/*
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* Copyright 2017 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define ATRACE_TAG ATRACE_TAG_GRAPHICS
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//#define LOG_NDEBUG 1
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#define LOG_TAG "GraphicsEnv"
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#include <graphicsenv/GraphicsEnv.h>
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#include <dlfcn.h>
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#include <unistd.h>
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#include <android-base/file.h>
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#include <android-base/properties.h>
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#include <android-base/strings.h>
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#include <android/dlext.h>
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#include <binder/IServiceManager.h>
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#include <cutils/properties.h>
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#include <graphicsenv/IGpuService.h>
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#include <log/log.h>
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#include <sys/prctl.h>
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#include <utils/Trace.h>
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#include <memory>
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#include <string>
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#include <thread>
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// TODO(b/37049319) Get this from a header once one exists
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extern "C" {
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android_namespace_t* android_get_exported_namespace(const char*);
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android_namespace_t* android_create_namespace(const char* name, const char* ld_library_path,
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const char* default_library_path, uint64_t type,
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const char* permitted_when_isolated_path,
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android_namespace_t* parent);
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bool android_link_namespaces(android_namespace_t* from, android_namespace_t* to,
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const char* shared_libs_sonames);
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enum {
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ANDROID_NAMESPACE_TYPE_ISOLATED = 1,
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ANDROID_NAMESPACE_TYPE_SHARED = 2,
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};
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}
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// TODO(ianelliott@): Get the following from an ANGLE header:
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#define CURRENT_ANGLE_API_VERSION 2 // Current API verion we are targetting
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// Version-2 API:
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typedef bool (*fpANGLEGetFeatureSupportUtilAPIVersion)(unsigned int* versionToUse);
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typedef bool (*fpANGLEAndroidParseRulesString)(const char* rulesString, void** rulesHandle,
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int* rulesVersion);
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typedef bool (*fpANGLEGetSystemInfo)(void** handle);
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typedef bool (*fpANGLEAddDeviceInfoToSystemInfo)(const char* deviceMfr, const char* deviceModel,
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void* handle);
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typedef bool (*fpANGLEShouldBeUsedForApplication)(void* rulesHandle, int rulesVersion,
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void* systemInfoHandle, const char* appName);
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typedef bool (*fpANGLEFreeRulesHandle)(void* handle);
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typedef bool (*fpANGLEFreeSystemInfoHandle)(void* handle);
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namespace android {
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enum NativeLibrary {
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LLNDK = 0,
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VNDKSP = 1,
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};
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static constexpr const char* kNativeLibrariesSystemConfigPath[] = {"/etc/llndk.libraries.txt",
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"/etc/vndksp.libraries.txt"};
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static std::string vndkVersionStr() {
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#ifdef __BIONIC__
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std::string version = android::base::GetProperty("ro.vndk.version", "");
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if (version != "" && version != "current") {
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return "." + version;
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}
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#endif
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return "";
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}
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static void insertVndkVersionStr(std::string* fileName) {
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LOG_ALWAYS_FATAL_IF(!fileName, "fileName should never be nullptr");
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size_t insertPos = fileName->find_last_of(".");
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if (insertPos == std::string::npos) {
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insertPos = fileName->length();
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}
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fileName->insert(insertPos, vndkVersionStr());
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}
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static bool readConfig(const std::string& configFile, std::vector<std::string>* soNames) {
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// Read list of public native libraries from the config file.
