// Copyright 2017 The Go Authors. All rights reserved.
|
// Use of this source code is governed by a BSD-style
|
// license that can be found in the LICENSE file.
|
|
package ssa
|
|
// loopRotate converts loops with a check-loop-condition-at-beginning
|
// to loops with a check-loop-condition-at-end.
|
// This helps loops avoid extra unnecessary jumps.
|
//
|
// loop:
|
// CMPQ ...
|
// JGE exit
|
// ...
|
// JMP loop
|
// exit:
|
//
|
// JMP entry
|
// loop:
|
// ...
|
// entry:
|
// CMPQ ...
|
// JLT loop
|
func loopRotate(f *Func) {
|
loopnest := f.loopnest()
|
if loopnest.hasIrreducible {
|
return
|
}
|
if len(loopnest.loops) == 0 {
|
return
|
}
|
|
idToIdx := make([]int, f.NumBlocks())
|
for i, b := range f.Blocks {
|
idToIdx[b.ID] = i
|
}
|
|
// Set of blocks we're moving, by ID.
|
move := map[ID]struct{}{}
|
|
// Map from block ID to the moving blocks that should
|
// come right after it.
|
after := map[ID][]*Block{}
|
|
// Check each loop header and decide if we want to move it.
|
for _, loop := range loopnest.loops {
|
b := loop.header
|
var p *Block // b's in-loop predecessor
|
for _, e := range b.Preds {
|
if e.b.Kind != BlockPlain {
|
continue
|
}
|
if loopnest.b2l[e.b.ID] != loop {
|
continue
|
}
|
p = e.b
|
}
|
if p == nil || p == b {
|
continue
|
}
|
after[p.ID] = []*Block{b}
|
for {
|
nextIdx := idToIdx[b.ID] + 1
|
if nextIdx >= len(f.Blocks) { // reached end of function (maybe impossible?)
|
break
|
}
|
nextb := f.Blocks[nextIdx]
|
if nextb == p { // original loop predecessor is next
|
break
|
}
|
if loopnest.b2l[nextb.ID] != loop { // about to leave loop
|
break
|
}
|
after[p.ID] = append(after[p.ID], nextb)
|
b = nextb
|
}
|
|
// Place b after p.
|
for _, b := range after[p.ID] {
|
move[b.ID] = struct{}{}
|
}
|
}
|
|
// Move blocks to their destinations in a single pass.
|
// We rely here on the fact that loop headers must come
|
// before the rest of the loop. And that relies on the
|
// fact that we only identify reducible loops.
|
j := 0
|
for i, b := range f.Blocks {
|
if _, ok := move[b.ID]; ok {
|
continue
|
}
|
f.Blocks[j] = b
|
j++
|
for _, a := range after[b.ID] {
|
if j > i {
|
f.Fatalf("head before tail in loop %s", b)
|
}
|
f.Blocks[j] = a
|
j++
|
}
|
}
|
if j != len(f.Blocks) {
|
f.Fatalf("bad reordering in looprotate")
|
}
|
}
|