// Generated Code - DO NOT EDIT !!
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// generated by 'emugen'
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#ifndef GUARD_gl2_encoder_context_t
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#define GUARD_gl2_encoder_context_t
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#include "IOStream.h"
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#include "ChecksumCalculator.h"
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#include "gl2_client_context.h"
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#include <string.h>
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#include "glUtils.h"
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#include "GL2EncoderUtils.h"
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struct gl2_encoder_context_t : public gl2_client_context_t {
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IOStream *m_stream;
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ChecksumCalculator *m_checksumCalculator;
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gl2_encoder_context_t(IOStream *stream, ChecksumCalculator *checksumCalculator);
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virtual uint64_t lockAndWriteDma(void* data, uint32_t sz) { return 0; }
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};
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#endif // GUARD_gl2_encoder_context_t
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