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std::string fileContent;
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if (!base::ReadFileToString(configFile, &fileContent)) {
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return false;
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}
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std::vector<std::string> lines = base::Split(fileContent, "\n");
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for (auto& line : lines) {
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auto trimmedLine = base::Trim(line);
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if (!trimmedLine.empty()) {
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soNames->push_back(trimmedLine);
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}
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}
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return true;
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}
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static const std::string getSystemNativeLibraries(NativeLibrary type) {
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static const char* androidRootEnv = getenv("ANDROID_ROOT");
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static const std::string rootDir = androidRootEnv != nullptr ? androidRootEnv : "/system";
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std::string nativeLibrariesSystemConfig = rootDir + kNativeLibrariesSystemConfigPath[type];
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insertVndkVersionStr(&nativeLibrariesSystemConfig);
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std::vector<std::string> soNames;
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if (!readConfig(nativeLibrariesSystemConfig, &soNames)) {
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ALOGE("Failed to retrieve library names from %s", nativeLibrariesSystemConfig.c_str());
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return "";
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}
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return base::Join(soNames, ':');
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}
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/*static*/ GraphicsEnv& GraphicsEnv::getInstance() {
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static GraphicsEnv env;
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return env;
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}
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int GraphicsEnv::getCanLoadSystemLibraries() {
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if (property_get_bool("ro.debuggable", false) && prctl(PR_GET_DUMPABLE, 0, 0, 0, 0)) {
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// Return an integer value since this crosses library boundaries
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return 1;
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}
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return 0;
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}
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void GraphicsEnv::setDriverPathAndSphalLibraries(const std::string path,
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const std::string sphalLibraries) {
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if (!mDriverPath.empty() || !mSphalLibraries.empty()) {
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ALOGV("ignoring attempt to change driver path from '%s' to '%s' or change sphal libraries "
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"from '%s' to '%s'",
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mDriverPath.c_str(), path.c_str(), mSphalLibraries.c_str(), sphalLibraries.c_str());
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return;
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}
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ALOGV("setting driver path to '%s' and sphal libraries to '%s'", path.c_str(),
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sphalLibraries.c_str());
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mDriverPath = path;
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mSphalLibraries = sphalLibraries;
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}
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void GraphicsEnv::hintActivityLaunch() {
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ATRACE_CALL();
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std::thread trySendGpuStatsThread([this]() {
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// If there's already graphics driver preloaded in the process, just send
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// the stats info to GpuStats directly through async binder.
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std::lock_guard<std::mutex> lock(mStatsLock);
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if (mGpuStats.glDriverToSend) {
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mGpuStats.glDriverToSend = false;
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sendGpuStatsLocked(GraphicsEnv::Api::API_GL, true, mGpuStats.glDriverLoadingTime);
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}
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if (mGpuStats.vkDriverToSend) {
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mGpuStats.vkDriverToSend = false;
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sendGpuStatsLocked(GraphicsEnv::Api::API_VK, true, mGpuStats.vkDriverLoadingTime);
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}
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});
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trySendGpuStatsThread.detach();
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}
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void GraphicsEnv::setGpuStats(const std::string& driverPackageName,
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const std::string& driverVersionName, uint64_t driverVersionCode,
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int64_t driverBuildTime, const std::string& appPackageName,
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const int vulkanVersion) {
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ATRACE_CALL();
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std::lock_guard<std::mutex> lock(mStatsLock);
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ALOGV("setGpuStats:\n"
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"\tdriverPackageName[%s]\n"
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"\tdriverVersionName[%s]\n"
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"\tdriverVersionCode[%" PRIu64 "]\n"
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"\tdriverBuildTime[%" PRId64 "]\n"
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"\tappPackageName[%s]\n"
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"\tvulkanVersion[%d]\n",
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driverPackageName.c_str(), driverVersionName.c_str(), driverVersionCode, driverBuildTime,
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appPackageName.c_str(), vulkanVersion);
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mGpuStats.driverPackageName = driverPackageName;
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mGpuStats.driverVersionName = driverVersionName;
