// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef sw_FrameBufferWin_hpp
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#define sw_FrameBufferWin_hpp
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#include "FrameBuffer.hpp"
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namespace sw
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{
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struct GammaRamp
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{
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short red[256];
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short green[256];
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short blue[256];
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};
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class FrameBufferWin : public FrameBuffer
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{
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public:
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FrameBufferWin(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin);
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~FrameBufferWin() override;
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void flip(sw::Surface *source) override = 0;
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void blit(sw::Surface *source, const Rect *sourceRect, const Rect *destRect) override = 0;
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virtual void flip(HWND windowOverride, sw::Surface *source) = 0;
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virtual void blit(HWND windowOverride, sw::Surface *source, const Rect *sourceRect, const Rect *destRect) = 0;
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virtual void setGammaRamp(GammaRamp *gammaRamp, bool calibrate) = 0;
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virtual void getGammaRamp(GammaRamp *gammaRamp) = 0;
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virtual void screenshot(void *destBuffer) = 0;
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virtual bool getScanline(bool &inVerticalBlank, unsigned int &scanline) = 0;
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protected:
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void updateBounds(HWND windowOverride);
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HWND windowHandle;
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DWORD originalWindowStyle;
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RECT bounds;
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};
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}
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sw::FrameBufferWin *createFrameBufferWin(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin);
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#endif // sw_FrameBufferWin_hpp
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