// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef sw_FrameBufferOSX_hpp
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#define sw_FrameBufferOSX_hpp
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#include "Main/FrameBuffer.hpp"
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#import <Cocoa/Cocoa.h>
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@class CALayer;
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namespace sw
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{
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class FrameBufferOSX : public FrameBuffer
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{
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public:
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FrameBufferOSX(CALayer *layer, int width, int height);
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~FrameBufferOSX() override;
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void flip(sw::Surface *source) override;
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void blit(sw::Surface *source, const Rect *sourceRect, const Rect *destRect) override;
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void *lock() override;
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void unlock() override;
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private:
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int width;
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int height;
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CALayer *layer;
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uint8_t *buffer;
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CGDataProviderRef provider;
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CGColorSpaceRef colorspace;
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CGImageRef currentImage;
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};
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}
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#endif // sw_FrameBufferOSX
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