// Copyright 2017 The SwiftShader Authors. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "FrameBufferOzone.hpp"
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namespace sw
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{
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FrameBufferOzone::FrameBufferOzone(intptr_t display, intptr_t window, int width, int height) : FrameBuffer(width, height, false, false)
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{
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buffer = sw::Surface::create(width, height, 1, format, nullptr,
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sw::Surface::pitchB(width, 0, format, true),
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sw::Surface::sliceB(width, height, 0, format, true));
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}
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FrameBufferOzone::~FrameBufferOzone()
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{
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delete buffer;
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}
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void *FrameBufferOzone::lock()
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{
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framebuffer = buffer->lockInternal(0, 0, 0, sw::LOCK_READWRITE, sw::PUBLIC);
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return framebuffer;
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}
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void FrameBufferOzone::unlock()
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{
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buffer->unlockInternal();
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framebuffer = nullptr;
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}
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void FrameBufferOzone::blit(sw::Surface *source, const Rect *sourceRect, const Rect *destRect)
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{
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copy(source);
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}
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}
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NO_SANITIZE_FUNCTION sw::FrameBuffer *createFrameBuffer(void* display, intptr_t window, int width, int height)
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{
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return new sw::FrameBufferOzone((intptr_t)display, window, width, height);
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}
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