// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "CPUID.hpp"
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#if defined(_WIN32)
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN
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#endif
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#include <windows.h>
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#include <intrin.h>
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#include <float.h>
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#else
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#include <unistd.h>
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#include <sched.h>
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#include <sys/types.h>
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#endif
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namespace sw
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{
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bool CPUID::MMX = detectMMX();
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bool CPUID::CMOV = detectCMOV();
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bool CPUID::SSE = detectSSE();
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bool CPUID::SSE2 = detectSSE2();
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bool CPUID::SSE3 = detectSSE3();
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bool CPUID::SSSE3 = detectSSSE3();
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bool CPUID::SSE4_1 = detectSSE4_1();
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int CPUID::cores = detectCoreCount();
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int CPUID::affinity = detectAffinity();
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bool CPUID::enableMMX = true;
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bool CPUID::enableCMOV = true;
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bool CPUID::enableSSE = true;
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bool CPUID::enableSSE2 = true;
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bool CPUID::enableSSE3 = true;
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bool CPUID::enableSSSE3 = true;
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bool CPUID::enableSSE4_1 = true;
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void CPUID::setEnableMMX(bool enable)
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{
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enableMMX = enable;
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if(!enableMMX)
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{
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enableSSE = false;
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enableSSE2 = false;
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enableSSE3 = false;
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enableSSSE3 = false;
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enableSSE4_1 = false;
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}
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}
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void CPUID::setEnableCMOV(bool enable)
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{
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enableCMOV = enable;
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if(!CMOV)
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{
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enableSSE = false;
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enableSSE2 = false;
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enableSSE3 = false;
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enableSSSE3 = false;
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enableSSE4_1 = false;
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}
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}
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void CPUID::setEnableSSE(bool enable)
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{
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enableSSE = enable;
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if(enableSSE)
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{
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enableMMX = true;
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enableCMOV = true;
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}
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else
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{
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enableSSE2 = false;
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enableSSE3 = false;
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enableSSSE3 = false;
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enableSSE4_1 = false;
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}
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}
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void CPUID::setEnableSSE2(bool enable)
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{
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enableSSE2 = enable;
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if(enableSSE2)
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{
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enableMMX = true;
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enableCMOV = true;
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enableSSE = true;
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}
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else
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{
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enableSSE3 = false;
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enableSSSE3 = false;
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enableSSE4_1 = false;
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}
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}
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void CPUID::setEnableSSE3(bool enable)
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{
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enableSSE3 = enable;
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if(enableSSE3)
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{
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enableMMX = true;
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enableCMOV = true;
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enableSSE = true;
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enableSSE2 = true;
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}
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else
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{
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enableSSSE3 = false;
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enableSSE4_1 = false;
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}
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}
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void CPUID::setEnableSSSE3(bool enable)
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{
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enableSSSE3 = enable;
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if(enableSSSE3)
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{
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enableMMX = true;
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enableCMOV = true;
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enableSSE = true;
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enableSSE2 = true;
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enableSSE3 = true;
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}
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else
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{
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enableSSE4_1 = false;
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}
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}
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void CPUID::setEnableSSE4_1(bool enable)
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{
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enableSSE4_1 = enable;
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if(enableSSE4_1)
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{
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enableMMX = true;
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enableCMOV = true;
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enableSSE = true;
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enableSSE2 = true;
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enableSSE3 = true;
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enableSSSE3 = true;
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}
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}
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static void cpuid(int registers[4], int info)
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{
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#if defined(__i386__) || defined(__x86_64__)
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#if defined(_WIN32)
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__cpuid(registers, info);
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#else
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__asm volatile("cpuid": "=a" (registers[0]), "=b" (registers[1]), "=c" (registers[2]), "=d" (registers[3]): "a" (info));
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#endif
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#else
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registers[0] = 0;
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registers[1] = 0;
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registers[2] = 0;
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registers[3] = 0;
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#endif
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}
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bool CPUID::detectMMX()
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{
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int registers[4];
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cpuid(registers, 1);
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return MMX = (registers[3] & 0x00800000) != 0;
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}
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bool CPUID::detectCMOV()
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{
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int registers[4];
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cpuid(registers, 1);
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return CMOV = (registers[3] & 0x00008000) != 0;
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}
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bool CPUID::detectSSE()
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{
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int registers[4];
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cpuid(registers, 1);
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return SSE = (registers[3] & 0x02000000) != 0;
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}
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bool CPUID::detectSSE2()
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{
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int registers[4];
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cpuid(registers, 1);
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return SSE2 = (registers[3] & 0x04000000) != 0;
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}
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bool CPUID::detectSSE3()
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{
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int registers[4];
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cpuid(registers, 1);
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return SSE3 = (registers[2] & 0x00000001) != 0;
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}
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bool CPUID::detectSSSE3()
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{
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int registers[4];
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cpuid(registers, 1);
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return SSSE3 = (registers[2] & 0x00000200) != 0;
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}
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bool CPUID::detectSSE4_1()
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{
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int registers[4];
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cpuid(registers, 1);
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return SSE4_1 = (registers[2] & 0x00080000) != 0;
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}
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int CPUID::detectCoreCount()
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{
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int cores = 0;
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#if defined(_WIN32)
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DWORD_PTR processAffinityMask = 1;
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DWORD_PTR systemAffinityMask = 1;
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GetProcessAffinityMask(GetCurrentProcess(), &processAffinityMask, &systemAffinityMask);
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while(systemAffinityMask)
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{
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if(systemAffinityMask & 1)
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{
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cores++;
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}
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systemAffinityMask >>= 1;
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}
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#else
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cores = sysconf(_SC_NPROCESSORS_ONLN);
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#endif
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if(cores < 1) cores = 1;
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if(cores > 16) cores = 16;
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return cores; // FIXME: Number of physical cores
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}
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int CPUID::detectAffinity()
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{
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int cores = 0;
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#if defined(_WIN32)
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DWORD_PTR processAffinityMask = 1;
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DWORD_PTR systemAffinityMask = 1;
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GetProcessAffinityMask(GetCurrentProcess(), &processAffinityMask, &systemAffinityMask);
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while(processAffinityMask)
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{
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if(processAffinityMask & 1)
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{
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cores++;
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}
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processAffinityMask >>= 1;
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}
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#else
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return detectCoreCount(); // FIXME: Assumes no affinity limitation
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#endif
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if(cores < 1) cores = 1;
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if(cores > 16) cores = 16;
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return cores;
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}
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void CPUID::setFlushToZero(bool enable)
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{
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#if defined(_MSC_VER)
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_controlfp(enable ? _DN_FLUSH : _DN_SAVE, _MCW_DN);
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#else
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// Unimplemented
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#endif
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}
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void CPUID::setDenormalsAreZero(bool enable)
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{
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// Unimplemented
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}
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}
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