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mGpuStats.driverVersionCode = driverVersionCode;
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mGpuStats.driverBuildTime = driverBuildTime;
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mGpuStats.appPackageName = appPackageName;
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mGpuStats.vulkanVersion = vulkanVersion;
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}
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void GraphicsEnv::setDriverToLoad(GraphicsEnv::Driver driver) {
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ATRACE_CALL();
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std::lock_guard<std::mutex> lock(mStatsLock);
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switch (driver) {
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case GraphicsEnv::Driver::GL:
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case GraphicsEnv::Driver::GL_UPDATED:
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case GraphicsEnv::Driver::ANGLE: {
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if (mGpuStats.glDriverToLoad == GraphicsEnv::Driver::NONE ||
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mGpuStats.glDriverToLoad == GraphicsEnv::Driver::GL) {
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mGpuStats.glDriverToLoad = driver;
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break;
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}
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if (mGpuStats.glDriverFallback == GraphicsEnv::Driver::NONE) {
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mGpuStats.glDriverFallback = driver;
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}
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break;
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}
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case Driver::VULKAN:
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case Driver::VULKAN_UPDATED: {
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if (mGpuStats.vkDriverToLoad == GraphicsEnv::Driver::NONE ||
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mGpuStats.vkDriverToLoad == GraphicsEnv::Driver::VULKAN) {
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mGpuStats.vkDriverToLoad = driver;
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break;
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}
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if (mGpuStats.vkDriverFallback == GraphicsEnv::Driver::NONE) {
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mGpuStats.vkDriverFallback = driver;
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}
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break;
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}
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default:
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break;
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}
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}
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void GraphicsEnv::setDriverLoaded(GraphicsEnv::Api api, bool isDriverLoaded,
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int64_t driverLoadingTime) {
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ATRACE_CALL();
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std::lock_guard<std::mutex> lock(mStatsLock);
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const bool doNotSend = mGpuStats.appPackageName.empty();
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if (api == GraphicsEnv::Api::API_GL) {
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if (doNotSend) mGpuStats.glDriverToSend = true;
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mGpuStats.glDriverLoadingTime = driverLoadingTime;
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} else {
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if (doNotSend) mGpuStats.vkDriverToSend = true;
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mGpuStats.vkDriverLoadingTime = driverLoadingTime;
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}
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sendGpuStatsLocked(api, isDriverLoaded, driverLoadingTime);
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}
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static sp<IGpuService> getGpuService() {
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const sp<IBinder> binder = defaultServiceManager()->checkService(String16("gpu"));
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if (!binder) {
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ALOGE("Failed to get gpu service");
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return nullptr;
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}
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return interface_cast<IGpuService>(binder);
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}
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void GraphicsEnv::setTargetStats(const Stats stats, const uint64_t value) {
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ATRACE_CALL();
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std::lock_guard<std::mutex> lock(mStatsLock);
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const sp<IGpuService> gpuService = getGpuService();
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if (gpuService) {
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gpuService->setTargetStats(mGpuStats.appPackageName, mGpuStats.driverVersionCode, stats,
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value);
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}
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}
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void GraphicsEnv::sendGpuStatsLocked(GraphicsEnv::Api api, bool isDriverLoaded,
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int64_t driverLoadingTime) {
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ATRACE_CALL();
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// Do not sendGpuStats for those skipping the GraphicsEnvironment setup
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if (mGpuStats.appPackageName.empty()) return;
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ALOGV("sendGpuStats:\n"
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"\tdriverPackageName[%s]\n"
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"\tdriverVersionName[%s]\n"
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"\tdriverVersionCode[%" PRIu64 "]\n"
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"\tdriverBuildTime[%" PRId64 "]\n"
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"\tappPackageName[%s]\n"
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"\tvulkanVersion[%d]\n"
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"\tapi[%d]\n"
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"\tisDriverLoaded[%d]\n"
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"\tdriverLoadingTime[%" PRId64 "]",
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mGpuStats.driverPackageName.c_str(), mGpuStats.driverVersionName.c_str(),
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mGpuStats.driverVersionCode, mGpuStats.driverBuildTime, mGpuStats.appPackageName.c_str(),
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mGpuStats.vulkanVersion, static_cast<int32_t>(api), isDriverLoaded, driverLoadingTime);
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GraphicsEnv::Driver driver = GraphicsEnv::Driver::NONE;
