lin
2025-08-14 dae8bad597b6607a449b32bf76c523423f7720ed
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# Shared GL(ES) test code
 
include_directories(
   .
   )
 
set(DEQP_GL_SHARED_SRCS
   glsBuiltinPrecisionTests.cpp
   glsBuiltinPrecisionTests.hpp
   glsCalibration.cpp
   glsCalibration.hpp
   glsFboCompletenessTests.cpp
   glsFboCompletenessTests.hpp
   glsFboUtil.cpp
   glsFboUtil.hpp
   glsFragmentOpUtil.cpp
   glsFragmentOpUtil.hpp
   glsLifetimeTests.cpp
   glsLifetimeTests.hpp
   glsLongStressCase.cpp
   glsLongStressCase.hpp
   glsLongStressTestUtil.cpp
   glsLongStressTestUtil.hpp
   glsMemoryStressCase.cpp
   glsMemoryStressCase.hpp
   glsRandomShaderCase.cpp
   glsRandomShaderCase.hpp
   glsShaderConstExprTests.cpp
   glsShaderConstExprTests.hpp
   glsShaderLibrary.cpp
   glsShaderLibrary.hpp
   glsShaderLibraryCase.cpp
   glsShaderLibraryCase.hpp
   glsShaderPerformanceCase.cpp
   glsShaderPerformanceCase.hpp
   glsShaderRenderCase.cpp
   glsShaderRenderCase.hpp
   glsStateQueryUtil.cpp
   glsStateQueryUtil.hpp
   glsScissorTests.cpp
   glsScissorTests.hpp
   glsTextureStateQueryTests.cpp
   glsTextureStateQueryTests.hpp
   glsTextureTestUtil.cpp
   glsTextureTestUtil.hpp
   glsUniformBlockCase.cpp
   glsUniformBlockCase.hpp
   glsVertexArrayTests.cpp
   glsVertexArrayTests.hpp
   glsDrawTest.cpp
   glsDrawTest.hpp
   glsShaderExecUtil.cpp
   glsShaderExecUtil.hpp
   glsSamplerObjectTest.hpp
   glsSamplerObjectTest.cpp
   glsShaderPerformanceMeasurer.cpp
   glsShaderPerformanceMeasurer.hpp
   glsInteractionTestUtil.cpp
   glsInteractionTestUtil.hpp
   glsRandomShaderProgram.cpp
   glsRandomShaderProgram.hpp
   glsFragOpInteractionCase.cpp
   glsFragOpInteractionCase.hpp
   glsStateChangePerfTestCases.cpp
   glsStateChangePerfTestCases.hpp
   glsBufferTestUtil.cpp
   glsBufferTestUtil.hpp
   glsAttributeLocationTests.hpp
   glsAttributeLocationTests.cpp
   glsRandomUniformBlockCase.cpp
   glsRandomUniformBlockCase.hpp
   glsTextureBufferCase.hpp
   glsTextureBufferCase.cpp
   )
 
PCH(DEQP_GL_SHARED_SRCS ../pch.cpp)
 
add_library(deqp-gl-shared STATIC ${DEQP_GL_SHARED_SRCS})
target_link_libraries(deqp-gl-shared glutil glwrapper randomshaders tcutil glutil-sglr)