// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "Socket.hpp"
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#if defined(_WIN32)
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#include <ws2tcpip.h>
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#else
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#include <unistd.h>
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#include <netdb.h>
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#include <netinet/in.h>
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#include <sys/select.h>
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#endif
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namespace sw
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{
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Socket::Socket(SOCKET socket) : socket(socket)
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{
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}
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Socket::Socket(const char *address, const char *port)
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{
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#if defined(_WIN32)
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socket = INVALID_SOCKET;
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#else
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socket = -1;
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#endif
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addrinfo hints = {};
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hints.ai_family = AF_INET;
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hints.ai_socktype = SOCK_STREAM;
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hints.ai_protocol = IPPROTO_TCP;
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hints.ai_flags = AI_PASSIVE;
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addrinfo *info = 0;
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getaddrinfo(address, port, &hints, &info);
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if(info)
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{
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socket = ::socket(info->ai_family, info->ai_socktype, info->ai_protocol);
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bind(socket, info->ai_addr, (int)info->ai_addrlen);
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}
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}
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Socket::~Socket()
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{
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#if defined(_WIN32)
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closesocket(socket);
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#else
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close(socket);
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#endif
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}
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void Socket::listen(int backlog)
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{
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::listen(socket, backlog);
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}
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bool Socket::select(int us)
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{
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fd_set sockets;
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FD_ZERO(&sockets);
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FD_SET(socket, &sockets);
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timeval timeout = {us / 1000000, us % 1000000};
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return ::select(FD_SETSIZE, &sockets, 0, 0, &timeout) >= 1;
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}
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Socket *Socket::accept()
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{
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return new Socket(::accept(socket, 0, 0));
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}
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int Socket::receive(char *buffer, int length)
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{
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return recv(socket, buffer, length, 0);
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}
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void Socket::send(const char *buffer, int length)
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{
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::send(socket, buffer, length, 0);
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}
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void Socket::startup()
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{
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#if defined(_WIN32)
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WSADATA winsockData;
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WSAStartup(MAKEWORD(2, 2), &winsockData);
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#endif
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}
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void Socket::cleanup()
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{
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#if defined(_WIN32)
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WSACleanup();
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#endif
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}
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}
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