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bool isIntendedDriverLoaded = false;
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if (api == GraphicsEnv::Api::API_GL) {
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driver = mGpuStats.glDriverToLoad;
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isIntendedDriverLoaded =
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isDriverLoaded && (mGpuStats.glDriverFallback == GraphicsEnv::Driver::NONE);
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} else {
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driver = mGpuStats.vkDriverToLoad;
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isIntendedDriverLoaded =
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isDriverLoaded && (mGpuStats.vkDriverFallback == GraphicsEnv::Driver::NONE);
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}
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const sp<IGpuService> gpuService = getGpuService();
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if (gpuService) {
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gpuService->setGpuStats(mGpuStats.driverPackageName, mGpuStats.driverVersionName,
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mGpuStats.driverVersionCode, mGpuStats.driverBuildTime,
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mGpuStats.appPackageName, mGpuStats.vulkanVersion, driver,
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isIntendedDriverLoaded, driverLoadingTime);
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}
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}
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void* GraphicsEnv::loadLibrary(std::string name) {
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const android_dlextinfo dlextinfo = {
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.flags = ANDROID_DLEXT_USE_NAMESPACE,
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.library_namespace = getAngleNamespace(),
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};
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std::string libName = std::string("lib") + name + "_angle.so";
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void* so = android_dlopen_ext(libName.c_str(), RTLD_LOCAL | RTLD_NOW, &dlextinfo);
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if (so) {
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ALOGD("dlopen_ext from APK (%s) success at %p", libName.c_str(), so);
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return so;
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} else {
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ALOGE("dlopen_ext(\"%s\") failed: %s", libName.c_str(), dlerror());
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}
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return nullptr;
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}
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bool GraphicsEnv::checkAngleRules(void* so) {
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char manufacturer[PROPERTY_VALUE_MAX];
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char model[PROPERTY_VALUE_MAX];
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property_get("ro.product.manufacturer", manufacturer, "UNSET");
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property_get("ro.product.model", model, "UNSET");
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auto ANGLEGetFeatureSupportUtilAPIVersion =
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(fpANGLEGetFeatureSupportUtilAPIVersion)dlsym(so,
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"ANGLEGetFeatureSupportUtilAPIVersion");
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if (!ANGLEGetFeatureSupportUtilAPIVersion) {
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ALOGW("Cannot find ANGLEGetFeatureSupportUtilAPIVersion function");
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return false;
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}
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// Negotiate the interface version by requesting most recent known to the platform
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unsigned int versionToUse = CURRENT_ANGLE_API_VERSION;
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if (!(ANGLEGetFeatureSupportUtilAPIVersion)(&versionToUse)) {
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ALOGW("Cannot use ANGLE feature-support library, it is older than supported by EGL, "
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"requested version %u",
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versionToUse);
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return false;
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}
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// Add and remove versions below as needed
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bool useAngle = false;
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switch (versionToUse) {
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case 2: {
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ALOGV("Using version %d of ANGLE feature-support library", versionToUse);
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void* rulesHandle = nullptr;
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int rulesVersion = 0;
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void* systemInfoHandle = nullptr;
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// Get the symbols for the feature-support-utility library:
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#define GET_SYMBOL(symbol) \
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fp##symbol symbol = (fp##symbol)dlsym(so, #symbol); \
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if (!symbol) { \
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ALOGW("Cannot find " #symbol " in ANGLE feature-support library"); \
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break; \
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}
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GET_SYMBOL(ANGLEAndroidParseRulesString);
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GET_SYMBOL(ANGLEGetSystemInfo);
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GET_SYMBOL(ANGLEAddDeviceInfoToSystemInfo);
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GET_SYMBOL(ANGLEShouldBeUsedForApplication);
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GET_SYMBOL(ANGLEFreeRulesHandle);
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GET_SYMBOL(ANGLEFreeSystemInfoHandle);
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// Parse the rules, obtain the SystemInfo, and evaluate the
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// application against the rules:
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if (!(ANGLEAndroidParseRulesString)(mRulesBuffer.data(), &rulesHandle, &rulesVersion)) {
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ALOGW("ANGLE feature-support library cannot parse rules file");
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break;
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}
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if (!(ANGLEGetSystemInfo)(&systemInfoHandle)) {
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ALOGW("ANGLE feature-support library cannot obtain SystemInfo");
