/*
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* Copyright 2011 Google Inc. All Rights Reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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// Must include this before ICU to avoid stdint redefinition issue.
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#include "sfntly/port/type.h"
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#include <unicode/ustring.h>
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#include <unicode/unistr.h>
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#include "gtest/gtest.h"
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#include "sfntly/data/memory_byte_array.h"
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#include "sfntly/font.h"
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#include "sfntly/font_factory.h"
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#include "sfntly/port/memory_input_stream.h"
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#include "sfntly/port/memory_output_stream.h"
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#include "sfntly/table/core/name_table.h"
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#include "sfntly/tag.h"
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#include "test/test_data.h"
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#include "test/test_font_utils.h"
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namespace sfntly {
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static ByteVector input_buffer;
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void LoadTestFile(FontFactory* factory, FontBuilderArray* font_builders) {
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assert(factory);
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assert(font_builders);
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if (input_buffer.empty()) {
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LoadFile(SAMPLE_TTF_FILE, &input_buffer);
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}
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factory->LoadFontsForBuilding(&input_buffer, font_builders);
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}
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bool TestChangeOneName() {
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FontFactoryPtr factory;
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factory.Attach(FontFactory::GetInstance());
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FontBuilderArray font_builder_array;
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LoadTestFile(factory, &font_builder_array);
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FontBuilderPtr font_builder = font_builder_array[0];
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NameTableBuilderPtr name_builder = down_cast<NameTable::Builder*>(
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font_builder->GetTableBuilder(Tag::name));
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// Change the font name.
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NameEntryBuilderPtr neb =
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name_builder->NameBuilder(PlatformId::kWindows,
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WindowsEncodingId::kUnicodeUCS2,
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WindowsLanguageId::kEnglish_UnitedStates,
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NameId::kFontFamilyName);
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U_STRING_DECL(new_name, "Timothy", 7);
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neb->SetName(new_name);
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// Build the font.
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FontPtr font;
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font.Attach(font_builder->Build());
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// Serialize and reload the serialized font.
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MemoryOutputStream os;
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factory->SerializeFont(font, &os);
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MemoryInputStream is;
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is.Attach(os.Get(), os.Size());
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FontArray font_array;
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factory->LoadFonts(&is, &font_array);
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FontPtr new_font = font_array[0];
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// Check the font name.
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NameTablePtr name_table = down_cast<NameTable*>(font->GetTable(Tag::name));
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UChar* name = name_table->Name(PlatformId::kWindows,
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WindowsEncodingId::kUnicodeUCS2,
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WindowsLanguageId::kEnglish_UnitedStates,
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NameId::kFontFamilyName);
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EXPECT_TRUE(name != NULL);
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EXPECT_EQ(u_strcmp(name, new_name), 0);
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delete[] name;
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return true;
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}
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bool TestModifyNameTableAndRevert() {
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FontFactoryPtr factory;
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factory.Attach(FontFactory::GetInstance());
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FontBuilderArray font_builder_array;
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LoadTestFile(factory, &font_builder_array);
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FontBuilderPtr font_builder = font_builder_array[0];
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NameTableBuilderPtr name_builder = down_cast<NameTable::Builder*>(
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font_builder->GetTableBuilder(Tag::name));
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// Change the font name.
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NameEntryBuilderPtr neb =
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name_builder->NameBuilder(PlatformId::kWindows,
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WindowsEncodingId::kUnicodeUCS2,
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WindowsLanguageId::kEnglish_UnitedStates,
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NameId::kFontFamilyName);
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NameTable::NameEntry* neb_entry = neb->name_entry();
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UChar* original_name = neb_entry->Name();
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EXPECT_TRUE(original_name != NULL);
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U_STRING_DECL(new_name, "Timothy", 7);
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neb->SetName(new_name);
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name_builder->RevertNames();
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// Build the font.
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FontPtr font;
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font.Attach(font_builder->Build());
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// Serialize and reload the serialized font.
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MemoryOutputStream os;
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factory->SerializeFont(font, &os);
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MemoryInputStream is;
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is.Attach(os.Get(), os.Size());
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FontArray font_array;
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factory->LoadFonts(&is, &font_array);
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FontPtr new_font = font_array[0];
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// Check the font name.
