lin
2025-08-14 dae8bad597b6607a449b32bf76c523423f7720ed
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dEQP-GLES3.info.*    1x1    1x1
dEQP-GLES3.functional.prerequisite.*    2x2    32x32
dEQP-GLES3.functional.implementation_limits.*    1x1    1x1
dEQP-GLES3.functional.color_clear.*    1x1    128x128
dEQP-GLES3.functional.depth_stencil_clear.*    1x1    128x128
dEQP-GLES3.functional.buffer.*    64x64    128x128
dEQP-GLES3.functional.shaders.preprocessor.*    2x2    32x32
dEQP-GLES3.functional.shaders.constants.*    2x2    32x32
dEQP-GLES3.functional.shaders.linkage.*    2x2    32x32
dEQP-GLES3.functional.shaders.conversions.*    2x2    32x32
dEQP-GLES3.functional.shaders.conditionals.*    2x2    32x32
dEQP-GLES3.functional.shaders.declarations.*    2x2    32x32
dEQP-GLES3.functional.shaders.swizzles.*    2x2    32x32
dEQP-GLES3.functional.shaders.functions.*    2x2    32x32
dEQP-GLES3.functional.shaders.arrays.*    2x2    32x32
dEQP-GLES3.functional.shaders.keywords.*    2x2    16x16
dEQP-GLES3.functional.shaders.qualification_order.*    2x2    16x16
dEQP-GLES3.functional.shaders.discard.*    32x32    128x128
dEQP-GLES3.functional.shaders.indexing.*    32x32    128x128
dEQP-GLES3.functional.shaders.loops.*    32x32    128x128
dEQP-GLES3.functional.shaders.operator.*    64x64    128x128
dEQP-GLES3.functional.shaders.matrix.*    32x32    128x128
dEQP-GLES3.functional.shaders.return.*    32x32    128x128
dEQP-GLES3.functional.shaders.struct.*    32x32    128x128
dEQP-GLES3.functional.shaders.switch.*    32x32    128x128
dEQP-GLES3.functional.shaders.fragdepth.*    32x32    128x128
dEQP-GLES3.functional.shaders.precision.*    1x1    1x1
dEQP-GLES3.functional.shaders.builtin_variable.*    32x32    64x64
dEQP-GLES3.functional.shaders.texture_functions.*    128x112    128x128
dEQP-GLES3.functional.shaders.derivate.*    64x64    256x256
dEQP-GLES3.functional.shaders.scoping.*    2x2    32x32
dEQP-GLES3.functional.shaders.builtin_functions.*    1x1    1x1
dEQP-GLES3.functional.shaders.invariance.*    256x256    256x256
dEQP-GLES3.functional.shaders.fragdata.*    16x16    32x32
dEQP-GLES3.functional.shaders.random.*    16x16    64x64
dEQP-GLES3.functional.shaders.negative.*    1x1    1x1
dEQP-GLES3.functional.shaders.constant_expressions.*    2x2    32x32
dEQP-GLES3.functional.texture.format.*    64x64    128x128
dEQP-GLES3.functional.texture.size.*    64x64    128x128
dEQP-GLES3.functional.texture.wrap.*    256x256    256x256
dEQP-GLES3.functional.texture.filtering.2d.*    256x256    256x256
dEQP-GLES3.functional.texture.filtering.cube.*    168x112    168x112
dEQP-GLES3.functional.texture.filtering.2d_array.*    256x256    256x256
dEQP-GLES3.functional.texture.filtering.3d.*    256x256    256x256
dEQP-GLES3.functional.texture.mipmap.2d.*    256x256    256x256
dEQP-GLES3.functional.texture.mipmap.cube.*    128x128    128x128
dEQP-GLES3.functional.texture.mipmap.3d.*    128x128    128x128
dEQP-GLES3.functional.texture.swizzle.*    16x16    64x64
dEQP-GLES3.functional.texture.shadow.2d.*    128x128    256x256
dEQP-GLES3.functional.texture.shadow.cube.*    84x56    168x112
dEQP-GLES3.functional.texture.shadow.2d_array.*    128x128    256x256
dEQP-GLES3.functional.texture.specification.*    128x128    256x256
dEQP-GLES3.functional.texture.vertex.*    128x128    256x256
dEQP-GLES3.functional.texture.compressed.*    256x256    256x256
dEQP-GLES3.functional.texture.units.*    64x64    128x128
dEQP-GLES3.functional.fragment_ops.depth.*    32x32    64x64
dEQP-GLES3.functional.fragment_ops.stencil.*    32x32    64x64
dEQP-GLES3.functional.fragment_ops.depth_stencil.*    48x48    64x64
dEQP-GLES3.functional.fragment_ops.blend.*    32x32    64x64
dEQP-GLES3.functional.fragment_ops.random.*    32x32    64x64
dEQP-GLES3.functional.fragment_ops.interaction.*    32x32    64x64
dEQP-GLES3.functional.fragment_ops.scissor.*    64x64    256x256
dEQP-GLES3.functional.fbo.*    128x128    128x128
dEQP-GLES3.functional.vertex_arrays.*    64x64    256x256
dEQP-GLES3.functional.draw.*    128x128    256x256
dEQP-GLES3.functional.ubo.*    16x16    32x32
dEQP-GLES3.functional.uniform_api.*    16x16    32x32
dEQP-GLES3.functional.attribute_location.*    16x16    32x32
dEQP-GLES3.functional.fragment_out.*    1x1    1x1
dEQP-GLES3.functional.samplers.*    64x64    128x128
dEQP-GLES3.functional.pbo.*    64x64    128x128
dEQP-GLES3.functional.rasterization.*    256x256    256x256
dEQP-GLES3.functional.occlusion_query.*    128x128    256x256
dEQP-GLES3.functional.vertex_array_objects.*    64x64    256x256
dEQP-GLES3.functional.primitive_restart.*    64x64    256x256
dEQP-GLES3.functional.instanced.*    32x32    128x128
dEQP-GLES3.functional.rasterizer_discard.*    32x32    64x64
dEQP-GLES3.functional.transform_feedback.*    16x16    64x64
dEQP-GLES3.functional.fence_sync.*    16x16    64x64
dEQP-GLES3.functional.negative_api.*    1x1    16x16
dEQP-GLES3.functional.multisample.*    128x128    256x256
dEQP-GLES3.functional.read_pixels.*    16x16    32x32
dEQP-GLES3.functional.dither.*    128x128    256x256
dEQP-GLES3.functional.state_query.*    1x1    32x32
dEQP-GLES3.functional.clipping.*    200x200    256x256
dEQP-GLES3.functional.polygon_offset.*    200x200    256x256
dEQP-GLES3.functional.flush_finish.*    256x256    256x256
dEQP-GLES3.functional.shader_api.*    1x1    1x1
dEQP-GLES3.functional.default_vertex_attrib.*    128x128    256x256
dEQP-GLES3.functional.lifetime.*    1x1    16x16
dEQP-GLES3.accuracy.interpolation.*    128x128    128x128
dEQP-GLES3.accuracy.texture.*    256x256    256x256
dEQP-GLES3.usecases.*    256x256    256x256
dEQP-GLES3.stress.*    32x32    128x128
dEQP-GLES3.performance.*    256x256    512x125