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break;
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}
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if (!(ANGLEAddDeviceInfoToSystemInfo)(manufacturer, model, systemInfoHandle)) {
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ALOGW("ANGLE feature-support library cannot add device info to SystemInfo");
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break;
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}
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useAngle = (ANGLEShouldBeUsedForApplication)(rulesHandle, rulesVersion,
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systemInfoHandle, mAngleAppName.c_str());
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(ANGLEFreeRulesHandle)(rulesHandle);
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(ANGLEFreeSystemInfoHandle)(systemInfoHandle);
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} break;
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default:
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ALOGW("Version %u of ANGLE feature-support library is NOT supported.", versionToUse);
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}
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ALOGV("Close temporarily-loaded ANGLE opt-in/out logic");
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return useAngle;
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}
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bool GraphicsEnv::shouldUseAngle(std::string appName) {
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if (appName != mAngleAppName) {
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// Make sure we are checking the app we were init'ed for
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ALOGE("App name does not match: expected '%s', got '%s'", mAngleAppName.c_str(),
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appName.c_str());
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return false;
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}
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return shouldUseAngle();
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}
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bool GraphicsEnv::shouldUseAngle() {
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// Make sure we are init'ed
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if (mAngleAppName.empty()) {
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ALOGV("App name is empty. setAngleInfo() has not been called to enable ANGLE.");
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return false;
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}
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return (mUseAngle == YES) ? true : false;
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}
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void GraphicsEnv::updateUseAngle() {
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mUseAngle = NO;
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const char* ANGLE_PREFER_ANGLE = "angle";
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const char* ANGLE_PREFER_NATIVE = "native";
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if (mAngleDeveloperOptIn == ANGLE_PREFER_ANGLE) {
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ALOGV("User set \"Developer Options\" to force the use of ANGLE");
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mUseAngle = YES;
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} else if (mAngleDeveloperOptIn == ANGLE_PREFER_NATIVE) {
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ALOGV("User set \"Developer Options\" to force the use of Native");
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mUseAngle = NO;
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} else {
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// The "Developer Options" value wasn't set to force the use of ANGLE. Need to temporarily
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// load ANGLE and call the updatable opt-in/out logic:
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void* featureSo = loadLibrary("feature_support");
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if (featureSo) {
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ALOGV("loaded ANGLE's opt-in/out logic from namespace");
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mUseAngle = checkAngleRules(featureSo) ? YES : NO;
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dlclose(featureSo);
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featureSo = nullptr;
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} else {
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ALOGV("Could not load the ANGLE opt-in/out logic, cannot use ANGLE.");
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}
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}
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}
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void GraphicsEnv::setAngleInfo(const std::string path, const std::string appName,
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const std::string developerOptIn, const int rulesFd,
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const long rulesOffset, const long rulesLength) {
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if (mUseAngle != UNKNOWN) {
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// We've already figured out an answer for this app, so just return.
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ALOGV("Already evaluated the rules file for '%s': use ANGLE = %s", appName.c_str(),
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(mUseAngle == YES) ? "true" : "false");
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return;
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}
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ALOGV("setting ANGLE path to '%s'", path.c_str());
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mAnglePath = path;
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ALOGV("setting ANGLE app name to '%s'", appName.c_str());
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mAngleAppName = appName;
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ALOGV("setting ANGLE application opt-in to '%s'", developerOptIn.c_str());
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mAngleDeveloperOptIn = developerOptIn;
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lseek(rulesFd, rulesOffset, SEEK_SET);
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mRulesBuffer = std::vector<char>(rulesLength + 1);
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ssize_t numBytesRead = read(rulesFd, mRulesBuffer.data(), rulesLength);
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if (numBytesRead < 0) {
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ALOGE("Cannot read rules file: numBytesRead = %zd", numBytesRead);
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numBytesRead = 0;
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} else if (numBytesRead == 0) {
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ALOGW("Empty rules file");
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}
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if (numBytesRead != rulesLength) {
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ALOGW("Did not read all of the necessary bytes from the rules file."