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NameTablePtr name_table = down_cast<NameTable*>(font->GetTable(Tag::name));
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UChar* name = name_table->Name(PlatformId::kWindows,
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WindowsEncodingId::kUnicodeUCS2,
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WindowsLanguageId::kEnglish_UnitedStates,
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NameId::kFontFamilyName);
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EXPECT_EQ(u_strcmp(name, original_name), 0);
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delete[] name;
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delete[] original_name;
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return true;
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}
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bool TestRemoveOneName() {
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FontFactoryPtr factory;
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factory.Attach(FontFactory::GetInstance());
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FontBuilderArray font_builder_array;
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LoadTestFile(factory, &font_builder_array);
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FontBuilderPtr font_builder = font_builder_array[0];
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NameTableBuilderPtr name_builder = down_cast<NameTable::Builder*>(
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font_builder->GetTableBuilder(Tag::name));
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EXPECT_TRUE(name_builder->Has(PlatformId::kWindows,
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WindowsEncodingId::kUnicodeUCS2,
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WindowsLanguageId::kEnglish_UnitedStates,
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NameId::kFontFamilyName));
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EXPECT_TRUE(name_builder->Remove(PlatformId::kWindows,
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WindowsEncodingId::kUnicodeUCS2,
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WindowsLanguageId::kEnglish_UnitedStates,
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NameId::kFontFamilyName));
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// Build the font.
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FontPtr font;
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font.Attach(font_builder->Build());
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// Serialize and reload the serialized font.
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MemoryOutputStream os;
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factory->SerializeFont(font, &os);
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MemoryInputStream is;
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is.Attach(os.Get(), os.Size());
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FontArray font_array;
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factory->LoadFonts(&is, &font_array);
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FontPtr new_font = font_array[0];
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// Check the font name.
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NameTablePtr name_table = down_cast<NameTable*>(font->GetTable(Tag::name));
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UChar* name = name_table->Name(PlatformId::kWindows,
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WindowsEncodingId::kUnicodeUCS2,
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WindowsLanguageId::kEnglish_UnitedStates,
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NameId::kFontFamilyName);
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EXPECT_TRUE(name == NULL);
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return true;
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}
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// Note: Function is not implemented but the test case is built. Uncomment
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// when NameTable::clear() is implemented.
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/*
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bool TestClearAllNamesAndSetOne() {
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FontFactoryPtr factory;
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factory.Attach(FontFactory::GetInstance());
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FontBuilderArray font_builder_array;
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LoadTestFile(factory, &font_builder_array);
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FontBuilderPtr font_builder = font_builder_array[0];
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NameTableBuilderPtr name_builder = down_cast<NameTable::Builder*>(
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font_builder->GetTableBuilder(Tag::name));
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EXPECT_GT(name_builder->builderCount(), 0);
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name_builder->clear();
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EXPECT_EQ(name_builder->builderCount(), 0);
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// Change the font name.
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NameEntryBuilderPtr neb =
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name_builder->NameBuilder(PlatformId::kWindows,
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WindowsEncodingId::kUnicodeUCS2,
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WindowsLanguageId::kEnglish_UnitedStates,
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NameId::kFontFamilyName);
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U_STRING_DECL(new_name, "Fred", 4);
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neb->SetName(new_name);
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// Build the font.
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FontPtr font = font_builder->Build();
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// Serialize and reload the serialized font.
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MemoryOutputStream os;
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factory->SerializeFont(font, &os);
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FontArray font_array;
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ByteArrayPtr new_ba = new MemoryByteArray(os.Get(), os.Size());
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factory->LoadFonts(new_ba, &font_array);
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FontPtr new_font = font_array[0];
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// Check the font name.
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NameTablePtr name_table = down_cast<NameTable*>(font->table(Tag::name));
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UChar* name = name_table->Name(PlatformId::kWindows,
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WindowsEncodingId::kUnicodeUCS2,
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WindowsLanguageId::kEnglish_UnitedStates,
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NameId::kFontFamilyName);
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EXPECT_EQ(name_table->NameCount(), 1);
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EXPECT_EQ(u_strcmp(name, new_name), 0);
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delete[] name;
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return true;
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}
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*/
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} // namespace sfntly
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TEST(NameEditing, All) {
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EXPECT_TRUE(sfntly::TestChangeOneName());
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EXPECT_TRUE(sfntly::TestModifyNameTableAndRevert());
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EXPECT_TRUE(sfntly::TestRemoveOneName());
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}
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