// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef sw_Socket_hpp
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#define sw_Socket_hpp
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#if defined(_WIN32)
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#include <winsock2.h>
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#else
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#include <sys/socket.h>
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typedef int SOCKET;
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#endif
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namespace sw
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{
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class Socket
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{
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public:
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Socket(SOCKET socket);
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Socket(const char *address, const char *port);
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~Socket();
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void listen(int backlog = 1);
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bool select(int us);
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Socket *accept();
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int receive(char *buffer, int length);
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void send(const char *buffer, int length);
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static void startup();
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static void cleanup();
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private:
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SOCKET socket;
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};
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}
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#endif // sw_Socket_hpp
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