
The Universal Tween Engine enables the interpolation of every attribute from any object in any Java project (being Swing, SWT, OpenGL or even Console-based). Implement the TweenAccessor interface, register it to the engine, and animate anything you want!
In one line, send your objects to another position (here x=20 and y=30), with a smooth elastic transition, during 1 second).
// Arguments are (1) the target, (2) the type of interpolation,
// and (3) the duration in seconds. Additional methods specify
// the target values, and the easing function.
Tween.to(mySprite, Type.POSITION_XY, 1.0f).target(20, 30).ease(Elastic.INOUT);
// Possibilities are:
Tween.to(...); // interpolates from the current values to the targets
Tween.from(...); // interpolates from the given values to the current ones
Tween.set(...); // apply the target values without animation (useful with a delay)
Tween.call(...); // calls a method (useful with a delay)
// Current options are:
myTween.delay(0.5f);
myTween.repeat(2, 0.5f);
myTween.repeatYoyo(2, 0.5f);
myTween.pause();
myTween.resume();
myTween.setCallback(callback);
myTween.setCallbackTriggers(flags);
myTween.setUserData(obj);
// You can of course chain everything:
Tween.to(...).delay(1.0f).repeat(2, 0.5f).start(myManager);
// Moreover, slow-motion, fast-motion and reverse play is easy,
// you just need to change the speed of the update:
myManager.update(delta * speed);
Create some powerful animation sequences!
Timeline.createSequence()
// First, set all objects to their initial positions
.push(Tween.set(...))
.push(Tween.set(...))
.push(Tween.set(...))
// Wait 1s
.pushPause(1.0f)
// Move the objects around, one after the other
.push(Tween.to(...))
.push(Tween.to(...))
.push(Tween.to(...))
// Then, move the objects around at the same time
.beginParallel()
.push(Tween.to(...))
.push(Tween.to(...))
.push(Tween.to(...))
.end()
// And repeat the whole sequence 2 times
// with a 0.5s pause between each iteration
.repeatYoyo(2, 0.5f)
// Let's go!
.start(myManager);
You can also quickly create timers:
Tween.call(myCallback).delay(3000).start(myManager);
Main features are:
Detailed documentation with code snippets and examples is available for the following topics:
* Get started --- A step-by-step example to get you started, with code
There is a dedicated forum for you:
http://www.aurelienribon.com/forum/viewforum.php?f=5
Also, the following link will guide you to a discussion thread that started it all:
http://www.badlogicgames.com/forum/viewtopic.php?f=17&t=494