters, most color types.
|
if (UseRasterPipelineBlitter(device, *paint, matrix)) {
|
auto blitter = SkCreateRasterPipelineBlitter(device, *paint, matrix, alloc);
|
SkASSERT(blitter);
|
return blitter;
|
}
|
|
// Everything but legacy kN32_SkColorType and kRGB_565_SkColorType should already be handled.
|
SkASSERT(device.colorType() == kN32_SkColorType ||
|
device.colorType() == kRGB_565_SkColorType);
|
|
// And we should either have a shader, be blending with SrcOver, or both.
|
SkASSERT(paint->getShader() || paint->getBlendMode() == SkBlendMode::kSrcOver);
|
|
// Legacy blitters keep their shader state on a shader context.
|
SkShaderBase::Context* shaderContext = nullptr;
|
if (paint->getShader()) {
|
shaderContext = as_SB(paint->getShader())->makeContext(
|
{*paint, matrix, nullptr, device.colorType(), device.colorSpace()},
|
alloc);
|
|
// Creating the context isn't always possible... we'll just fall back to raster pipeline.
|
if (!shaderContext) {
|
auto blitter = SkCreateRasterPipelineBlitter(device, *paint, matrix, alloc);
|
SkASSERT(blitter);
|
return blitter;
|
}
|
}
|
|
switch (device.colorType()) {
|
case kN32_SkColorType:
|
if (shaderContext) {
|
return alloc->make<SkARGB32_Shader_Blitter>(device, *paint, shaderContext);
|
} else if (paint->getColor() == SK_ColorBLACK) {
|
return alloc->make<SkARGB32_Black_Blitter>(device, *paint);
|
} else if (paint->getAlpha() == 0xFF) {
|
return alloc->make<SkARGB32_Opaque_Blitter>(device, *paint);
|
} else {
|
return alloc->make<SkARGB32_Blitter>(device, *paint);
|
}
|
|
case kRGB_565_SkColorType:
|
if (shaderContext && SkRGB565_Shader_Blitter::Supports(device, *paint)) {
|
return alloc->make<SkRGB565_Shader_Blitter>(device, *paint, shaderContext);
|
} else {
|
return SkCreateRasterPipelineBlitter(device, *paint, matrix, alloc);
|
}
|
|
default:
|
SkASSERT(false);
|
return alloc->make<SkNullBlitter>();
|
}
|
}
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
SkShaderBlitter::SkShaderBlitter(const SkPixmap& device, const SkPaint& paint,
|
SkShaderBase::Context* shaderContext)
|
: INHERITED(device)
|
, fShader(paint.getShader())
|
, fShaderContext(shaderContext) {
|
SkASSERT(fShader);
|
SkASSERT(fShaderContext);
|
|
fShader->ref();
|
fShaderFlags = fShaderContext->getFlags();
|
fConstInY = SkToBool(fShaderFlags & SkShaderBase::kConstInY32_Flag);
|
}
|
|
SkShaderBlitter::~SkShaderBlitter() {
|
fShader->unref();
|
}
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
#ifdef SK_DEBUG
|
|
void SkRectClipCheckBlitter::blitH(int x, int y, int width) {
|
SkASSERT(fClipRect.contains(SkIRect::MakeXYWH(x, y, width, 1)));
|
fBlitter->blitH(x, y, width);
|
}
|
|
void SkRectClipCheckBlitter::blitAntiH(int x, int y, const SkAlpha aa[], const int16_t runs[]) {
|
const int16_t* iter = runs;
|
for (; *iter; iter += *iter)
|
;
|
int width = iter - runs;
|
SkASSERT(fClipRect.contains(SkIRect::MakeXYWH(x, y, width, 1)));
|
fBlitter->blitAntiH(x, y, aa, runs);
|
}
|
|
void SkRectClipCheckBlitter::blitV(int x, int y, int height, SkAlpha alpha) {
|
SkASSERT(fClipRect.contains(SkIRect::MakeXYWH(x, y, 1, height)));
|
fBlitter->blitV(x, y, height, alpha);
|
}
|
|
void SkRectClipCheckBlitter::blitRect(int x, int y, int width, int height) {
|
SkASSERT(fClipRect.contains(SkIRect::MakeXYWH(x, y, width, height)));
|
fBlitter->blitRect(x, y, width, height);
|
}
|
|
void SkRectClipCheckBlitter::blitAntiRect(int x, int y, int width, int height,
|
SkAlpha leftAlpha, SkAlpha rightAlpha) {
|
bool skipLeft = !leftAlpha;
|
bool skipRight = !rightAlpha;
|
#ifdef SK_DEBUG
|
SkIRect r = SkIRect::MakeXYWH(x + skipLeft, y, width + 2 - skipRight - skipLeft, height);
|
SkASSERT(r.isEmpty() || fClipRect.contains(r));
|
#endif
|
fBlitter->blitAntiRect(x, y, width, height, leftAlpha, rightAlpha);
|
}
|
|
void SkRectClipCheckBlitter::blitMask(const SkMask& mask, const SkIRect& clip) {
|
SkASSERT(mask.fBounds.contains(clip));
|
SkASSERT(fClipRect.contains(clip));
|
fBlitter->blitMask(mask, clip);
|
}
|
|
const SkPixmap* SkRectClipCheckBlitter::justAnOpaqueColor(uint32_t* value) {
|
return fBlitter->justAnOpaqueColor(value);
|
}
|
|
void SkRectClipCheckBlitter::blitAntiH2(int x, int y, U8CPU a0, U8CPU a1) {
|
SkASSERT(fClipRect.contains(SkIRect::MakeXYWH(x, y, 2, 1)));
|
fBlitter->blitAntiH2(x, y, a0, a1);
|
}
|
|
void SkRectClipCheckBlitter::blitAntiV2(int x, int y, U8CPU a0, U8CPU a1) {
|
SkASSERT(fClipRect.contains(SkIRect::MakeXYWH(x, y, 1, 2)));
|
fBlitter->blitAntiV2(x, y, a0, a1);
|
}
|
|
#endif
|