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"expected: %ld, got: %zd",
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rulesLength, numBytesRead);
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}
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mRulesBuffer[numBytesRead] = '\0';
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// Update the current status of whether we should use ANGLE or not
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updateUseAngle();
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}
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void GraphicsEnv::setLayerPaths(NativeLoaderNamespace* appNamespace, const std::string layerPaths) {
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if (mLayerPaths.empty()) {
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mLayerPaths = layerPaths;
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mAppNamespace = appNamespace;
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} else {
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ALOGV("Vulkan layer search path already set, not clobbering with '%s' for namespace %p'",
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layerPaths.c_str(), appNamespace);
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}
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}
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NativeLoaderNamespace* GraphicsEnv::getAppNamespace() {
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return mAppNamespace;
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}
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std::string& GraphicsEnv::getAngleAppName() {
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return mAngleAppName;
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}
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const std::string& GraphicsEnv::getLayerPaths() {
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return mLayerPaths;
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}
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const std::string& GraphicsEnv::getDebugLayers() {
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return mDebugLayers;
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}
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const std::string& GraphicsEnv::getDebugLayersGLES() {
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return mDebugLayersGLES;
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}
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void GraphicsEnv::setDebugLayers(const std::string layers) {
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mDebugLayers = layers;
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}
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void GraphicsEnv::setDebugLayersGLES(const std::string layers) {
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mDebugLayersGLES = layers;
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}
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// Return true if all the required libraries from vndk and sphal namespace are
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// linked to the Game Driver namespace correctly.
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bool GraphicsEnv::linkDriverNamespaceLocked(android_namespace_t* vndkNamespace) {
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const std::string llndkLibraries = getSystemNativeLibraries(NativeLibrary::LLNDK);
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if (llndkLibraries.empty()) {
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return false;
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}
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if (!android_link_namespaces(mDriverNamespace, nullptr, llndkLibraries.c_str())) {
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ALOGE("Failed to link default namespace[%s]", dlerror());
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return false;
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}
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const std::string vndkspLibraries = getSystemNativeLibraries(NativeLibrary::VNDKSP);
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if (vndkspLibraries.empty()) {
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return false;
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}
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if (!android_link_namespaces(mDriverNamespace, vndkNamespace, vndkspLibraries.c_str())) {
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ALOGE("Failed to link vndk namespace[%s]", dlerror());
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return false;
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}
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if (mSphalLibraries.empty()) {
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return true;
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}
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// Make additional libraries in sphal to be accessible
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auto sphalNamespace = android_get_exported_namespace("sphal");
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if (!sphalNamespace) {
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ALOGE("Depend on these libraries[%s] in sphal, but failed to get sphal namespace",
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mSphalLibraries.c_str());
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return false;
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}
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if (!android_link_namespaces(mDriverNamespace, sphalNamespace, mSphalLibraries.c_str())) {
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ALOGE("Failed to link sphal namespace[%s]", dlerror());
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return false;
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}
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return true;
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}
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android_namespace_t* GraphicsEnv::getDriverNamespace() {
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std::lock_guard<std::mutex> lock(mNamespaceMutex);
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if (mDriverNamespace) {
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return mDriverNamespace;
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}
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if (mDriverPath.empty()) {
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return nullptr;
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}
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auto vndkNamespace = android_get_exported_namespace("vndk");
|
if (!vndkNamespace) {
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return nullptr;
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}
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mDriverNamespace = android_create_namespace("gfx driver",
|
mDriverPath.c_str(), // ld_library_path
|
mDriverPath.c_str(), // default_library_path
|
ANDROID_NAMESPACE_TYPE_ISOLATED,
|
nullptr, // permitted_when_isolated_path
|
nullptr);
|
|
if (!linkDriverNamespaceLocked(vndkNamespace)) {
|
mDriverNamespace = nullptr;
|
}
|
|
return mDriverNamespace;
|
}
|
|
android_namespace_t* GraphicsEnv::getAngleNamespace() {
|
std::lock_guard<std::mutex> lock(mNamespaceMutex);
|
|
if (mAngleNamespace) {
|
return mAngleNamespace;
|
}
|
|
if (mAnglePath.empty()) {
|
ALOGV("mAnglePath is empty, not creating ANGLE namespace");
|
return nullptr;
|
}
|
|
mAngleNamespace = android_create_namespace("ANGLE",
|
nullptr, // ld_library_path
|
mAnglePath.c_str(), // default_library_path
|
ANDROID_NAMESPACE_TYPE_SHARED |
|
ANDROID_NAMESPACE_TYPE_ISOLATED,
|
nullptr, // permitted_when_isolated_path
|
nullptr);
|
|
ALOGD_IF(!mAngleNamespace, "Could not create ANGLE namespace from default");
|
|
return mAngleNamespace;
|
}
|
|
} // namespace android
|